Diablo® III

Understanding why Jay Wilson is frowned upon.


He held a powerful veto on anything the creative time put in front of him.

For instance if the creative team came up to him like "JAY JAY JAY check this out! We are going to have the butcher grab the player then get this... the butcher farts! LOOOL Then makes a joke about it being stinky! LOOOL Then we make a legendary item it's a cleaver and it says "BUTCHERS STINKY FARTS CLEAVER" LOOOOOOL"

To which Jay Wilson should say "No that's retarded and you should feel stupid for even suggesting I allow that in a DIablo game. I may fire you if you don't show me actual progress next week."

Jay's problem was he allowed in too many corny jokes and corny mechanics. That's why people are saying the buck stopped with him because it truly did. NOW that being said a good lead would then see the comunities problems after release, realize the mistakes he made during development, and then work to finish the project the right way. Instead we get the whole "F that loser" debacle followed by this "So long good luck" post.

Is that effective leadership to you?
Edited by Augustine#1999 on 1/20/2013 12:53 AM PST
Many people, don't understand why Jay Wilson gets the negative attitude towards him, i am one of the people who have negative feelings towards him, but i don't say such immature things like "go to hell, or he's a fat pig" and say things that are that mean to him, i disagree with many of his decision making and his comments and i would like to show you why. Here's some examples, maybe not all, to the many things Jay Wilson has consciously done over the years. If you have some i have forgotten please feel free to add.

Jay Wilson feels Diablo 3 is the best game he could make at release.
Most people found the game to be a lot worse than what the game is now, bugs, obvious abusable exploits that got through etc. The abysmall drops and the terrible itemization (still not fixed only a bit improved) Gave players a bad overal first impression of the game. Plus no PVP or endgame. Why did he think it was the best game they could make? If this is what he feels is the best he could do then maybe somebody else should of had higher expectations should of been doing his job.

"Shut up PVP guy"
Here's a kick to the lower abdomen, the guy came in saying screw PVP, doesn't even want to try and make it good. This is not a good way to start things off and definitely not a good mindset. 8 months later - we get PVP dueling that was scrapped together in a month with no leaderboards, search ques, no balance, and many bugs....because they failed to deliver PVP arena. Which Jay admitted if it was not released before 2012 it would be a "Disaster". What i find odd is that he said he doesnt care for the balance or e-sport of it...yet it takes him this long just to release something pvp related.

Players keep telling Jay that they don't like some of the design choices and would prefer this or that...Jay's response.
Jay Wilson: "Yeah, one of the lessons that we learned in development was people’s memories of Diablo II were way different than the reality of Diablo II. They remember all kinds of stuff that never actually happened in that game."
This will be a reoccurring issue, Jay comes off a little arrogant, or a I know what's best scenario, where he dismiss players feedback telling them they are wrong. If you follow blogs you will see alot of "We feel" in conjunction to "It was not fun". Again according to who? Jay Wilson of coarse. It's just disheartening to being told, what's fun over and over again. We know what's fun Jay..not you. Get over yourself.

Many players tell Jay during the Q&A that the story was weak, this is what he says in return...
Jay Wilson: We've commented on story several times now. The majority of feedback we've gotten on story has been positive. I'm sorry your experience varied.
He hears the same question being asked and feels compelled to answer to every one saying basically "nope, people tell me it's good," What feedback said it was good? The yes-people who cannot tell Jay something stinks?

Bad game design.
"Primarily due to players' preference of DPS over everything. As we played the game we found everyone just moved to the damage type that did the most damage. If we equalized damage they ignored ones that didn't have CC options. Case in point, we kept the slow on cold and gave it a lower damage budget and it's the least used damage type now." Not sure if this is a Jay Quote, but it's definitely a Jay decisions. Why include elemental attacks if they do ABSOLUTELY nothing... Enemies don't even have elemental weakness. They are just there to "look cool"... This and many other "simplified" mechanics made for a simple game, how can anyone argue that it was made for the better, i could never know? Maybe God of War is up Jay's alley if he just wants to make a cool action game.

