Diablo® III

Is BLZ going to nerf black weapons (calamity ... etc)?

Well, at least we ruled out external interference, thus limiting the bug to what I described. :)

you should consider that the range on the calamity is preset to a static 48 base
48*1.41 = 67.68 (rounds [up] to 68)
and
48*1.5 = (72)

thus it is listed as 68-72 on b.net

01/17/2013 09:32 PMPosted by TheTias
1286.78, just a tad more than the listed weapon DPS

but this is unacceptable; the math won't do the unexpected, "tads", or "bits", or little here-and-there.. we need to match them exactly and demonstrate it

These demonstrate matches exactly in all three areas, including the final DPS to what is being displayed

base = 48 + minimum 260 = 308
308*1.49 = 458.92
which rounds [up] to 459 (as listed on my calamity)

max = min+1 so we get
308+1 = 309
the 309 + maximum 362 = 671
671*1.49 = 999.79 rounds [up] to listed 1000 (as listed on my calamity)

(458.92 + 999.79) * .5 * 1.76 = 1283.66 rounds [up] to 1283.7 (exactly as the DPS is listed)

this rounding is demonstrated in damage samples as well during tests of mitigation, LoH, leech, reflection etc.

my max should be between (275-279) +362 , 950-955, I won't know till the fix
Edited by zoid#1554 on 1/17/2013 10:49 PM PST
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Factoring out the bug, your maximum possible max damage is 952.38 on a non-bugged weapon ((413) + (360+(360*.49)). This is pretty much on par with what you're expecting in your last mathy post where you expect 950-955 on the top end with your current +max dmg and +%dmg modifiers.

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Factoring out the bug, your maximum possible max damage is 952.38 on a non-bugged weapon ((413) + (360+(360*.49)). This is pretty much on par with what you're expecting in your last mathy post where you expect 950-955 on the top end with your current +max dmg and +%dmg modifiers.

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Yes! i forgot to look at max and assume it is static as well

388/1.41 = 275.177
413/1.5 = 275.33

we can assume 275 as x.141 = 387.75 (rounds up to 388)
and 275 * 1.5 = 412.5 rounds up to 413

(275 + 362)*1.49 = 949.13 rounds [down] to 949 <--testable prediction

come patch 07, I can double check to see if I indeed get 949, or perhaps it rounds up to 950

just as an FYI the b-net listing demosntrates the calamity is preset 48-275, which coincidence = the lowest possible for exorcists
Edited by zoid#1554 on 1/17/2013 10:56 PM PST
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After discussion, my understanding is that we are still going to be nerfed, correct?

Factoring out the bug, your maximum possible max damage is 952.38 on a non-bugged weapon ((413) + (360+(360*.49)). This is pretty much on par with what you're expecting in your last mathy post where you expect 950-955 on the top end with your current +max dmg and +%dmg modifiers.

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Yes! i forgot to look at max and assume it is static as well

388/1.41 = 275.177
413/1.5 = 275.33

we can assume 275 as x.141 = 387.75 (rounds up to 388)
and 275 * 1.5 = 412.5 rounds up to 413

(275 + 362)*1.49 = 949.13 rounds [down] to 949 <--testable prediction

come patch 07, I can double check to see if I indeed get 949, or perhaps it rounds up to 950

just as an FYI the b-net listing demosntrates the calamity is preset 48-275, which coincidence = the lowest possible for exorcists
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After discussion, my understanding is that we are still going to be nerfed, correct?



Yes! i forgot to look at max and assume it is static as well

388/1.41 = 275.177
413/1.5 = 275.33

we can assume 275 as x.141 = 387.75 (rounds up to 388)
and 275 * 1.5 = 412.5 rounds up to 413

(275 + 362)*1.49 = 949.13 rounds [down] to 949 <--testable prediction

come patch 07, I can double check to see if I indeed get 949, or perhaps it rounds up to 950

just as an FYI the b-net listing demosntrates the calamity is preset 48-275, which coincidence = the lowest possible for exorcists


to be frank: not a nerf -it is a bug fix

the bug was ALWAYS there, we (well many of us) noticed it, we questioned it but ultimately assumed it was intended >.<
1/2 bad on us

example

upwards of 1800 DPS, but this is a slight bug imo allowing +minimum physical damage to boost the maximum base before the maximum is applied


It's not a bug though; It's just that the stat "minimum damage" has a confusing and unintuitive definition in-game. Minimum damage adds to both min and max,


The linked report http://us.battle.net/d3/en/forum/topic/7592202049#1
confirms our above understanding of the number as-is was NOT intended

We could have sat around shooting a calamity, recording all the numbers to demonstrate the mistake to share the knowledge with others, with enough of a sample to rule out variance.. except in any practical manner, no one was going to do this
Edited by zoid#1554 on 1/17/2013 11:19 PM PST
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well, after bug-fix, my calamity should be somewhere between 1176.5-1193.6, I guess that is not too bad ...

