I understand as the state of affairs stands, hope for a expansion is plausible. However I also can understand it is a far back burner idea at the time of this post. In D2 I played the necromancer totally exclusively, and was disappointed when announced that he would not be a part of D3 at launch. With that said I would like to know who else out there is playing with there imagination on what a playable Necromancer could do in D3. For example, we already have the 4 skill trees excluding primary and secondary, Poison, Bone, Curses and last but not least summons. Poison
Nova is a no brainer, runes can change pattern, intensity, or function (poison blood nova: %of dam. to life) Other various strikes and blast, but what about a poison armor? helps with dodge chance? Bone
Teeth, Bone spear, and bone prison or wall are self explanatory but also have a depth that can be explored. Bone wall can perhaps block projectiles. Bone spear can have a javelin/mortar rune, only attacks one enemy but for massive damage. Bone armor variety's should be interesting, thorns and resist all are easy ideas, but what about a exo-skeletal decoy? One idea I had was Bone storm a large AoE attack centered around the necro. Curses
Many choices to be had here. A new one could be "curse of servitude" if cursed enemy dies within x-amount of time it is res-erected to fight for you for x-amount of time. Summons
Golems are easy transition (fire, blood, ect.) new ones could be a bone or poison golem. To summon a temp. bone dragon would be cool. Skeletons can range from Reg>executioners>Guardians>skeletal overlords perhaps? Revive is one that stumps me because of the system but hey you never know.
its a mystery on what to do about the weapon since the WD already has unique daggers, but maybe unique chest armor can be cool.
I dont know what everyone else thinks but I say if the witch doc. and the wizard had a love child it would be a beautiful baby necromancer. Anyone else have thoughs?