Question: Why don't bosses guarantee decent drops on your first kill in Nightmare or Hell? This leaves 30-60 feeing VERY dull and boring because you're not getting your loot fix. It's not a question of how do I gear up, but a statement in that beating a boss that drops two bad blues is very disheartening and is a very NEGATIVE reinforcement for continued play.

Answer: (Jay): This was my decision, and I'll start by saying that Wyatt and Andrew have talked me out of it. In a future patch (not 1.0.3) we'll add this.
But so you know my reasoning I think this just moves the problem. Design intent is that at end-game we want you to stack NV and 'then' kill bosses to make farming loot more interesting. To facilitate this bosses have to stop dropping tons of rares 'at some point'.
My worry was that if it was at Inferno everyone would be like 'WTF why Inferno hardest difficulty with worst loot!?!??!' instead of the current complaint.
The reason I've decided my decision was wrong is the gap that exists between Normal first time drops and the NV farming of Inferno.
Here we have undeniable proof of what made Jay not that great of a "Game Designer" that i keep hearing, he made a conscious bad decision and ignores people and has to be "talked out of it" later on. This i felt was an obviously bad design over something so simple, If he could not see something this obvious, what about the games... more ambitious designs?

The great graphic debacle. Many player's keep telling Jay Wilson that the graphics were "not good", "Too cartoony" or "Too bright" - He answers them with "Whismyshire" - Anyone with a brain could tell that this was his answer to those types of people and IMO was pretty immature response. Why even waste your time designing this area, for a light-hearted, insult to the "cartoony" responses? Yes, we get it, that's what cartoony really is, don't waste your development time and resources insulting your fanbase - I don't think the graphics are that bad, except for a few elements - such as Act 2 felt like a Disney cartoon to me... Magha and Kulle were 100% Disney villains. Oh well, it didn't bode well for the Great Jay Wilson when he was already on thin Ice.

"7 Years in Sanctuary" Only responded in the forums twice... What does it take to get Jay to listen or address fans criticisms? Well you have to be well known apparently.... which brings me the number 1 reason, people have such a negative attitude towards Jay Wilson,
"F that Loser"
This is the big reason, why Jay Wilson gets so much hate. Here, we been telling Jay for months, even years, what was initially wrong with this game, and he ignores our pleas, and when someone like David Brevik who basically say's the same thing we been saying for all this time, he say's "F that loser"....and why? What did he say that was so insulting? It doesn't take a genius to know that by calling David Brevik a loser, he was basically calling every single one of Diablo fans losers. We been saying the same thing he has and yet is compelled to call him a loser(really meant for everyone who disagree with Jay?). I guess we are all the real losers in the end here. He also has the audacity to say "Bad comments hurt the feedback process" on his twitter... Yet responds to the the concise constructive criticism by David Brevik. Who's hurting the feedback process the fans or Jay Wilson? Looks to me any kind of feedback will hurt the feedback process according to Jay Wilson, so long as it's saying how amazing he or the game is he will acknowledge it. If you criticize it at all, well your a loser, according to him at least.

So if you disagree with with why people are upset, then that's fine but we have our opinions and we have a pretty good argument why we should feel the way that we should. Let people have their opinions and they will let you have yours. But 8 months later nothing really has changed, the core problems still exist, the foundation to this game is still poor (Itemization is absolutely absmall and still not varied) PVP although being worked on for 2+ years was scrapped and rushed with an alternate. One may wonder why anyone thinks he did a good Job with this series, i guess you have to be his, friend, work with him, or be the one to hire him to ignore such obvious flaws. He may have some talented individual, but i just don't see him as a great inspiring artist that will make people the people or the press excited for anything he has worked on... I mean there are dozens of developers, producers, and game designers that hype the people and the media. Jay Wilson will never get that fame that generate taglines such as "E3's around the corner and we at Spike TV will reveal Jay Wilsons next big game" etc

I hope you read this Rob Pardo, these are the facts.
this game is bad.. Alot of my friends played D3 but every single one of them quit because it was a unfinish game that was released.
Im done with d3 too I tried the pvp in ptr and it wasnt worth the wait.
"Here, we been telling Jay for months, even years, what was initially wrong with this game, and he ignores our pleas, and when someone like David Brevik who basically say's the same thing we been saying for all this time, he say's "F that loser"....and why? What did he say that was so insulting? It doesn't take a genius to know that by calling David Brevik a loser, he was basically calling every single one of Diablo fans losers."

