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Yes you could do that with a sorceress. But the whole point is that even in D2 point spending it was simple. It was obvious to all in time what the right way of spending them was, regardless of class and build. It was that simple, here it is easier than D2.
That is why I am against manual points here. 99% of the players would spend them like I said. So there is no point having a manual point system unless it has depth, where it is not blaringly obvious as far as what way is the most optimal way to spend them.
Stat points need depth where players can choose multiple ways of spending them and get good rewards for doing so. Without gimping their character because they are doing it wrong.
The same with skill points they need a system in place that is not blaringly obvious as far as the right way to spend them.
A system where you would have multiple paths that would give you about the same performance as others. Sure you would still have an optimal route. But it would not be blaringly obvious to your what that route is. Also in a deep system, as long as the gap is not huge. Then others could play as they want to, while those that want the optimal way could eek out those extra few percentage points of performance.
Having a manual point system just to have it, is pointless in this game. That is the same as making a change to a game for the sole purpose of making a change, without that change really benefiting the players. That would be dumb for any game developer to do.
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