After discussion, my understanding is that we are still going to be nerfed, correct?



to be frank: not a nerf -it is a bug fix

the bug was ALWAYS there, we (well many of us) noticed it, we questioned it but ultimately assumed it was intended >.<
1/2 bad on us

example


It's not a bug though; It's just that the stat "minimum damage" has a confusing and unintuitive definition in-game. Minimum damage adds to both min and max,


The linked report http://us.battle.net/d3/en/forum/topic/7592202049#1
confirms our above understanding of the number as-is was NOT intended

We could have sat around shooting a calamity, recording all the numbers to demonstrate the mistake to share the knowledge with others, with enough of a sample to rule out variance.. except in any practical manner, no one was going to do this
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I think you'll be ~1186 at worst
since your minimum damage is only costing you about 4 avg base dps

my calamity is not all of a sudden trash... it just kinda stinks
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Someone can make calculation for my EF
If i made i correctly my dps should go from 1226,7 > 1190,7?
Is it correct?
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Someone can make calculation for my EF
If i made i correctly my dps should go from 1226,7 > 1190,7?
Is it correct?

looks a bit off

echos are crag hammers with (160 - 296) base

min
(160 + 273)+37% = 593.21 (rounds down to 593 as listed on your weapon)

max gets reset from 296 into (160+273+1) = 434
(434+ 368)+37% = 1098.74 (rounds up to 1099 as listed on your weapon)
1.45aps

(593.21+1098.74)*.5*1.45 = 1226.66 (rounds up to 1266.7 dps as listed on your weapon)

what the max should be is (296+368)+37% = 909.68 (rounds up to display 910)
(593.21+909.68)*.5*1.45 = 1089.59 should round up to 1089.6 DPS
Edited by zoid#1554 on 1/18/2013 5:38 AM PST
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F*** if Blizzard tries to mess up with players' item again it's really dead and proves the devs are morons. .
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it's 1283 dps on both live and PTR

calamity
http://us.battle.net/d3/en/item/calamity
rolls at best
286 min - 381 max
50% ed

http://us.battle.net/d3/en/item/exorcist - perfect base Exorcist is (50-279)

that means top end should hit (279+381)*1.5 = 990

I have 1000 listed, that is only possible as such
a base exorcist of 48+260 min from calamity = 308
*1.49 = 458.92 (rounded to 459)

assume max = min+1

(309 + 362) * 1.49 = 999.79
rounds up to 1000


Am I missing something here?
As far as I know, your calculation is wrong.
Because if the original damage is 50-200
+100 min = 150-300
+100 max = 50-300
+ min damage is far better than +max.
Proves:
1. See how ruby works
http://us.battle.net/d3/en/artisan/jeweler/recipe/radiant-square-ruby
They changed the words from 16-32 damage to +16 min +16 max in some previous patch. But they are equal.

2. Search on AH with +min damage or +max damage (something like my amulet)
+30 min = 30 average damage
+30 max = 15 average damage
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As far as I know, your calculation is wrong.
it is already confirmed a bug
I am only demonstrating how it works

We would like the work to not be true, and that the dps listed on the weapon is correct

; because if that MinMaxDamage bug is fixed calamiteis and echoing fury's are going to take relative dps loses with the better Minimum damage affix rolls

those with very low end min damage rolls are 'safer' and/or will experinece no change
Edited by zoid#1554 on 1/18/2013 7:09 AM PST
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Very, very dumb move. Even if it is superficial, one of the primary reasons a weapon is purchased is the DPS number. I don't want to see my DPS go down, even if it is a bug. Give me an artificial bump somewhere else to rectify the loss in damage. This is a minor issue, utilize existing resources where it's actually needed; new content and item drops.

Thanks for crunching the numbers guys. If there is a resultant DPS drop on my weapon, I'm likely done with this game.
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after looking through many rares on the AH, and how much people depend on the DPS number, and how much +min can help rare Hellions, or camality/echo etc...

frankly, yah, no idea what Blizz will do, I know I would probably compensate the item.. but thats a TON of work...

I see a potential crap feast if the DPS disparity is fixed

there is however the looming question, is the 'false' display DPS actually used in game damage? I can't even begin to take samples to empirically test that

in either case I'd like the damage to match; accurately reflecting what Is actually produced; if that means changing the DPS on broken affix items.. so be it

if the inaccurate info is being used to roll damage, maybe just leave it alone
Edited by zoid#1554 on 1/18/2013 7:54 AM PST
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hopefully just fix bug..but not apply fix retroactively :D
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01/18/2013 08:01 AMPosted by Luna
hopefully just fix bug..but not apply fix retroactively :D


That would probably be the best approach to take. After the IAS nerf and resulting exodus, I would hope someone there is paying attention.
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I'll be going from 1300 to 1230 after this "fix" - that's over 5% drop lol

can we get a blue to verify we won't be getting nerfed retroactively. i'm pretty close to quitting the game now.
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I'm mathematically an idiot but can't they just take the min damage after it exceeds the base wep damage and just apply it to the maximum?

if not blizzard is going to get hit with hundreds of chargebacks from NA/EU and Asia.
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01/18/2013 08:07 AMPosted by Scuall
hopefully just fix bug..but not apply fix retroactively :D


That would probably be the best approach to take. After the IAS nerf and resulting exodus, I would hope someone there is paying attention.


there was no exodus, only some vocal minority pretentiously stated they're leaving, only to be back few weeks/days later. hypocrites

AND most importantly you AGREED on purchase screen that you are fully aware that "item properties and values might change over time"
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