Diablo® III

WTF is the point of elemental damage?

a certain D3 dev probably said:

Players dont want to make any decisions like what element to use.

This is actually true. Jay Wilson said that during play testing, people would just ignore elemental damage and focus on max DPS.

It was play testing that determined most of the bad decisions so far. I'm starting to think the play testers never played D1 or D2.
Reply Quote
Its there to make 6 year olds go "oooooh sparkly"
Reply Quote
People will only use the one with the highest damage anyways. Cold was given an affect to test if players cared more about affects or damage; test confirmed that damage was preferred.

If everything had the same damage but also had affects, then the most OP affect would make everything less desirable. Black damage has this desired affect (because of a bug in calculating damage), and the price of those items are insane.
Reply Quote
Ummm, most people preferring one type of elemental damage is still wayyy better than NO elemental damage at all...

ex. If fire dmg does 110% splash but cold dmg freezes a couple enemies in the area, most people will do fire but some will still want the freeze...no point removing everything
Edited by puggleman#1379 on 1/25/2013 12:10 AM PST
Reply Quote
Elemental damage is nothing more than Diablo 2 "nostalgia". It's just like stat points and skill trees "nostalgia".

<__Feel free to insert your own fanboy type response.
Edited by Bluddflagg#6648 on 1/25/2013 12:31 AM PST
Reply Quote
**shrugs**

I guess Jay felt like there is no place in D3 for attribute points, skill points, character development, elemental attacks, and any number of other things he threw out that are traditional action role playing game elements in a fantasy environment.

Maybe because he wanted the game to appeal to "casual" gamers rather than arpg fans.
Reply Quote
I so miss blizzard north
Reply Quote
01/25/2013 01:15 AMPosted by GrumpyOldWiz
Maybe because he wanted the game to appeal to "casual" gamers rather than arpg fans.


I think it's quite clear that Diablo 3 wasn't designed for the Diablo 2 veterans. It's extremely disappointing that they try to appeal to as many people as possible and as a result the game becomes too shallow.

Why did the Roman Empire collapse? Because they overconquered and spread their culture to too many people. As a result, the Roman culture lost its identity.
Reply Quote
It would be nice for a CM to address this...I guess this is too inexcusable for them to acknowledge.
Reply Quote
WTF is the point of lightning, cold, fire, poison, and arcane damage when they don't have any special effects!? Other than it looking different...What an insult to release D3 in this trash state. The 2010 version was 100000x better than this trash.

http://www.youtube.com/watch?v=HEvThjiE038


the thing about elemental types is not only about what effect this element has because this way is almost the same as having elements do nothing

a system where elemental damage matter would have special effects for each element but also monsters resistant to some elements or even immune. I think immunities represent a artificial way of making the game challenging so let stick only to elemental resistant monsters

now the big problem

having monsters with certain elemental resistances require a skill system designed on this feature so u can have a good mixture of damaging elements to be able to handle the resistant monsters which unfortunately Diablo 3 does not suport

on the other hand new item affixes would se the light of day like elemental penetrations which in theory could compensate for not having a skill system designed to andle element resistant monsters
Reply Quote
People will only use the one with the highest damage anyways. Cold was given an affect to test if players cared more about affects or damage; test confirmed that damage was preferred.

If everything had the same damage but also had affects, then the most OP affect would make everything less desirable. Black damage has this desired affect (because of a bug in calculating damage), and the price of those items are insane.


yea because slow from cold damage is hardly noticeable
Reply Quote
Cold damage weapon: every time you hit an enemy they get their attack and movespeed slowed

Fire damage weapon: gives you noticeable splash damage to a small area around the target you hit

etc

Not that hard.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]