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I posted this more or less the other night, got a couple replies, and felt I should re-post it with some modifications.
The goal of this idea is multi-faceted:
1: To improve the usage of gems besides emeralds in weapons (thereby making the player capable of not only more reasonable choices, but deflating the cost for emeralds, which is unfair to anyone playing a DEX-based characters.)
Yes, in my design, amethysts are still not a prime choice for weapons, but they are buffed to make them more viable in tanking/mitigation builds or dual-socket weapons. Additionally (see below) their role in off-hands is intentionally enticing, hopefully improving the value of this item.
2: To provide special boosts to players who decide to use off-hands. They are a unique enough class of equipment to warrant their own gem effects. The loss in stats from this conversion shouldn't be game-breaking and should be adequately covered by this change.
3: Survival-based shield players in HC now have an extra reason to use those shields for mitigation!
Helm: %Life Bonus
Offhand: Life Regen
Weapon: Crit Damage
Offhand: Movement Speed
Weapon: Crit Chance
Weapon: Increased Attack Speed
Offhand: Improved Resource Gain/Regeneration (a %, not a flat number)
Edited by Japhasca#1443 on 1/24/2013 12:40 AM PST
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