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First off, I don't generally support the formula used to craft the new items. Like I read in that popular post and I actually mentioned something similar earlier, the demonic essence needs to be the main value in crafting these items.
Now let's call crafting-gambling, since that's what it is, if it cost you 100k to gamble once, would you do it? Thing is, if it were called gambling, most people wouldn't be complaining. I also don't see people going to a casino and expecting to win a million dollars if they spend 100. I'm sure some do, but realistically it isn't going to happen. Crafting is just that, a gamble. Again, I am not supporting the way it is set now, but I do think it needs to be more of a gamble rather than a craft. They simply made the process wrong. They made crafting feel like a gamble, rather than well, a craft. Random stats on a crafted item that requires mats... That really doesn't make sense, does it? If an item is to be crafted, at all, it should cost an exuberant amount of money but be nearly guaranteed to be good. As far as a gamble goes, that's exactly where this should be. Just my thoughts on the matter. We aren't crafting, we are gambling with a much more extensive and unnecessary process.
Edited by ISmkPotatoes#1756 on 1/19/2013 1:32 AM PST
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Amiright?
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Y E S
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This is gamble, for sure, but that's fine. Perhaps the odds should be little bit better. Now with enchanting it could be possible (in extension for example) to craft enchanting essence that can be used in craft to fix some of the stats. Adding gem to increased high values on stats. Bigger is the gem more the magical power on the items is increased (bigger stats).
Reducing RNG, this way will increased the cost. Cost efficiency should remain about the same. But this will look less than gambling than crafting.
Edited by holce#2777 on 1/19/2013 3:57 AM PST
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Point is, if you're going to gamble, it's all about money and not foot work to find materials in addition to it. Crafting means you are going to get something guaranteed or nearly. Usually entailing that the item isn't the BiS but is a good starter at least. In some cases, a very very rare option of getting something that is nearly BiS. Since that isn't the case, it's like running around a tree 10 times before cutting it down. Pointless and yields the same results. It is literally a time sink that doesn't pay anything in return.
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Gamble is not all about money. You can gamble with objects of the same price. Gambling use money for the same reason that barter hardly exists. It's more simple with money. You don't have to estimate the cost of the objects when you gamble.
If crafting has sure result it should cost a lot more. The only real cost in D3 is the time you play. Looting a BiS cost X hours, crafting a BiS or buying it in the AH should cost the same Y hours. (Y hours to loot gold or to loot less gold and materials). So crafting and trading would have the same efficiency in respects to loot. Crafting should cost a lot or have high RNG. That's why I suggest limiting the RNG by adding a price to craft via enchanting and the extension. This make craft looks more craft without unbalancing loot, trade and craft.
Edited by holce#2777 on 1/19/2013 4:53 AM PST
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master craftsmen do not know how to make anything... its pure luck how it turns out when they are done... didn't you know that ?
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If crafting wasn't a gamble all craftable items would be useless by now, even more so than this gambling is.
If you craft a specific item it's either worth it's cost or not (sell-wise), or it is better than what you have or not (equip wise). Equip-wise crafted items are useless after your first craft, and sell-wise they are worthless after the item inflation reaches a point where better Stuff is cheaper. So all that crafting specific things does is give you an entry point equip-wise into the content - it's useless in the long run. Gambling on the other hand can produce the best of the best even after 10 years of item-inflation - it's just a matter of trys and money invested. BUT because item inflation is even more rampant than gold-inflation it'll never be worth it. |
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The game lack of mechanisms to remove very good items from the game. You can remove gold or bad items but because of the AH, realy good items remains. Edit: lack of mechanism to remove gems too. That 's the reason for all the BoA recipe.
Edited by holce#2777 on 1/19/2013 5:15 AM PST
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Best answer to the problem? A ladder. Problem is, so many people are ignorant to what it is and the ones that aren't, say ladder would make NL pointless thus nobody plays it. Sorry to the former, NL is what it is now, the exact same thing. The difference is there is a choice now. If you're saying NL is pointless, than so is our current situation, now isn't it? I'd sure as hell play again if a ladder was around.
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A ladder is a mechanism for removing good items, gold and everything. The only problem is that this does not work well with the RMAH. I don't care about the AH but it is here.
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That's another thing people don't understand. Whether it is there or not, do you think it'd stop people from buying or selling items on sites like d2jsp? I've visited sites for D2 and I've seen items such as an Enigma up for over 100$ near the beginning of a ladder, this is after LoD synergies came into play. Maybe nobody bought the item, but people definitely pay for stuff during the ladder. If they want to spend their money, let them. I don't understand why a lot of people don't see this and I also can't see why they aren't doing this in the first place as it will bring in a ton of money, not to mention players. |
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With Jay Wilson gone there is a good chance at getting a Ladder (and barb nerfs).
But I think it might be to late. Game is out 9 Months and Addon should come in the next 9 months if ever. So Ladder reset would make sense half way and with an Addon, not 3/4th way. I fully expect a Ladder to come at some point, but I also fully expect it does not come before an addon has a release date. |
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Regardless of whenever, I think we need it and I also want it. No sense of progression in the game, so why not allow people progress more than once? No, deleting your account is not the same thing, so don't bring that stupid argument. Just a preemptive for anyone who sees it that way.
Edited by ISmkPotatoes#1756 on 1/19/2013 1:51 PM PST
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No matter how you look at it, "crafting" will always seem useless unless you start from the bottom. I hate that there is no ladder... Seriously. It's disappointing.
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Here's my rules for gambling:
If you are going to try you are going to win. This is what you are doing right now. Of course everyone want good item fast, and the cheaper the better. I say that is being greedy. Nothing pays off without risk. 100k can be a lot of gold, but that is the system. Blizz don't want us to craft they want us to gamble with their RNG system. Real crafting requires a lot of material and the end result is about 60-85% predictable. We had a system that was 0% prediction 100% gamble, 2000% cost Now we get a system that is 10% predication 90% gamble, 1000% cost cost include magic, rare, leg you salvage for the mat, time for you to pick up tome and item, and gold used in the crafting process. The cost is cheaper as Demonic Essence is everywhere. |
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Here's my rules for gambling: Problem is, this isn't crafting. It is literally gambling at the cost of wasted time. Instead of having a straight, pay x amount for x rolls, we get, pay x amount with x amount of materials for x amount of rolls. It is a convoluted way of gambling. Crafting is more guaranteed, not so much to be better, but it isn't a roll of the dice. At least with real crafting, you know what you're getting for the most part. |
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Well, didn't some of us asked for gambling (of D2)? As we did ask 'fix gem duping' and now high end gems are account bound... I don't know which is worse whether they listen to us or not.
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