Ok Lylirra, even though you blues clearly hate me for my aggressive and inflammatory speeches , I'll post anyway :D
Here is my 1,2,3 on how to make duels work "in game"... lets pretend we have 2 players who want to duel....
Player 1 logs in AND wants to immediately jump into a game with player 2 and duel them.
Player 1 joins player 2 and right clicks (or left clicks) portrait to bring up dueling mechanic...
Player 1 selects "Ask to Dual" in which case player 2 hears a chime much like the old hostile sound.
Player 2 sees the "small and arbitrary" dueling "invite" and proceeds to accept...
A countdown on the screen begins at 3,2,1... and the fight starts. Another chime plays much like the impending doom sound from going hostile in Diablo 2 (would be a nice throwback sound) and this could happen before or after the music.
An internal tally is taken of health and current cooldown on moves and regeneration continues in the background for health and resources and those are perhaps locked or kept for later. However, upon entering the duel and before the countdown of 3,2,1 the health, energy, and cooldowns of both characters goes to full capacity (finish cooldowns in this case). This would allow the most use of skills as well as other things right off the bat and would just be fun. Yes, barbs and wizards might shape shift etc, but the other classes will also have their benefits.
Behind the scenes, an internal timer is going and if no contact is made within 15 seconds the duel ends in a draw and a new duel must be instigated. This will have the affect of making duelers attempt to fight immediately and not run for hours. At any time no contact is made after initial contact for maybe 30 secs... the battle will end in a draw as well.
Much like in WoW dueling you could drop to 1 health upon defeat and within this time the game would "return" your starting health, resources and cool-downs... unlike wow however, the game could make the loser immune for 3 seconds to make sure they are not around any monsters etc and to allow the game to return their previous stats... and this could have a graphic. The true winner of a duel will claim an ear and ears will stack depending on name to 20 or so. Ears are sell-able to a vendor for 0 gold, drop-able, or they can be used for crafting enchants such as "XP on wins, Gold on wins, etc" Just flavor things that would at least give people a reason to duel and not feel like they are wasting time by not farming in that same time frame. Just food for thought!
I think that should do it!
In case of very low health duels upon one character winning BOTH could receive the shielding as their "old" stats are returned from earlier.
Edited by TheOneRaven#1565 on 1/16/2013 11:45 AM PST