Well, at least we ruled out external interference, thus limiting the bug to what I described. :)

you should consider that the range on the calamity is preset to a static 48 base

48*1.41 = 67.68 (rounds [up] to 68)

and

48*1.5 = (72)

thus it is listed as 68-72 on b.net

01/17/2013 09:32 PMPosted by TheTias1286.78, just a tad more than the listed weapon DPS

but this is unacceptable; the math won't do the unexpected, "tads", or "bits", or little here-and-there.. we need to match them exactly and demonstrate it

These demonstrate matches exactly in all three areas, including the final DPS to what is being displayed

base = 48 + minimum 260 = 308

308*1.49 = 458.92

which rounds [up] to

**459**(as listed on my calamity)

max = min+1 so we get

308+1 = 309

the 309 + maximum 362 = 671

671*1.49 = 999.79 rounds [up] to listed 1000 (as listed on my calamity)

(458.92 + 999.79) * .5 * 1.76 = 1283.66 rounds [up] to 1283.7 (exactly as the DPS is listed)

this rounding is demonstrated in damage samples as well during tests of mitigation, LoH, leech, reflection etc.

my max should be between (275-279) +362 , 950-955, I won't know till the fix

Edited by zoid#1554 on 1/17/2013 10:49 PM PST