02/01/2013 03:51 AMPosted by DwelveOk, now i have told you that. So what happens now?
1. We very likely wait until hell freezes over.
2. The supposed changes actually never end up doing what was promised because they never actually committed to specifics.
But, given that their track record is to never comment in these threads at all, neither of those will ever happen.
About the post above: Awesome ideas! In a long line of many previous ones, which, because Blizzard greedily designed the game and drops around the AH, we will never see.
They are too worried about balancing the AH-driven economy long-term in a non-ladder reset environment (hence the massive nerfs to IAS, etc that happened in the first bunch of patches) that they will not make any changes that would be too difficult for them to predict.
That is one reason why there are no viable ways to enhance specific skills. No, skill boosting affixes DO NOT count.
Why? If you actually check how much you can theoretically stack skill boosting affixes, you'll find out that they can only appear on specific item slots. Most can only be found on 1-2 items types, meaning that you can never reasonably buff a specific skill to make another type of affix (i.e. THE BIG 6) not worthwhile instead.
Thus, specific item builds that focus on powering up a handful of your 6 skill selections DO NOT REASONABLY EXIST. You can't stack them enough, which was a conscious design decision-based on worrying about game balance stemming from the AH-driven economy and ultimately, $$$$.
Someone on the dev team also thought it would be a great idea to scale every skill based on weapon damage alone. No other stat or affix, save the measly ones that I just mentioned that are essentially useless and don't even cover all skills (only attack based ones). Remember when there were skill runes? They made a BS excuse to cut them based on limitations to the database and inventory size. The real reason was that they wanted to cut out a certain amount of unknowable balance problems that would have resulted. Did it even end up working?? No, there are still massively overpowered builds that exist anyway, so that was completely useless. Instead of a whole bunch of overpowered builds though, we instead have a small, boring handful of them.
Also, remember when they decided to make it so that breakables would stop dropping items? Why did they do that you ask? To protect the almighty AH and their profits. People were designing specific character builds to exploit running to destroy breakables and that interfered with their precious AH.
No amount of foresight was demonstrated by this dev team in the was they approached designing D3, and they continually fail at it. Sorry for the rant. You can tell how passionate I am about this game and how much hope I had for it.