This. This x 1000.

Instead of listening to us, he let his own feelings trump those of MANY diablo fans to feel vindicated. This is why I personally hate Jay Wilson. He'll probably never understand this, and blame the thousands of unhappy customers for reasons other than his own shortcomings
What I want to know is why they took away some convenient features of d2 such as identify all, open games with traveling between acts, not having to redo quests to farm, naming public games (dueling, trading, specific quests etc. were much easier for finding groups with the same interest), and charms/jewels/more gems. The system changes do nothing but make inconveniences for players when compared to the d2 system, I have never seen justification for why these changes were made but I don't see any advantage from having to leave games to change acts, and spend 2 minutes identifying all the junk rares in my pack before salvaging. If the online public game system was changed back to d2's, we would have a much easier time keyhunting, doing ubers, and pvp when it finally arrives. The community would also be stronger as it was in d2, it used to be preferred to group with other players, now many farm solo. I'm not sure how blizzard justified making the changes from d2 but I feel by fixing many of the smaller issues in the game such as these it will make the d3 experience better.
I logged just to say, good job. +1

I hope many people read this, those that "defend" Jay Wilson specially.
I also agree, Jay was the worst idea Rob had (it happens). I really hope they fire Jay and fix some serious issues. I put in over 1300 hours and quit 3 months ago, lvl 93 paragon (i had no life). I sold a few billion gold and just recently bought trashy gear (less than a billion in total) just to try PTR... Im still disappointed.

I am really exited for marvel heroes to come out and I feel it will crush diablo!
I understand that choice in the first month or two after release. Back when a3 inferno was hard to farm there wasn't many ilvl 63 rares dropping because they only dropped in a3/a4. I remember the rolls seemed to be much better back then though so when I finally got a few ilvl 63 rares, at least 1/3 of the rolls seemed to be good and would sell well in the ah. Back then I didn't mind the single id because there was excitement from identifying ilvl63 rares and having a good chance of getting a good item (in my experience). When they changed the drop rates though and made all acts of inferno start dropping higher level rares, the quality of items obviously decreased to account for the increasing number of drops. I understand why they did this because the ah would be flooded with godly items if lvl 63 rares kept rolling as well as they did, at this point they should have made identify all an option. Like you said, its very frustrating spending time unwrapping presents to constantly find coal, and identify all is a pretty simple fix code wise that would improve gameplay with the current quality of rares.
01/20/2013 01:31 AMPosted by TwoCoins
Nelly, you're like the extreme hater version of the extreme defender, never posts anything relevant and can never post any valid argument other than call us "Trolls, and -1" How bout you post something that requires thought for once? People aren't happy with your game. Get over it

Not true at all, i dont troll or spam i reply with constructive critisizm if i dont agree or if i agree i'll make it known but this thread is harassment none the less. I actually read your thread before i replied, fyi. Actually your the hater, look at your reply to my post that this thread will lead to harassment in the end. (Note* to your self * check your self before you judge someone else)

you madd? i replied the truth? Jay, quit drop it already, everybody move on and BLizzard bring on the replacement so changes can be made. Change the subject, this is old we know about Jay, his old news now.

maybe i should of added in my original post that i do agree and then reply that this will lead to harassment in the end.

Edited by NeLLy#1854 on 1/20/2013 1:49 AM PST
Nelly some people post what we find as faults not just because we are angry about something, but in the hope people will see the ideas and maybe the new director will be able to make changes to improve the game based on what makes people unhappy, we are simply stating our reasons for being unhappy with the direction the game has gone so far. Personally I think the game is good currently and the past few patches have brought good and much needed additional content, but with some changes it could really improve into a much better game.
+1 agree.
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