sorry for structure and spelling
EDIT: using "us" was a poor choice in words I'm not trying to speak for you. my apologies.
Diablo 3 at its core is an excellent game.
As i look at theses forums i see one thing that stands out. A VERY LARGE GROUP of people saying "i've played Diablo 2 for years and this game sucks".
you may be wondering why is this? well its simple.
THIS GAME WASN'T MADE FOR US. than who was it made for?
... the younger generation of gamers.
You may be thinking to yourself "how does this change anything or make the game bad? we're all gamers after all"
let's just look at this as a bigger picture for a moment.
We the older generation of gamers grew up playing games that are VERY different than the younger. How so?
Lets take arguably the greatest FPS ever made Quake 3 Arena. Is this really the best? or just our generation? let's compare some of the features to a current gen FPS.
Armor pickups starts to degenerate instantly
pick up guns (non death persistent)
requires high map control for health/armor/ammo/spawn points
respawn at disadvantage
generic new fps (201*)
loadouts (start with gun of choice)
requires lower map control for ammo/spawn points
respawn equal to other players
I'll stop here on features just listing them looks bias.
What's the point you ask? this genre changed over the years and left our(old guys) mindset behind.
now lets look at some of the changes made to the Diablo world
Diablo 2 (2000)
Pking one of the main features of an ARPG (one of the most known interactions with devs was based on this)
Skill points (skills earned)
Diablo 3 (2012)
Pking > removed (Griefing is bad)
Stat points > removed (auto/pre-defined)
Skill points > removed (all skills given. with level requirement)
just a few of the changes. lets go into them a little.
a large part of Diablo 2 was getting gear and killing other players. entire communities were built upon it (lvl 9 15 18 30 pker's) [don't think it was a big part? you were a casual.]
-tppk > everyone hated it except the ones doing it which was quite a few people (12k banned for tppk hacks in one wave)
-dirty tp's > cows anyone? nope reroll
-loot duels > tournaments and tricking people into giving loot permission just to kill them
Younger players don't want to be invaded and killed, which was voiced to the point that it was removed, completely alienating pkers/duelers and forcing them to abandon d3
this is an improvement based on how no unique items change your skills/build (no werebear enchant sorcs etc.)
this is insignificant point there is no diversity in builds beyond picking different skills
Adding this doesn't change anything. the fact is the items do not work in regards to a stat system
for example the debate of max block vs not. getting 85% block just to block 2k incoming damage is a non issue.
this is a good thing. need an example? there are no posts about people putting 20 points in Conversion instead of Zeal.
hate it or not this change helps bad players who do not research builds AND theorycrafters who tinker with builds. WHAT A WIN WIN?
even if they used points + respec people would still complain about messing up.
i could go on for hours but i'm too lazy to fix my grammar/spelling and the more i type the more painful this will be to read.
TL:DR This game was made for a younger generation of gamers who expect different elements in games than the prior does. this game is not bad its just new and change is hard. deal with it.