Diablo® III

So getting one shotted is dueling?

I have a barb

59k hp, 9.2k armor, 720 AR, %70 chance to block, Reduce damage against melee %30, Reduce damage against elites %6, Lightning damage reduce %6.

But a Monk can one shot me. If he gets through dodge. I hope this feedback is enough!
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PVP is pretty good already. Watch good players play, like Moldran, he shows that it depends on skills mostly.

http://de.twitch.tv/moldran/b/357960225 (check 1h52m26 seconds for an epic Barb DH match)

You cannot nerf the damage, else high skilled players couldn't kill each other anymore.
You cannot balance pvp based on unexperienced players.

Even the "OP" Witchdoctor will have a much harder time as soon as people got CC-reduction on their gear. I don't say theres nothing to improve, ofc there is, but its not as bad as many people want to make believe.

Learn how to spec against each class, learn how to gear for pvp, and you guys will have a much better time playing pvp.

as a DH player I really enjoyed watching that moldran duel.

I think as people develop their pvp tactics more it's only going to get better.

it kinda sickens me to see so many players complaining and asking for day1 nerfs when the majority of them had no clue what they are doing in pvp, expecting good results from their pvm builds without changing anything.. isn't result kinda obvious? adapt people. adapt.
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I have a barb

59k hp, 9.2k armor, 720 AR, %70 chance to block, Reduce damage against melee %30, Reduce damage against elites %6, Lightning damage reduce %6.

But a Monk can one shot me. If he gets through dodge. I hope this feedback is enough!


well my WD has more EHP, what exactly is your point?
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The part that really pisses me off, is I had a thread suggesting they both make a PVP flag for 95% damage reduction vs players(this could be changed to 90% based on testing).
I set this thread up a month ago. They deleted the thread. I suppose, logic was too much of a troll for Blizzard to handle?


You mean this one that's still active? http://us.battle.net/d3/en/forum/topic/7415464925

It was a good read. Thanks for the feedback. :)


@ Descyphal

Lol noob. Got owned there didn't you? "Logic was too much of a troll for Blizzard to handle" - now this statement of yours becomes quite ironic...

Next time, before you morons whine about your threads getting deleted, try doing a basic search first.
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why not have the mp level affect player ehp in duels

mp0 nothing is changed, then as mp level scales up hp scales accordingly, then people can choose where they want to play

i am happy with the dueling as it is except maybe give babrs a chance to break cc
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Dueling isn't intended to be balanced, though, so don't expect a fair fight

Dueling not intended to be balanced?
Is just like in pve.. WW barb is good and everyone use barb in PVE.
now pvp, WD owns and mostly every game i join there is WD, i seldom see barb in pvp.
This makes the game so unbalance in either pve or pvp

No excuses that skill changes will affect PVE skills because there are alot games out there that can balance between pvp and pve, not only that, they even have War system.
If other games can do it why not blizzard? a well known game developer.

Take example this game Dekaron i played, they got a summoner class which can invisible mode like what DH does.
Because invisible is quite op so the penatly of invisible skill in Dekaron is your movement speed is decrease and you can't attack while in invisible mode.
For DH, when smoke, you gain so much speed, and able to attack during smokescreen, how op.
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Posts: 6,422


Speaking of which, I was fighting http://us.battle.net/d3/en/profile/degnar-1523/hero/968242 and he ALSO took forever to kill. So much dodge, block, and HP. Honestly maybe we need to start really going defensive and then one-shotting won't be such an issue.


Maxing out the EHP won't help. My barbarian has 1.38 Million ehp with warcry.
http://d3up.com/b/7840
And still gets 1-3 shot.

People think that massive ehp will save you in the current PvP. It will not. CC and very high dps is the only real way to win at the moment.
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1.38 mil ehp is nothing and if that´s seriously your build in pvp you really need to change things up.
Edited by Jointit#2392 on 1/19/2013 8:21 AM PST
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Posts: 6,422
01/19/2013 08:21 AMPosted by Jointit
1.38 mil ehp is nothing and if that´s seriously your build in pvp you really need to change things up.

Most players don't even have close to that ehp figure. No one I have played with has.
If you want to prove me wrong here, start linking me players D3up profiles with more ehp.

And that is my PvE build. I always log out in that. For obvious reasons.
Edited by the8thark#1241 on 1/19/2013 8:25 AM PST
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http://d3up.com/b/271138 my own barb, 1.5mil with another 21% elite reduction that arent counted in this version of d3up which would be another 400k (given that d3up counts it correctly it seems a bit high but regardless it will add to ehp). As you see I also have none of the Armor passives whereas you have both.

You have 1mil ehp at d3up btw.

