Diablo® III

One question for ur dev team

One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take.

The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.

While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.


I guess a decade of development wasn't enough... if I sound bitter, its cause I bought two copies of this game, one was a Collector's edition, and since all of my friends (which was at least a dozen) stop playing a long time ago... both copies collect dust...
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01/18/2013 06:30 PMPosted by Ryaskybird
How is it that some independent game companies crank out far more content and depth in 1/10th of the time?


Name one.


Turbine, Runic, Mobage, Trion to name a few need more?
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Name one.


Turbine, Runic, Mobage, Trion to name a few need more?


All those are small companies and Blizzard is a mega big company with maybe 4x the work force.....oh wait....
Edited by ZaSpecialist#2378 on 1/21/2013 1:53 PM PST
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01/18/2013 06:43 PMPosted by Ryaskybird


POE, Torchlight 2 and also Diablo 2 had much faster development for his age.


None of those have the quality that Diablo 3 has.

And certainly TL2 doesn't have the staying power. We shall see about PoE.


Have you played Torchlight 2? Honestly if you haven't then you don't know, if makes D3 look like a joke...

Diablo 3 is a beautiful looking super car, like a Ferrari 458 Italia, but with a crap engine under the hood, looks great but runs like crap... Torchlight 2 doesn't look as good, but is reliable, cheaper and more fun...
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Is this the thread where we talk about the supposed Expansion Pack for D3?

no wait, nvm


This was great, actually made me laugh, hahah
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01/18/2013 06:13 PMPosted by Xort
The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it.


So the many years of development before release wasn't enough...?


Years of development.

Weeks of play testing.

Hundreds of very stupid game testers.
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Diablo 3 is a beautiful looking super car, like a Ferrari 458 Italia, but with a crap engine under the hood, looks great but runs like crap... Torchlight 2 doesn't look as good, but is reliable, cheaper and more fun...


Did you just say D3's graphics are like a Ferrari.

Poor soul.
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01/21/2013 02:41 PMPosted by Eunuchorn
Diablo 3 is a beautiful looking super car, like a Ferrari 458 Italia, but with a crap engine under the hood, looks great but runs like crap... Torchlight 2 doesn't look as good, but is reliable, cheaper and more fun...


Did you just say D3's graphics are like a Ferrari.

Poor soul.


Ok I suck at analogies haha, been watching too much Top Gear lately...
Edited by Magnus#1610 on 1/21/2013 2:49 PM PST
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01/18/2013 06:43 PMPosted by Ryaskybird


POE, Torchlight 2 and also Diablo 2 had much faster development for his age.


None of those have the quality that Diablo 3 has.

And certainly TL2 doesn't have the staying power. We shall see about PoE.


What quality are you referring to? D2 has a much more complex mechanics.

Just use class specific item, they have guarantee mod in D2. In D3? The have a chance to roll it.

Weapon speed. Depend on class, they are different. In D3? All the same.

The list go on and on.
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01/21/2013 01:53 PMPosted by ZaSpecialist
All those are small companies and Blizzard is a mega big company with maybe 4x the work force.....oh wait....


That's the problem, isn't it? They are often privately owned and represent a comparatively small investment, one a VC may easily risk, and that alone gives them a lot more freedom than a PLC that has to answer to its shareholders every quarter.

Small companies don't have nearly the amount of inertia a large enterprise has. There are ways to scale, but it will never be as efficient as a team of 5-8 people, not even in an exemplary Lean enterprise. The sheer number of communication lines simply explodes with team size. Google Brooks' Law. There are also gates, and freezes, and sign-offs... you name it. During Windows Vista development, it wasn't uncommon for a check-in to spend six months (!!!) in transit between a developer's machine and mainline.

Programmer productivity also drops with the increase of the codebase size they have to work with. Regardless of how clean your code is, and how good your coverage, you still have to deal with it and keep it in mind when adding on top of it (though of course good coverage helps catch defects early when they're cheaper to fix.) It's not uncommon to come up with a POC from scratch 1/10th through the project, or even earlier on larger projects, and then spend the majority of your time and budget on "finishing touches." Look up Pareto's Law.

