I wonder if the mere adjustment to having Nephalem Valor persist between acts would inspire farming of Acts 2 & 4 far more often
In patch 1.0.7 Nephalem Valor will persist between Acts. This is just one of many possible features that should provide some incentive for some players to farm areas they normally don’t. I know I will personally see Act 4 a little more as a direct result, but we're still seeing how it's being received by players on the PTR before we have a good idea on how much it’s helping. That said, Nephalem Valor persisting through Acts is just one step, and there are still lots of options and ideas we are exploring to improve this part of the game.
Thing is, people want to play different acts because they're bored of farming alkaizer path a million times.
But even if NV stacks go through acts, and monster density is increased.... They'll still just find the most efficient route and farm it 24/7. They won't lose 2% XP just to make their gaming time more interresting. So it won't change much. They'll just get bored of a new farming route.
Also, the most efficient route will certainly not have the beginning of the acts ( wehre it's just "kill a few worthless very sparse white mob and talk to NPC's for 5 minutes" so they'll never go through different acts anyway, they'd lose too much XP/items by farming this poor part with just white mobs/NPC's to talk to to start quests.
So, they won't change acts... And they'll just find the most efficient farming route...
It'd be kinda funny if they'd just realise that nothing really change and still had to farm alkaizer :)
If the point of this update is to get people to play everywhere... give them reasons to do so.
They complain that they'Re bored of A3, but they're not willing to do anything else because their paragon level is more important thantheir enjoyment ( which is a sad realisation, but that's beside the point ). If you want to get them to play elsewhere, give them something to get at that place.