Diablo® III

Calamity about to get hit with a "nerf"?

RE- EDIT - This is a very long on-going issue
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my final conclusion
http://us.battle.net/d3/en/forum/topic/7592643272?page=4#66

the bug is for rings/amulets

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EDIT
correction this appears to be a bug causing damage to display lower than intended and physical min/max weapons

http://us.battle.net/d3/en/forum/topic/7593742992?page=3#47

currently the max = (MinBase + Minimum +1)

it should not be using the min, it should be (MaxBase+minimum+maximum)
indeed +minimum is intended to be added to the max range as well

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cont. with original

not a nerf, however the damage we suspected was being calculated incorrectly IS calculated incorrectly

http://us.battle.net/d3/en/forum/topic/7592202049
"MinMaxDam Affix is calculating the damage bonus on weapon incorrectly."

this is not a PTR only issue, my PTR calamity and Live calamity are identical (1283.7) DPS

what is happening is the max damage on the base exorcist (279) is being overwritten into min+1
so my 48 base + 260 min = 308 (+49% = 459 minimum listed)
the max becomes the minimum+1 =
(309 + 362max)*1.49 = 999.79 (rounds to 1000 listed top end)

my top end should NOT be 1000 instead it should be about 950-955 once this fix is made

my calamity is about to "lose" 39 dps when this is fixed to become about 1244
Edited by zoid#1554 on 1/18/2013 8:09 PM PST
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bummer. wonder if I should sell mine before this info gets popular. Will it affect poison damage on Manticores as well?
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01/17/2013 09:22 PMPosted by BurningJC007
bummer. wonder if I should sell mine before this info gets popular. Will it affect poison damage on Manticores as well?

elemental damage is not being calculated wrong,

pretty much every calamity is about to get this hit on it's dps, as well as high +min weapons in general

this is an issue we have seen before in D2, you could stack min damage over max and max would become min+1. It was a bit of an exploit in low level dueling

what sucks Is I was certain this was a bug,
http://us.battle.net/d3/en/forum/topic/7179568080#10
yet we took it as "intended", and now here we are learning it is unintended >.<

Also not just calamity,
all MinMaxdamage 1h weapons will see these nerfs since min damage could cause max to increase to a new value
Edited by zoid#1554 on 1/17/2013 10:24 PM PST
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I think it will mean that the higher DPS Calamities will gain way more in value. That and you will likely see more crying.
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01/17/2013 09:34 PMPosted by Agarath
I think it will mean that the higher DPS Calamities will gain way more in value. That and you will likely see more crying.

they are all about to drop

including the echoing fury's as well, and other popular +min+max weapons

the min damage is wrongly inflating the max
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Wow this makes me sad.
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When you say min/max are you speaking of physical damage weapons in general? (my bow?)

This is a little confusing to me.
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When you say min/max are you speaking of physical damage weapons in general? (my bow?)

This is a little confusing to me.

your bow will experience no change in DPS

a revenant bow has a range that is much greater than fast 1handers

http://us.battle.net/d3/en/item/revenant-bow
(80-82) - (458-462)

the 281 is added with 80 = 361
your minimum 361+49% = 537.89 (roundsUP) to 538 that is your listed minimum

the game looks at the bows base Max (458-462) but those numbers are greater than (80+281), thus nothing is "broken"

in the case of speedy 1handers, the minimum base +minimum affix can be greater than the listed base max, causing the base max to inflate to min+1
Edited by zoid#1554 on 1/17/2013 11:06 PM PST
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well this sucks
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Thank you very much for the explanation.
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maybe its time to go back to manticore?
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01/17/2013 11:11 PMPosted by Ramza
maybe its time to go back to manticore?

to be fair, the calamity is about to "lose" 3-4% of the listed dps that was never there to begin with

it doesn't ruin my use of it, it does however mean 1283 is really 1244, and yah, it kinda sucks cause we knew about this months ago.
Edited by zoid#1554 on 1/17/2013 11:24 PM PST
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I don't think I will. The IAS is irreplaceable, could only see myself switching to godly rare bows (high 1300, cd, socket, the usual).
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01/17/2013 11:23 PMPosted by zoid
maybe its time to go back to manticore?

