One statement I’ve seen over and over on these forums and elsewhere are proposals for “easy” fixes and overarching assumptions about how long implementation for a variety of changes “should” take.
The reality is, game development is a hugely iterative and time-consuming process, with many people involved along the way. Design takes time, Coding takes time, art takes time, QA takes time: you name it. There are also multiple steps in the pipeline for each and every proposed change and bug fix, no matter how minor, and what issues are being worked on in what order and by who can and do change as new matters arise. Sometimes extra testing is also needed for bugs that come back broken and need to be retested, because we didn't want them to go live with a bad fix.
While there may indeed be a list of known issues and bugs that run alongside some patches, for every one you are aware of, there can be dozens or hundreds being worked on behind-the-scenes that you likely never be aware of. We do things just as quickly as we can, but even then, it’s a process that takes time.
You are probably right, but i know for sure one thing - Diablo 3 team is slow as turtles. I don't know how you are working and how sophisticated desgin/work is, but you are insanely slow.
Maybe there are like 3 people in Diablo 3 team, then i understand, otherwise it's just insane.
Just an example. You showed us PvP arenas in 2010, right? More than 2 years later, you didn't make a single improvement on them, nothing, completely forgotten. And then you released PvP which prolly took 2 hours to make. Just enable player hostility and you are good to go.
I find it hilarious when children and out-of-touch adults like to chime in with how long certain things should take to implement without having any personal experience whatsoever. Designing anything worthwhile takes skill, money, and patience. I find it entirely believable that many of the original team has moved on to other projects within Blizzard (Jay was simply the only visible one).
Diablo III receives less attention than Starcraft II because there's no e-sport component to it and thus less advertising revenue and marketing possibilities beyond the initial purchase. Further, both Diablo III and Starcraft II receive far less attention than World of Warcraft because there's no subscription fees associated with those games. The amount of money that can be used towards maintaining a game is a function of many things that Diablo III just doesn't have.
So, it's no surprise that these relatively small patches takes months to achieve compared to World of Warcraft's absolutely massive game-changing patches every 2-3 months. The development budget and financial incentive to add new content to Diablo III is a fraction of other games within Blizzard's studios.
You can say whatever you want, but they took 7 years to ship a RPG game without PvP and without any end game. If you consider that fine then it's funny.