On the 666th floor, I think it would be great to fight the 7 evils ... have one epic battle against 7 powerful foes ... I'd like to see someone pull that off in a youtube clip
I don't care for the 'infinite dungeon' idea because there is no ultimate goal to delving other than just farming. Like I posted in my thread, a major battle at floor 100, 200, 300, 400, 500, and 600 would be lesser accomplishments that landmark your progress. Maybe even have a room of resp chests after the boss fights to reward the players.
They could do a lot with theming the level groups too. Although Wizardry: Tale of the Forsaken Land was not that notable as a Wizardry title, I did love the scenery in the game as you progressed deeper into the labyrinth. Seeing a dungeon segment with scenery similar to dahlgur oasis would be amazing.
There could be plenty of ways to tie in the diablo story in this scenario, and it would offer a new format for play for those who aren't into the story and just want to stomp through some hordes. A good balance of the two would be optimal in my opinion.
Heh, in some sense, we already have an "infinite dungeon" (running act 3 over and over again). But yeah, that's why even though the idea of a dungeon/labyrinth was something a lot higher as far as one of the things I wanted to see, visualizing a workable solution was something that didn't come to mind. Thus when I saw your idea, my first thought was there's a lot from the concept which can be built upon.
BTW, tying in your idea with this free roam mode, when playing this dungeon in an open world mode, the waypoints which you suggested that would keep track of your progress, would also allow the player the ability to teleport to a waypoint in another act (i.e. they can play through the dungeon as part of their farming run, and then continue their run elsewhere). The same would apply in quest mode (but only to waypoints which are available within the portion of the quest they had earlier selected like how it is now).
The idea of having changing scenery is also an excellent idea and can be tied into the Diablo lore. This is what Chris Metzgen said when asked further about why he stated that Diablo III represented the "end of a trilogy". Some folks misinterpreted that to mean that this was kind of it as far as Diablo goes. He elaborated that it more the end of a meta-story (a story telling a story):
I see this as the ending of a specific storyline. It’s not at all the end of Diablo, the end of a particular age or era, but it is the end of a series of machinations that have been playing out on Sanctuary for the last couple centuries. If Diablo ever really had a plan to mess people up, to bring about doom and destruction, this game really illustrates how grand that design has always been. Before, we didn’t have all the information. This game shows just how smart and cunning he’s been over the arc of time and why he’s the series’ unique villain. In the first couple games there wasn’t a whole lot more detail to that character other than that he was a big red dude who kicked the s— out of people. So why is the series named after him and not Baal or Mephisto? Is Diablo stronger? I would argue that he’s just really clever, he thinks laterally in a way that his brothers do not. He’s not just one of the seven big Evils. He’s Doctor Doom. And Diablo III is the culmination of his machinations, even if it’s not the end to potential stories we could tell in that universe.
In other words, some of the cheesy and tackiness of the story line in Diablo III could ultimately be just an illusion. Thus the fact that you could have changing sceneries within a dungeon level could tie into Diablo's cleverness in manipulating the world around him in such a manner; it could fit in very nicely to whatever Metzger has planned story wise, for the franchise. Since he and Roper were responsible for the lore in the both D1 and D2, it's kind of hard for me to believe that some of the most forgettable parts of the Diablo III story, are anything but fodder material meant to be torn apart in either the expansions or the next version of the game (but some of the damage which has occurred over the past 8 months needs to be repaired first).