.. I theorize that dodge will be GG once PVP arrives, not that armor and resistance will be moot but high dodge will keep our opponents from being able to proc anything on us every time they miss.
With a shield which I found I sit at about 6.5k armor, 800 all resist, 56% CC, ***3 APS*** and over 2800 dex with over 130k dps and without trying I'm about 70% dodge on paper. No one really knows for sure but I imagine other classes/opponents are going to struggle an awful lot trying to sustain/gain resources if they miss 70% or more of their attacks against us.
Monks = GG in pvp ? thoughts?
Edit - Also having so much dodge / mitigation will likely prove that mantra of retribution is still useless and give way to something like backlash or conviction, probably backlash though I'm guessing, especially since at 3aps it deals just over 100% weapon damage and provides additional dodge.
IAS + Dodge + LOH = GG this is what im betting.
60~70% chance of dodge wont help you against 500k dps channeled skills like archons beam//rapidfire//strafe. Dot affects remember got "nerfed" The best thing for for not taking damage is to be invulnerable.
some things i think will be very helpful in pvp are:
-spirit regen gear/skills while not attacking
-serenity will be a needed skill
-pacifism will be very helpful
-other CC skills will probably be helpful as well
-dashing strike depending on how thunderclap fares in a pvp environment...
This one has the gear right. Dodge will be useful no doubt, but even better with this take on a skill build.
+crippling wave (Concussion) (instant 40% damage reduction for 2.5 seconds with resolve)
+Serenity (4 seconds or reflect projectiles)
+ 23 second seven sided strike
+ Conviction (either submission, or Intimidation)
+Exploding Palm (either flesh or creeping) (exploding palm at 100k dps is insane for long duration damage)
+Beacon of ytar for cooldown reduction, Resolve for damage reduction, and something else. This leaves you with 2.5 seconds followed by a 1.8 second window between each invulnerablitlity cooldown.
We still dont know how blind will work in pvp setting, if it work's by making you invulnerable, it would naturally take the place of exploding palm, because it would reduce the amount of total time we are vulnerable to 0.8 seconds.
Anyways that is my take on monk pvp.