Anyways that just my idea instead of monster density!
01/24/2013 11:03 PMPosted by DanggAct 2 Vault of Assassin is a good example of a preferable mob density. Though much more elites than other areas. Act 1 requires far too many way points to get your 5 stacks quickly. Act 4 too many big mobs not enough small ones.
01/23/2013 08:26 AMPosted by ChemistCarlhttp://us.battle.net/d3/en/forum/topic/7592581161?page=18#348
I think there are multiple reasons behind the desire for scaling monster density for the players who are asking for it. The first one that comes to mind is not the self-serving need to squeak out insane farming efficiency (there are some who seem to definitely want this), but the desire to feel that they are not losing efficiency when farming anything other than Act III. We definitely want people to farm multiple Acts, so we are discussing options to achieve that goal.
Your ideas on the subject are certainly welcome (in fact, the question of "what mob density would you choose?" is a great one to debate) and we hope that you will continue post them.
ACT 3 is actually my least favorite of all the acts. It saddens me that it is currently, and has been for a while, the only act that I play. This is of course due to farming efficiency.
I much prefer act 1 and 2 to act 3, and would rather farm those areas... if I had the same density of monsters, and the equal ability to find great loot.
EDIT: I would like to see monster density to be used more thematically within the acts... here is an example of what I would consider an exciting experience. Let's take Lord of the Rings, Mines of Moria or... the goblin town inside the mountains in The Hobbit. These places are seemingly.... empty... areas of the world. However, when something stirs within the deep - the monsters just POUR out of every hole, every crevice. This creates a sense of panic, because the monsters just don't stop. I have never experienced something like this in diablo 3, and that deeply saddens me - because it is the perfect environment for such an experience.
I recall seeing the very first gameplay preview of d3 of the barbarian. (http://www.youtube.com/watch?v=byy723gTSQQ) At around 1 minute, the monsters just don't seem to stop coming... and THIS. THIS. Is what I want to experience. Why have I never had this experience in diablo 3?
I vote for a few things.
1. Increase the length of Act 4. I will never farm Act 4. Monster density is great there, but the act is very short and has 5 elites, I clear it in no time and the boss takes a while to kill with poor rewards.
4. Bigger dungeons. The fact of the matter is that side dungeons, like the Frozen Caverns are only 2 levels deep and all follow the same scheme of walk half way around a circular hallway to the next level, walk to the end of that hallway, grab your chest and teleport back. If you would just make those dungeons 5 levels deep and significantly more complex and had a miniboss at the end of them that dropped something special, insert it into the quest line perhaps as a potential side quest (like Radament or Anya)
01/25/2013 08:51 AMPosted by Zaxxon23I doubt Blizzard set out to make this game exceedingly boring like that, but that's the final result whether they like it or not.
many ranged people arent going to farm act 2 until you do something to the serpents invisibility range
the fact that my Demon Hunter cant shoot them until they are in melee range and if i try to kite them they invisible again
Come on that's is something needed, forcing you to play as a true heros ! Legolas doesn't fear close combat, so you should not !
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