About "Adds (x-y)% to Elemental(Fire,Arcane,Cold,Lightning,etc) Damage"
It need to be more useful vision effects and some useful control effects or damage effects.
Now , there is only Cold effect useful, it can make the enemies moving slow.
Effects adds suggestion :
poison -> maybe bleeding ? bleed (50-100)-(150-200) damage over 5 seconds ?
fire -> The fire will jump to additional nearby enemies ? and (50-100)-(150-200) damage ?
Lightning -> also the same effects as Cold ?
Arcane -> ??
Holy -> the enemies cant be Resurrecting ?
AS KNOW AS
COLD：Moving Slow , Enemies killed by Critical Hit Became the Broken ICE, cant be alive
Fire：On Fire, Enemies will be exploded when killed by Critical Hit
Lightning ：Stun the target when Critical Hit
Arcane ：Target will be Silenced by Critical Hit
Holy ：Targets cant be alive when killed by Critical Hit
Weapon damage as Physical cant make the "Adds (x-y)% to Elemental(Fire,Arcane,Cold,Lightning,etc) Damage" effects be show up.
A : There are many skills show "xxx% weapon damage as Physical" of classes.
B : There are some skills show "xxx% weapon damage (without Physical)" of classes.
C : The Effects of Add (x-y)% to Elemental(Fire,Arcane,Cold,Lightning,etc) Damage.
Only B can make C be show up. A cant make it.
I dont really understand whats different between xxx% weapon damage as Physical and xxx% weapon damage (without Physical).
Why Setting them with Different Description ??
1.Barbarian -Hammer of the Ancients - 325% weapon damage
2.Monk-Sweeping Wind- 15% weapon damage
3.Demon Hunter-Strafe- 156% weapon damage
4.Wizard-Spectral Blade- 165% weapon damage
Those 4 classes can make any +% Elemental effects show up
And also can use the Gear of Deal % Magic Skill Damage for More skill damage
Those players have many ways setting their gears for having Great Experiences of the game
5.Witch Doctor- No Skill with pure Weapon Damage ...........
just xxx% weapon DAMN-ge A.S.S. PHYSICAL
1. Remove the word Physical from the skills as A ?
2. Fix A as B. Then A and B can make the effects show up ?
Magic skills Deal (X-Y)% more damage.
There are some Legendary(Sets) weapons or items with skills Deal (x-y)% more damage.
The Burning Axe of Sankis
Fragment of Destiny
Tal Rasha Sets
There are only Fire skills, Light Skills , Cold Skills, Deal more damage.
Witch Doctor Says :
"My main skills is Poiosn Skills, and i got no Lightning or Cold skills.
Just some Fire Skills, but Fire Skills are not really useful.
Is there somebody can make my Zombie Bears on Fire or Lightning Bears ??? "
Is it possible to develop and add more other weapons or items with other skills deal more damage in the future?
ex : Physical, Holy, Poison, Arcane skills deal more damage
Is it possible to make the Tal Rasha Sets get higher % damage from 3% each skills deal more damage ?
The Numbers of Critical Hit Damage and Normal Hit Damage cant be show up when the enemies been Hex into chickens (pigs) by Witch Doctor and Enchantress Eirena .
This Problem (Bug?) seems Exist for a long long time.
Makes more easier ways for searching "Stone of Jordan", "Skull Grasp", "Mara's Kaleidoscope" in the AH.
It may makes more Market Liquidity.
Make more kinds or Size of Mouse Pointer that can be changed
The most times, Especially more enemies ,or colorful,stronger back ground.
its not easy to find the Mouse Pointer in few seconds.
1.Design more kinds of Moving pointers and Attacking Pointers
2.As the Msgs Words, the SIZE of Mouse Pointer could be Changed when needs
Wish those Suggestions could be Fix or ADD into 1.0.7 or near future