to be fair, the calamity is about to "lose" 3-4% of the listed dps that was never there to begin with

it doesn't ruin my use of it, it does however mean 1283 is really 1244, and yah, it kinda sucks cause we knew about this months ago.


so does this mean that it's really just a "listed dps" drop and not an in-game dps drop?
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actually to be more accurate those of you with a minimum damage roll over 227 will start to earn a "lose" with each +min over 227 (relatively speaking to how much larger it is than 227)

those with a minimum damage roll under +227 will see no change



to be fair, the calamity is about to "lose" 3-4% of the listed dps that was never there to begin with

it doesn't ruin my use of it, it does however mean 1283 is really 1244, and yah, it kinda sucks cause we knew about this months ago.


so does this mean that it's really just a "listed dps" drop and not an in-game dps drop?

I suspect it will lower in game dps
Edited by zoid#1554 on 1/17/2013 11:32 PM PST
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does this mean min/max on rings and amulets are also incorrect?
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far fetch theory without valid and solid ground.
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Shucks, this is a disappointment since it will bring me further away from my 200k dps ambition but i will still stick to calamity. The fast attacking speed is still the way i prefer to play.

Does this mean my 1244.3 calamity is closer to about 1200 instead?
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Can't believe blizzard is going to implement this, this effectively forced all DH to use a manticore because the Calamity was the next best thing in terms of power. Blizzard just gimped high end calamities and really buried DW DH. Wtf are they smoking? As if the manticore wasnt already seen by the community as the only weapon worth using was bad enough now they give us this crap. They either need to severely buff 1handers when being DW or buff archery to Give a greater bonus because its bad enough already but this will just throw everything else in the dirt.
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01/17/2013 11:49 PMPosted by theflathead
does this mean min/max on rings and amulets are also incorrect?

+minimum damage sources seem safe for calculations of DPS *see below

(there is a bug with +min & X-Y sources however the +minimum source can become hidden on the item) I documented this one and other confirmed - http://us.battle.net/d3/en/forum/topic/7416066285

naked DH + calamity
459-1000 calamity *(1+ 376%dex)*1.76APS * (1+5cc%*228chd%)) = 6808
my listed is just a tad under this, at 6806.81

this is bc my damage isn't really 459-1000 but is technically (458.92 - 999.79)
= 1283.6648 dps on weapon

1283.6648 dps *4.76*1.114 = 6806.81 <---identical to what is in game


so does this mean that it's really just a "listed dps" drop and not an in-game dps drop?

yes; we can see that in fact the weapon miss calculated max damage from max=min+1 is in fact used to create the wrong DPS; come 1.07 if that bug is fixed the weapon I have will lower, and so will my listed paper DPS

my max should not be top end 1000, it should be 949 as this confirmed bug is stating
http://us.battle.net/d3/en/forum/topic/7592202049

***min damage source calculated correctly on paper-dps
if I then add +20 min amulet what should happen is the calamity min gets inflated again with +20 to become = 478.92

the max should stay the same, if that is the case effectively the bow is ((478.92+999.79)*.5)*1.76*4.76*1.114 = 6900.138

rounds up to my listed is 6900.14 <--- dead on balls; so as you can see the +20 minimum amulet is added properly to final in-game DPS

01/17/2013 11:52 PMPosted by batusai
far fetch theory without valid and solid ground.

lol
that's some 1st class data you got there pal, did you work all that out yourself?
or fall off a wall again?

Shucks, this is a disappointment since it will bring me further away from my 200k dps ambition but i will still stick to calamity. The fast attacking speed is still the way i prefer to play.

Does this mean my 1244.3 calamity is closer to about 1200 instead?

the calamity base appears to be a static 48-275; this is why it's listed is 68-72 to (388-413)
48*1.41 = 67.68 (rounds up on bnet to 68)
48*1.5 = 72

275*1.41 = 387.75 (rounds up to 388 on bnet)
275*1.5 = 412.5 (rounds up to 413 on bnet)

so yours is therefore supposed to be 466.37 - 889.53 * 1.76 = 1193.2 dps listed if my calculations are correct (with the rounding to the tenth)

http://us.battle.net/d3/en/forum/topic/7592202049#1
"Please note that documented bugs may not always be fixed in the order in which they were reported. In some rare cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list. "

there is always the chance that nothing will be done ^
Edited by zoid#1554 on 1/18/2013 12:52 AM PST
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