I would absolutely love to see higher monster density across the board. Not because I want extra XP / Paragon. Not because I want more drops and better loot (but don't get me wrong, I wouldn't complain).
I want it because to me, the pinnacle of playing a Diablo game is mowing down packs of monsters. I'm talking screen-after-screen full of baddies and just absolutely demolishing all of them. Also, the frequency of enemies (in addition to the quantity) needs to be increased. Brief respites after a brutal encounter can be good while gaming, but far too much time in D3 is spent running through fields or hallways with nobody to slay, just some barrels and debris here and there.
Give me more to kill and more often. Even if nerfs have to happen to balance the game as a result, it would be worth it.
01/25/2013 04:04 PMPosted by Camburgerhere is my thoughts on mob density and this forum is an excellent place to share it. i do agree that mob density is part of the fun in diablo 3 and should be heightened in the acts 1,2 and 4. being able to smash through countless monsters appeals to almost everyone who plays this game. many of you commented on another forum that jar of souls was one of your favorite events within the game and going off of this, this is almost definatelely solely not my idea, but since blizzard has postponed pvp, an introduction of a multi player survival endless mode should be added to the game with multiple landscapes from which to choose. in this survival mode a player and his allies would face endless waves of monsters that get harder both health and damage wise as the players progress. the key? to survive. i think that this would be a great addition to the game and it would allow the hack and slash swarms that people are yearning. i hope a blue at least glances at this post because i think it would be a great idea to draw in new players and give those who already play a chance to test real skill. i'm sure they could even add mp to it!
One of the reason I get bored is about always farming/xp Act3...