Diablo® III

The Problems with the New Recipes

1.) Being account bound only, trade skill oriented players cannot make money off of them.

2.) Being account bound only, if a person quits, they cannot sell the items on the auction house.

3.) Being primary stat + 6 random properties obsoletes all the previous recipes.

4.) These recipes devalue the auction house by allowing players to create similar items that can't be sold.

Fixes: Decrease drop rates for the new recipes significantly and randomize them more, make the items non account bound, make prior recipes have fixed useful attributes + the current random properties. (so that then you might want that 4 random property pair of gloves recipe if it was guaranteed to have atk speed, etc.)

This game is not, nor ever will be an MMO. Stop trying to make it one.

By the way, the whole Nephalem thing and making this a game about a "Chosen One" rather than an "Underdog" story. Yeah, bad idea there also. Stop using that word, I do not think it means what you think it means.
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By trade skill oriented and making money, do you mean, quick swappers after the victim already hit accept? Need more boo boo for your poo poo
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Fixes: Decrease drop rates for the new recipes significantly and randomize them more, make the items non account bound, make prior recipes have fixed useful attributes + the current random properties.


Its funny how you know how to fix something that has not been available nor tested yet.
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Definitely should be account bound. I don't want players to be able to make gold by crafting. Crafting should be for personal use. The introduction of these items will hopefully result in a further lowering of the value of items in the AH.

Now, they need to make a real change. Crafting is fine and I don't knock those that want to craft for their personal characters improvement, but this is a game about drops.

There needs to be a fix to the bottom end of drops. The possible range of items needs to be improved.

As an example- amulets need to roll 2 out the following 4- with a 15% chance of rolling 3 and a 5% chance of rolling all 4:

Dmg
Crit %
Crit Dmg
IAS

Then items need to have a much higher chance of having 6 stats. At least 50% of all rares should have 6+ stats.

The range of weapon damage rolls needs to be shrunk for lvl 63 items from 200 something to 1400 something (1 handed) to more like 700 something to 1400 something.

THe idea benig that there would still be lots of vendor trash weapons but there would be a more reasonable chance of getting 1000+ weapons. Honestly for me, if 1 in 1000 weapons is 1000+ dps I would be shocked as it is right now. 1/10th of a % chance is way too low. It needs to be more like 10% chance to break 1000+ base damage.
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01/12/2013 11:37 AMPosted by Vumael
1.) Being account bound only, trade skill oriented players cannot make money off of them.


Who said they have to make money off of them, there are a billion other things they can trade.

2.) Being account bound only, if a person quits, they cannot sell the items on the auction house.


And they know this at the time they craft them, giving them the choice to not craft it in the first place.


3.) Being primary stat + 6 random properties obsoletes all the previous recipes.


Wrong. Previous recipes don't require the same (more rare) reagents to create them.


4.) These recipes devalue the auction house by allowing players to create similar items that can't be sold.


Good, maybe then, 1,000,000,000 gold items won't cost as much. It will bring them down to a more realistic and affordable value.

01/12/2013 11:37 AMPosted by Vumael
Fixes: Decrease drop rates for the new recipes significantly and randomize them more, make the items non account bound, make prior recipes have fixed useful attributes + the current random properties. (so that then you might want that 4 random property pair of gloves recipe if it was guaranteed to have atk speed, etc.)


So you basically want just more recipes and better recipes added to the current system. Because that system currently fits YOU the most.
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@OP....You can always quit? Confucius once said "Bad man gets door hit on bottom"
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The whole point of them being account bound is so you dont !@#$ing have to use the auction house to play the game.
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Lol welcome to DoW
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1.) Being account bound only, trade skill oriented players cannot make money off of them.

2.) Being account bound only, if a person quits, they cannot sell the items on the auction house.

3.) Being primary stat + 6 random properties obsoletes all the previous recipes.

4.) These recipes devalue the auction house by allowing players to create similar items that can't be sold.


Diablo has never been a series built around it's economy or your points might matter.
If you play strictly for profit and future re-sale then let this patch be your red flag to get out now.

Crafting was around since launch. It had 6 random property plans that made 5 affix and 4 affix recipes obsolete. Being able to craft 6 affix items didn't devalue the AH before and it still won't now.

Do hellfire rings hurt the economy? People are constantly complaining that they can make dozens and even hundreds of them and they are all crap. Expect the same in crafting except it's a massive gold sink to boot.

Some will get a BiS item from crafting, but the majority will use the AH and save hundreds of millions of gold.
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Account bound items are quite smart and ensure blizz can buff them up without obsoleting every other item. They can tune them so it's a viable endgame goal for committed players.
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1.) Being account bound only, trade skill oriented players cannot make money off of them.

2.) Being account bound only, if a person quits, they cannot sell the items on the auction house.

3.) Being primary stat + 6 random properties obsoletes all the previous recipes.

4.) These recipes devalue the auction house by allowing players to create similar items that can't be sold.


Diablo has never been a series built around it's economy or your points might matter.
If you play strictly for profit and future re-sale then let this patch be your red flag to get out now.

Crafting was around since launch. It had 6 random property plans that made 5 affix and 4 affix recipes obsolete. Being able to craft 6 affix items didn't devalue the AH before and it still won't now.

Do hellfire rings hurt the economy? People are constantly complaining that they can make dozens and even hundreds of them and they are all crap. Expect the same in crafting except it's a massive gold sink to boot.

Some will get a BiS item from crafting, but the majority will use the AH and save hundreds of millions of gold.


Re-read the preview again.

These new items will have six affixes and feature a primary stat (Str, Dex, Int, Vit) that extends higher than what is currently available in the respective slots.

So everyones Gloves, Torso (sans ias), Amulet and possibly wrists (depending on rolls) are all now worth much much less. The key here is the new recipes break the old pri stat, we dont know by how much, but gloves already can roll 200 + another 100.

Potentially you could roll gloves with
+ 360~400 intelligence/dex
+ 70~100 vitility
+ 10% crit
+ 50% crit damage
+ 9% IAS
+ 70~80 AR

Kinda of frustrated this is the 5th patch in a row where my gear has shrunk in value.
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01/12/2013 12:48 PMPosted by Harrowing
Kinda of frustrated this is the 5th patch in a row where my gear has shrunk in value.


I see where you're coming from but I guess we just fundamentally disagree on the direction of the game.

I'd be bored stiff if the gear I got on launch month remained valuable and BiS for the next 5 years. You can guarantee that future patches and expansion will continue to push what we consider to be BiS. It's how Blizzard keeps people playing these games especially in an environment where ladder resets are impossible.
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85 Undead Priest
5010
Posts: 3,780
The exact things you see as "problems" are, coincidentally, the exact things the new recipes are supposed to do. Funny, that.
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Wrists won't be devalued because it is unlikely they will roll IAS and MS on the new recipe.

Gloves probably not because they will not roll trifecta which is pretty much manditory now. Just think about how many trifecta hellfires there are.

CHests probably not replaced because of set bonus, IAS on Tal Rasha, etc...
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01/12/2013 12:08 PMPosted by Maruchan
The whole point of them being account bound is so you dont !@#$ing have to use the auction house to play the game.
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patch notes released today, and you already have multiple problems with them? wat
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Blizzard doesnt care whether or not you can sell your items for as much on the GAH. Nor do we. Diablo has always been about hunting for gear, not bargain prices. If you dont like that, go play E-bay
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Devalue the auction house? Wtf does that even mean?

If we are lucky this change will give gold more value and reduce auction house prices. If people interpret that as bad then so be it because I don't really feel like explaining it any further.
Edited by Malevo#1666 on 1/12/2013 2:38 PM PST
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