Also, do you people seriously think Blizzard had 300 people working on the game full time for 10 years, or even 7? That's simply not how it works! You staff a project as and when needed, or else you waste people's time and your money. Do you think they have the same amount of artists working on D3 now than they had a year ago? What art content is there to create to justify such an investment? What about music? Sounds? Admit it, D3 is in maintenance mode just like any other software is post-release. Any contractors would be long gone by now, and any perms would be working on an expansion or other projects, leaving a skeleton crew for continuous/sustaining engineering. I wouldn't be surprised if this information were publicly available by the way, it's a public company after all.

Don't get me wrong, I also had higher expectations from this game, though I still play it and enjoy it. It's just that I've been in this industry since around the time D2 came out, and I have been through enough to see big picture objectively. Life is simply not as simple as you wish it to be. We're no longer kids, and neither is Blizzard.
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90 Goblin Warlock
5445
7 Years in development and not even the story showed it. The Gameplay was sub par, the story was sub par, the skills were sub par, and the end game was somewhere between not there and broken.

Now we have 3 years for starcraft 2's expansion and we get... very minor changes in multiplayer... wth is Blizzard doin
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01/21/2013 03:50 PMPosted by Drune
Now we have 3 years for starcraft 2's expansion and we get... very minor changes in multiplayer... wth is Blizzard doin


All changed when Blizzard became part of that shareholder company, the first and most important job Blizzard has to do now is keep shareholders happy and definitely not keeping the customer base happy.
In a lot of company's both walk happily hand in hand (customers/shareholders), unfortunately in the gaming industry , shareholder owned company means; rushed games with as much milking possibility as possible.
Ow well only 18 more grinds left on my EU Wiz till I reach 100, will make it in the 2 days I have left ;-)
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90 Night Elf Druid
10150
One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take.

The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.

While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.


Countless people have proposed various solutions for the chat, player character menu screen. While i do think it would have taken hard work, its blatantly obvious that you guys have no work to show for the "things" you say your working on.

Tell us what you have been working on so hard the past 6 months for this game? I'd like to know. No hard-earned results have showed up yet.

PvP? This is your 6 month overview of PvP so far? Its obvious you guys just threw that together, to deny that you didn't is just insanity.

Results are what matter, and i haven't seen any.
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01/20/2013 03:07 PMPosted by Delkerramak
1) They have the RMAH. Apparently, it isn't doing as well as they thought it would and there's good reason for that but there is some revenue.


That's why theyre putting a bunch of bind on account things in the game ... they want fewer transactions ... they dont like revenue.


because the BoA craft items are even usable? They are in no way comparable to most upgrades that can be found on the AH for a reasonable price. Hell, just making enough of the damn things to even have a chance of getting an upgrade will cost more that caving in and buying something. I'm all for BoA items, as long as they do not follow the same old RNG loot formula.
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i pre ordered and to this day this game still makes me cry (as a fanboy would) ive gotten every diablo and expansion on there release days, and this game really breaks my heart, i love u diablo, but this generation of blizzard just isnt the same, im not even goin to get this next starcraft expansion, cuz i dont trust them to not !@#$ %^-* up again, seriously... they should just port diablo3 to console and be done with it, its not much more then that.... a console game
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More loot equals better loot. If instead of get one lottery ticket, you get ten every purchase, the odds of wining the lottery is increased significantly. But the payout is also similarly divided by the increased number of winners.

What was a $250 dollar item is now vendor trash. The benchmark on what is good keeps rising regardless if they give more loot or better loot. So no, drops are fine, itemization is the problem.


this. i read your response sol. and NO... less drops with better rolls would acelerate this. Also you AH house warriors could go eff yourselves with your economy. I hope it burns and items all fall out practically free. I bought this game to kill demons and monsters not worry about a simulated economy. eff you
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Here is a serious question.
How do you think blizzard as a whole company feel about diablo and it's un-happy fans?
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