But why would they?
This doesn't make any sense. You are gimping your DPS with a sledge fist, regardless of which gem you are using. Everyone accepts this. So instead of having totally gimped DPS from the SF, you upgrade to mostly totally gimped DPS from the SF ... and also gimp the rest of the damage you're doing by removing the 110% CD gem.
This really makes no sense, and unless that min/max damage from the Ruby interacts with weapons in a way we've never seen before (which doesn't make sense - why would they change it for the topmost ruby? All they said they were doing was buffing the #s so that it could stand up to CD), then it won't benefit anyone who has decent CC to switch from CD to Ruby, regardless of the DPS of their weapon.
The question is very simple.
... ... they are buffing rubies to come close to or possibly surpass emeralds, right?
SOOOO... is a Sledge Fist now more "usuable" in farming? If so... to what extent? Go check the DH forums and see just how insane Rubies make "some" weapons.
It doesn't sound like you have a very good grasp of Ruby mechanics. Sledge Fist will definitely interact differently than lvl 60 weapons if only by damage % but I suspect there will be other factors.
Hard testing is probably the solution. I'd love to share my data but I keep getting a damn AH error on PTR.
As others have mentioned Sledge Fist is SUPER useful to a Monk so the answer to my original question would seem to be very valuable info.
Yes, a Sledge Fist is SUPER useful.
I still don't understand why a Sledge Fist is any different than any other weapon. It's the same question I've been asking for 3 posts now. Either you have severe limitations when it comes to reading comprehension, or you simply do not know the answer.
For example, you mentioned that it will probably interact differently with the % Damage on Sledge Fist, but you don't explain why or how that is. Why is the % Damage on a Sledge Fist different than the % Damage on my EF?
We know that in its current state, a Flawless Square Ruby will add 14 minimum damage and 28 maximum damage to a rare weapon with no % damage. We also know that, in its current state, a Flawless Square Ruby will add 19.04 minimum damage and 38.08 maximum damage to a weapon with 36% damage (this is just 14*1.36).
We know this, of course, because you check this in game (just verified myself, using TAG on before and after with the rubies).
And since all Blizzard has said they are doing is increasing the min/max numbers on a ruby, what makes you think they are going to completely change the way these values interact?
If changing the gem in my EF, which has 36% damage and +.23 aps, causes me to lose damage ... why would changing the gem in a Sledge Fist, which has 15% damage and .17 aps, cause me to gain damage?
Using a Sledge Fist from the AH that has 15% damage and .17 aps, and using the same type of interaction that we see with an EF ... I lose damage switching from a 100% CD gem (not marquise, btw) to a Marquiese Ruby.
Please explain what I am doing wrong, and why you think a Sledge Fist is different than any other weapon that has % Damage.
edit: Also like to point out that I have an Inna's belt, so this is even more in favor of the Ruby as well.
I think the rubies are intended to benefit people who have sufficiently low enough damage per swing on their weapons, have +damage% on their weapon, and get a significant amount of DPS from CD already. If I'm doing the calculations right, there may even be Monks all the way up to 150K DPS and 40% CC who might potentially benefit from the rubies.
I had to tweak you down to 34% CC while more or less maintaining your DPS
Right, so if you remove 30% of my crit chance it comes out ahead. But who builds that way when Cyclone is such a big part of our DPS?