01/18/2013 12:55 AMPosted by fminthehoodHmmmm I can tell you that weapon throw + SOJ is probably going to be popular with barbs, cause I have one but have not tried pvp yet. Then again those DH he was going up against were actually under 100k dps because they were buffed on paper. They actually did very little dmg. So still waiting to see video with some more info about this. I crit 500k-600k on average on multishot which can shoot throw walls and things with my DH. I wonder how this fairs with the barb build shown here.
Best build I've found so far (with my inferior equipment):
Evasive fire has HUGE range (can hit targets in the upper left and right corners if you can see them) and does not reveal your position like moving projectiles do since it leaves no tracer beyond the few feet in front of the DH. Also, this projectile is instant and cannot be outrun, or out-maneuvered. Covering Fire rune for less precise aiming and multiple targets. Lastly, in an emergency, the back flip does trigger Tactical Advantage's movement boost.
Impale has a huge damage burst and travels very fast. Chemical Burn adds more damage and ignores dodge! Yes, you can shoot someone and have them dodge it but they will still get the DoT! For 30 Hatred, this is a good skill, even better if you can find equipment to reduce its cost.
Sentry is a good trap piece as well as a scouting tool, you can see if the trap sees someone as it will start shooting them, and doing this does not reveal your position! Spike Trap is good too but since enemies can see them, they can easily walk around them; this makes Sentry the better trap. Spitfire Turret adds more DPS as the other runes don't seem to add much utility in a 1-shot fest.
Smokescreen, Lingering Fog. Enough said, moving on.
Preparation, Backup Plan is great if you don't have a legacy Natalya's set since it adds a great deal of discipline over the long run.
Vault is a great mobility tool, especially with Tactical Advantage. Tumble just reduces the cost to allow more frequent vaults. Avoid using Trail of Cinders as this will reveal your direction of vaulting since you should usually vault after a smokescreen (also, most players don't stand in the fire).
There you have it!