01/09/2013 01:12 AMThe alternative is just to stand and tank mp10 elitepacks in melee with bears, because with this crazy life steal you don't need to kite anything, you can't die, as long as you have mana. So in the end you kill significantly faster. But hey, you can always kite, throw little spiders to replenish mana, and say attack speed is awesome. It is fine, it has only one little minor flaw, it makes you kill slower. But who would care about that!
Posted by aerial
You need to get the bears out quick enough, or do enough damage with a larger % of LS (ie 2h) to make that viable, drop your multiple IAS pieces and see how that works @ 1.2 AS. With half the LS of a skorn. Granted you have a very NICE main weapon not something you would see very often available in the US servers if at all, we pretty much run the exact same AS and I know when I drop my gear to 1.2 it doesn't work very well at all.
Most of the time you are required to move around to attack. Packs don't all nicely fit into slow moving ghom sized blobs in normal game play. So there isn't much point in standing in one spot all day (and it makes for very boring game play).
I don't use VQ very often so I'll let somebody else defend it's viability. I much prefer my set and forget one shot mana return from locust. Then having to constantly swap between bears and a primary.
As far as it making you kill slower.. if you don't run out of mana then you aren't killing slower. Assuming of course you are doing similar damage in either case. If you mana isn't getting somewhat drained by the end of the a battle then you can use more attack speed. Mana resource management needs to be broken out in to 3 parts.
Basically Pre-battle grooming, in battle sustaining, and after battle recovery.
If I know on average it takes 15 attacks to kill the average creatures @ the mp that I'm playing and my pool is large enough to sustain 20 attacks. There is no reason not to dump those attacks as quickly as possible then recover as you move to the next group and repeat. GI, Zunis, and regen, sw, etc, will fill you back up, reduction will mitigate, and globes, regen, locust, vq, haunt, roe, widow makers, etc, will keep you full during the course of the battle.
----To be clear this doesn't mean stack 3.0 AS. It means you need to find the balance. You don't want to be going OOM all the time, but you don't want your bubble staying full all the time either. Either way though at the end of the day, farming speed for WD's and most specs/classes in upper MP (9-10) is so inefficient for farming, or xp that tit for tat arguments on if something takes a couple seconds longer to kill this way or that way is totally pointless. Upper MP is really just a gear check for us or one of the ways those of with big egos to feed use to compare sword sizes in lieu of any real game ladder. Just like some people choose to build there specs around speed running lower mp and then bragging about how much XP per hour they can do.