Because you forgo to multiply it by the items base attack speed, being 1.71 or 1.72. The damage is measured in damage per second.
already spoon fed you truth
my calamity (459 -1000) @ 1.76aps = lists 1283.7 DPS
My calamity can not have 1000 top end that is the bug
"MinMaxDam Affix is calculating the damage bonus on weapon incorrectly."
min damage pushes above max causing max = min+1 -
my calamities top end should be listed as 955, not 1000;
when that bug is fixed in the calculation the calamity I have will not list 1283.7
it will change to 1244
OK, here's how your weapon DPS is being calculated:
The minimum damage (459) is added to the maximum damage (1000) to create 1459. Now divide that by 2 and you get the base Damage Per Second average
, which is 729.5. Now, multiply that by 1.76 and you get...<drumroll> 1283.92
, which factoring any rounding done, usually on the lower side of both min and max damage separately, nets you your 1283.7 DPS rating, which is the weapons average
Damage Per Second factoring in Attacks Per Second.
So yes, it is displayed correctly with those numbers.
The base damage before any
modifiers on your weapon appears to be 71.6. How did I arrive at that? The +minimum damage is 260. The +49% damage modifier affects the +min/+max affixes (but not the base damage). 260*.49=127.4. Add that 127.4 to 260 and you get 387.4. Subtract that bonus minimum damage total from 459 and you get your weapon's base minimum damage of 71.6 (rolling on the high end!).
What's happening to your weapon to get that high damage total, and where the bug is, is this: The game is adding both
of the +min and +max damage together as the "+max damage" affix and then
factoring in the 49% damage modifier like so: 260 +362 + ((260+362)*.49), which gets you 926.78. Now add in your weapon's max damage affix again (360) and you get 1286.78, just a tad more than the listed weapon DPS. Factor in rounding (again usually down) and you'll see your 1283.7 DPS is correct as displayed
, but is there because of a bug. Basically your +max damage, even though it is displayed as +362 is getting both the 362 and
260 put together.
If you fix the bug that causes both +min dmg and +max dmg to be used at the same time for the +max total damage
modifier, you'll get your weapon's intended DPS.
For reference, the base damage range for Calamity is listed as (68-72) - (388-413), which is why you're getting higher than normal numbers vs. a standard Exorcist.
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