01/15/2013 06:00 PM
Posted by Lylirra
why not give a damage reduction for pvp. at least give every class the 30%
Like I said, we're not opposed to making changes, even ones along the lines of a universal damage debuff while in the dueling zone. The point of the PTR is to get feedback from players so we can make those kinds of tuning adjustments if necessary.
We've only got a few hours of feedback at the moment, though, and we'd like to get a better picture of what players' general experience has been before we start talking about possible changes. For example, I'm betting that a lot of players are still dueling in their farming builds, rather than something that's been refined and tailored for PvP-style combat -- which can make a difference. We also want to make sure that the people who are providing feedback understand what dueling is supposed to be (i.e. not a place you go to for super balanced battles).
The part that really pisses me off, is I had a thread suggesting they both make a PVP flag for 95% damage reduction vs players(this could be changed to 90% based on testing).
I set this thread up a month ago. They deleted the thread. I suppose, logic was too much of a troll for Blizzard to handle?
2k life regen - you can still kill people.
10% lifesteal - they do so little damage it's worse than life regen, as well it should be in pvp. But still enough to make fights interesting.
best damage skills in-game dealing 30-50-70% of ones HP and not insta deading them? Much better than the 1 shot regular hit killing vs someone with 8k armor and 1,100 all res.
The math is sound.
If I do 1mil crits:
95% is 50,000
70% armor is 15,000
70% all res is 10,500 damage.
If I do 200k crits(75k normal hits)
95% is 10,000
70% is 3,000
70% is 900.
I'm hitting you for 900 damage, crits in pvp. I'm also likely hitting you 2-5 times a second. And using DAMAGE SKILLS and such, to apply somewhere around 3-6 hits per second. Totalling my DPS to you, with a 95% damage reduction and a roughly 120k dps build... To around 900*4.5. Or, roughly 4,050 dps. I'd kill a 2k life regen, 70/70 player in 20 seconds. This, is a FIGHT. This, is what I hoped for PvP. I'd be built with DPS skills in mind, and he'd be built to tank. He may kill me, if he has /any/ decent output.
This, is vital. It would mean that PvP would be tactical, and thoughtout. But FUN and teamwork oriented.
A tanky barb, for example, might go as far as to build with all tank skills, and I might not kill them on a wizard. - SO BE IT. I might actually encourage working with THE OTHER PLAYERS IN THE GAME, to kill this barb - But he'd not 1 shot me, either. I'd be able to kite him, and fight him, until his cooldowns eventually stop making him invulnerable. And I'd kill him. Or, he'd kill me if he splitter frenzy stunlocked me, and I was too scrubby to use my penultimate passive to escape him(the unstable anomoly method every class seems to have).
I feel like if I got hit, once a second, by 10,500 damage with a 95% damage reduction, the player who holstered that 1million crit build, deserves to kill me in 4 shots.
But if a player only has 50k, why is he still able to 1 shot me with the aforementioned stats?
The current PvP is nonsensical. In d2, you had ratings, armor, resist and they all counted for !@#$e.
This isn't D2. This is D3, where in we're doing multiples of 100 of damges. And the resists and armors are in fact less than that of D2. 90-95% resists were possible, there.
The same platform cannot be applied.
a 95% damage reduction TRIGGER(known as a pvp flag) is needed. If 95% turns out to be too much, 90% is more than too much already. But we could atleast give that a real go.
P.S. Oh, and as for a TLDR; lazy bastige statement, lets not forget this reduction trigger exists already. The monsters called "Demonic Tremors" already have the 90-95% reduction "skill"(trigger). When they go into defensive curl, you do like 5%-10% damge to them. They have 300k-9million hp, depending on your MP level, but if you want to test this idea - bring them down to 40k hp, and only attack them in defensive curl. THAT is what PVP should be like.