01/22/2013 01:22 PMPosted by MisterAjikkoSo many Diablo 2 ideas. Just play that game if you like it more.
But I see nothing wrong with a Child: Diablo 3 being wished to inherit some of the good genes from its Parent: Diablo 2.
I actually made it through the entire post!
I don't agree with very much of it.
Allocating your own stat points would be meaningless, just busy work really in a heavily gear based game.
Skills being tied to DPS of the weapon isn't even a tiny problem with the game. Crit%, IAS, +stat and +crit damage matter just as much as DPS does. A 1400 DPS 2H weapon with no other stats is worthless as an example. Yet an 1100 DPS 2H weapon with amazing secondary stats is worth millions. This is just one of those issues people have made up in their heads.
There is nothing wrong with the skill system either. Either you allow respecs and you basically end up with what we have now or you don't allow them and people hate the game because they have to reroll if they decide they don't like their build. Skill points are a failed experiment that just gives people the illusion of meaningful character building. I'd love to see them add one more tier to the skill selection though. You pick the skill you want, you pick the rune on it and then you pick some sort of sub rune that modifies that and could even be a drop.
Then a comet came and destroys the whole of D3 world, including Tristram.
Only few survivors until they found out a new villains; Diablo's cousins of some sort, whatever.
This resets everything back to Diablo 2 gameplay and world, with an improve itemization, better than D2.
They could do this in the expansion.
01/23/2013 02:30 AMPosted by BarlionPeople need to stop talking about attribute points and customization. No one like that and no one uses it and never have. People simply log on to a website that tells you how to allocate your points and what spec to be blah blah blah and they copy and paste it. If you didn't you failed. It has always been that way and it always will. Even now with the lack of point allocation you still have websites and players saying you have to use X skill with Y rune or you fail. Talent trees and skill points in an old tired system that is even more pointless then what we have now.
This is the first major issue. Rather than fixing attributes so that manual stat placement was a meaningful investment in your character and build they stripped it entirely. I'd restore manual placement with leveling (and quest rewards!!!) and redo attributes so that it would actually work:
So a basic system for skill points might work out like this:
- 1 skill point awarded every 4 levels
- Skills can have a maximum of 5 skill points as designated from level ups
- This enables a player to invest in maximizing 3 skills or more evenly distributing across all six skills.
- Skill points award by quests/paragon would be bonus points and could be placed anywhere without restriction
- Every 10 Paragon levels awards a skill point
- Every 5 skill points in a skill provides an auxiliary bonus (extra projectile, longer range, reduced resource cost, etc.)
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