We're talking about different things, that's all. My example was a Hard Target monk, not an Overawe monk.

But I considered your theory interesting, so I decided to test it. I took your monk's profile and fed him into my spreadsheet, which correctly pegged your paper DPS at 117,694.92, which is a match for your profile's 117,695 DPS. I then set about looking at how you might do on the PTR with Quickening, Overawe, your 1.67 SpS AzT, and one of the two WoL runes.

First problem? Trying to figure out how many times you need to attack with Quickening for each bell spam,

*assuming you're trying to keep Overawe up every 3 seconds.* This broke my balls, honestly, but I worked out the formula, which is essentially . . . well, it's complicated! But the gist of it is that the sum of these:

1. The number of Quickening attacks times the spirit generated per attack

2. Your SpS times (the amount of time spent attacking with Quickening plus the amount of time needed to activate WoL)

must equal the sum of these:

3. The cost of activating WoL

4. 50 times (the amount of time spent attacking with Quickening and WoL, divided by 3)

Basically, you will need 8.715 Quickening attacks to activate Wall of Light

*and* spam your mantra every three seconds. A quick proof:

- Your attack speed is 1.54 x 1.36 (36% IAS), or 2.0944. Fists of Thunder has a haste modifier of 1.5, which brings your attack speed to 3.1416. So one attack takes 1/3.1416 seconds, or 0.3183 seconds.
- You have 56.5% CHC, so each Quickening attack will give you, on average, 14.475 spirit: 6 spirit for the base, plus 56.5% of 15.
- Wave of Light has a haste modifier of around 0.75, as far as anyone can tell. So we take your 2.0944 APS, multiply it by 0.75 to arrive at a WoL APS of 1.5708, and take its inverse to determine that you need 0.6366 seconds to activate WoL.

So here's the time part of the equation in the "8.715 Quickening attacks per Wall of Light" scenario:

- Time spent attacking with Quickening: 8.715 x 0.3183 = 2.774 seconds
- Time spent activating WoL: 0.6366 seconds
- Total time per cycle: 2.774 + 0.6366 = 3.4106

Here's your spirit gained:

- Spirit from Quickening: 14.475 x 8.715 = 126.15 spirit
- Spirit from 1.67 SpS AzT: 1.67 x 3.4106 = 5.70
- Total spirit gained per cycle: 126.15 + 5.70 = 131.85

And here's how much spirit you're spending:

- Spirit from Wall of Light: 75
- Spirit from spamming Overawe: 3.4106 ÷ 3 x 50 = 56.84
- Total spirit spent per cycle: 131.85

I'm sure everyone here will excuse my rounding error in the information I'm presenting here; the decimals are quite messy :)

So! Established: 8.715 Quickening attacks per cycle, followed by Wall of Light; lather, rinse, repeat.

Your Quickening EDPS on the PTR will be 697,751. Quick check:

**Quickening EDPS:**117,695 paper DPS

x 936.581 ÷ 809.435 (FitL mod, up 25% of the time with BoY selected)

x 1.48 (Overawe spam)

x 1.10 (Fists of Thunder bonus)

x 1.50 (haste modifier)

= 332,558

**Vortex EDPS:**117,695

x 936.581 ÷ 809.435 (FitL)

x 1.48 (Overawe)

x 0.6 (60% for full stack)

= 120,930

**Tornado EDPS:**117,695

x 936.581 ÷ 809.435 (FitL)

x 1.48 (Overawe)

x 1.5 (FoT haste modifier)

x 0.26 x 6 (26% per tornado, six tornadoes)

x 0.565 (CHC to spawn)

x 275 ÷ 300 (Quickening has proc coefficients of 100, 100, and 75 for each attack)

= 244,264 (non-rounded)

**Total EDPS:**332,558 (Quickening)

+ 120,930 (vortex)

+ 244,264 (tornadoes)

= 697,752

The actual figure, according to the spreadsheet, is 697,751.03.

How much damage does Wall of Light do for you?

936.851 (AWD)

x 1.48 (Overawe)

x 25.18 (DEX)

x 2.88155 (CHC and CHD, includes 4.0% WoL CHC bonus on your shield)

x 12.47 (Wall of Light)

= 1,254,167

It might crit and produce a tornado, too:

936.851 (AWD)

x 1.48 (Overawe)

x 25.18 (DEX)

x 2.75715 (your usual CHC and CHD)

x 0.26 x 6 (tornado zaps)

x 0.605 (CHC spawn chance, includes shield bonus)

x 0.11 (proc coefficient)

x 4 (four separate hits and proc chances)

= 39,963

Your Quickening EDPS is 697,751, and you have to attack 8.715 times at 0.3183 seconds per attack:

8.715 attacks

x 0.3183 seconds per attack

x 697,751 damage per second

= 1,935,499 damage

So your total damage is this:

1,935,499 (Quickening/Cyclone damage)

+ 1,254,167 (Wall of Light damage)

+ 39,963 (WoL tornado damage)

= 3,229,629.40

And this takes 3.4105 seconds, which makes your Wall of Light EDPS

**946,966.54.**———

I'm just going to skip to the important parts about Empowered Wave:

1. You have to attack 5.107 times with Quickening to cover EW and mantra spam.

2. You end up with an attack cycle of just over 2.26 seconds.

3. You deliver ~879K with each Empowered Wave, plus ~40K in tornado damage.

4. You deliver ~1,134,250 damage with Quickening.

Your final Empowered Wave numbers:

[/li]**Damage:** 2,053,244[/li]

**Seconds:** 2.26219**EDPS:** 907.635.52

This number is

**just under 96% of your Wall of Light EDPS.** Meet the new math, same as the old math! :)

Now, let's put these numbers in perspective on the PTR:

**Quickening/Wall EDPS:** 946,966.54**Quickening/EW EDPS:** 907,635.52**Thunderclap/(defensive skill) EDPS:** 892,387.88**Thunderclap/Blazing Wrath EDPS:** 982,832.59

Thunderclap is still the best single-target option, but its advantage over the Quickening/Wall combo is less than 4%, which is much smaller than it is on the live server.

Given that even your uber-WoL model monk, with his high CHC, WoL shield bonus, etc., didn't outperform Thunderclap/BW, I think it's safe to say that spamming Overawe and carrying Thunderclap is still the best approach, although not by much. Also, these numbers seem to strengthen what I saw on my monk and another monk when I tried calculating Quickening: the faster your spirit regeneration, the more Wall of Light seems to edge ahead. Is that always true? No, it can't be—if I had enough spirit to activate Empowered Wave every second, I'd be delivering 874% damage each second, versus (40 ÷ 75 x 12.74 = ) 680% damage each second with Wall of Light. But, within certain parameters, Wall of Light is going to outperform Empowered Wave. I think that's pretty clear.