I have other items like mara and Ik belt that give -9 rend combined so its not an optimized ehp build. Its very possible to build up to that amount of EHP and at the same time staying in the area of 40-80k dps

I also have far from perf gear since I dont wanna speculate with 2b items (these are like ~1-5mil each).

Damage _might_ need a nerf in the future I hear what you´re saying, but imo 1.07 is not the patch to implement it in. People are using way to crappy eq for PvP to make any sort of conclusions based on it. And the fact that there are monster survivers out there in PTR proves that it is very possible to not be 1-shotted if you gear up properly.
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haha happy monk
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Posts: 146
01/15/2013 06:45 PMPosted by Lylirra
May I ask why on earth did it take 8 months to release such an embarassment of a pvp mode? Seriously, you guys could have given this during the release... It's obvious very little time and effort was put into this system, yet it took this long to give the community such a simple pvp mode?? what a head scratcher.


We didn't spend 8 months on dueling. In fact, we had no plans to add dueling to the game until very recently, and that was both based on the community's consistent feedback as well as our decision to postpone the release of any additional PvP modes. You can read more about that [url="http://us.battle.net/d3/en/blog/8163085/"]here[/url].


PVP is what made d2 good. your actually saying the PvP mode we were promised, that you guys had no actual intention of ever implementing it? that is of course until this game thrashed blizzards rep and ruined many die hard, loyal fans love for blizz? O M G W O W
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You're not tank enough then.... you're a gamer, figure it out. Was the Hammerdin build ever fair?
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-80% is too much, I suppose 60-70 is better or those with high HP and Regenerates Life would be really hard to kill.
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Reducing damage has nothing to do with balance, if damage is reduces for all characters. People just want to be able to fight longer and be able to use a skill more then once.
So a 80% damage reduction should be in order.


Some form of damage reduction is definitely on the table. Before we make any changes, though, we want to watch how players adapt to PvP combat. Dueling has only been available for few days, and we're already seeing new builds and strategies develop -- something which we'll need to consider when evaluating the possibility of blanket damage reduction (or any other tweak that would only affect the dueling world).

Either way, we don't want to compromise PvE gameplay for the sake of balancing dueling. We also don't want to put a lot of restrictions on dueling or create tons of architecture around the system. It's a relatively uncomplicated feature that's there for people take advantage of (if they want), not something that's intended to be regulated or become part of the core gameplay experience. Any changes we make would ultimately be framed by those goals, and it's possible we won't make very many adjustments as a result.

We're loving the feedback we're getting, though -- even the harsh criticisms. Keep it up!

The part that really pisses me off, is I had a thread suggesting they both make a PVP flag for 95% damage reduction vs players(this could be changed to 90% based on testing).
I set this thread up a month ago. They deleted the thread. I suppose, logic was too much of a troll for Blizzard to handle?


You mean this one that's still active? http://us.battle.net/d3/en/forum/topic/7415464925

It was a good read. Thanks for the feedback. :)


Umm yeah I mean if you guys nerf damage then the select few barbs who have geared in such a way to become a "tank" (because we actually prepared for pvp unlike 90% of the half wits complaining) well we'll never be killed then because a lot of us are already tough as hell to kill if characters aren't doing atleast 250k damage. Less than 200k damage wont scratch us. So any nerf to damage needs to consider that people right now are not geared for survivability but rather glass cannon pve so please ignore these whiners, these are the people that have ruined blizzard games since wotlk. They can't think on their own and whine until the Blizzard parent gives in.
Edited by NOLLegendz#1445 on 1/20/2013 10:13 PM PST
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In fact, we had no plans to add dueling to the game until very recently


What makes Storm shield, guided arrows, hammerdin, assassin traps, ccbq, windforce famous? D2 pvp.

i wonder did the currently blizz team play D2 before.
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WD' Haunt cannt be avoid ,even DH use smoke screen . That's bad design for pvp.
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You can avoid it with SS. There's a very short window of time just after you get hit that you can clear it. Not just avoid the damage, it completely removes the debuff.

If you SS first and Haunt hits you you will get hit.
If you wait too long and press SS you won't be able to remove it.

Even still, Haunt is still a pretty threatening spell.
Edited by Myon#1319 on 1/21/2013 2:01 AM PST
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01/21/2013 02:00 AMPosted by Myon
completely removes the debuff.


I call bull!@#$. Smokescreen doesn't remove haunt. Tried it a million times.
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I would love to see options for PvP - a setting that would allow things as they are, so you can see how you measure up against someone else, a setting that levels the field so it becomes skill based rather than who has the most dps/damage reduction, and a team play setting so I can play with or against people.

First day a friend and I played all our heroes against each other to test them, then I got to face my favorite streamer in farm gear. The second one really made me feel good about the build I had. :)
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