Diablo® III

Sieze the initiative nerf is hurting monks vs. DOTs

Prior to 1.0.6. Sieze the initiative passive provides 100% armor for every point of dex the monk has. Fast forward to now, Sieze only provides 50% armor for every point of dex.

The loss of armor provided by the huge size to initiative nerf is one of the reason that DOTs (damage over time) skills hurts so much versus the monk class.

These DOTs skills cannot be dodged and once they are landed, they cut right into you. Buffing sieze the initiative to even 75% will benefit monk to deal with these deadly damages.
Imho they should just fix dodge, it's like the monks speciality.
Hardly.

It has such diminishing returns a barb can get 45% and a monk like 55% (without a dedicated passive).
Edited by Fitz#1329 on 1/23/2013 2:16 PM PST
Dex has diminishing returns up to 1000. dodge itself has increasing returns. 3000 dex > 3000 int in ehp, and that's not even counting that having all resist items make dodge relatively more valuable than int. I looked at my character and put in the dodge and dex together with an equal amount of int into an ehp calc.
(without any other stats, just comparing the two)

2648 dex
46,48% dodge
+86,8% ehp
+1 dex gives +32 ehp

2648 int
264,8 resistance
+84,1% ehp
+1 int gives +16 ehp

If you add 500 resist from items it gets really unfair, int still gives +16 ehp, dex gives +60 ehp. And the more dex you get, the better it becomes. The only disadvantage of dex/dodge is the randomness and that it's not working properly. Other than that it's the best defensive stat.
Edited by Josef#1907 on 1/23/2013 2:42 PM PST
Josef, that is true. But the problem i'm raising here is the because you cannot dodge DOT effect.. the gain of EHP for +1 dex is non-existent
01/24/2013 12:34 PMPosted by dracolich
Josef, that is true. But the problem i'm raising here is the because you cannot dodge DOT effect.. the gain of EHP for +1 dex is non-existent

Indeed, effective HP needs to be raised against a DoT. If you have a 40% chance to dodge, the DoT should do 40% less damage. Just like if you have 20% boosted attack speed DoT's do 20% more.
01/24/2013 12:40 PMPosted by Rynn
Josef, that is true. But the problem i'm raising here is the because you cannot dodge DOT effect.. the gain of EHP for +1 dex is non-existent

Indeed, effective HP needs to be raised against a DoT. If you have a 40% chance to dodge, the DoT should do 40% less damage. Just like if you have 20% boosted attack speed DoT's do 20% more.

Disagree with increase in ias increasing dot, you are then suggesting that slow weapons and high cd builds will be favored

Perhaps seize the initiative should be 80% dex to armor, and 80% dex to (int)resistance, thus allowing one with everything to change to a different skill
Hardly.

It has such diminishing returns a barb can get 45% and a monk like 55% (without a dedicated passive).


lol@ 45% dodge on barb ,,,, dont mention wotb, you cant perma wrath in pvp and cd stays after a death so its lame

I think monks asking for buff to STI after all those huge dmg buffs they got, and their ridiculous dodge ratings, is really over the top and cheeky.
Edited by hpfreak#2500 on 1/24/2013 2:31 PM PST
01/24/2013 12:34 PMPosted by dracolich
Josef, that is true. But the problem i'm raising here is the because you cannot dodge DOT effect.. the gain of EHP for +1 dex is non-existent

Of course, but if you read my previous post you'll notice I suggested that dodge should be fixed. My second post was directed at the guy saying dodge would still suck.

Disagree with increase in ias increasing dot, you are then suggesting that slow weapons and high cd builds will be favored

Ias does currently increase dots damage, that's just a fact.
Disagree with increase in ias increasing dot, you are then suggesting that slow weapons and high cd builds will be favored

Current increasing your attack speed boosts the damage of a DOT. That wasn't a suggestion, 'I was noting that since increasing attack speed by 20% boosts DOT damage by 20%, having a dodge chance of 20% should reduce it's damage by 20% as well.
01/24/2013 02:50 PMPosted by Rynn
Current increasing your attack speed boosts the damage of a DOT. That wasn't a suggestion, 'I was noting that since increasing attack speed by 20% boosts DOT damage by 20%, having a dodge chance of 20% should reduce it's damage by 20% as well.


good suggestion/

literally a chance to dodge DOT clicks. another thought is that DOT skills have a chance to miss
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