The part about the rare being a unique in d3 is not true. If you kill a monster and it drops an item, the game "spins the wheel" and, let's say you get a Crag Hammer (ilvl 62 1h mace). Then it rolls for the quality of magic, so inferior/regular/superior/magic/rare/unique. If you get a rare crag hammer, ok its a rare crag hammer. But if you rolled unique, then you'll see "Mace" in orange/brown, and when you unidentify it you'll see that you have a Echoing Fury.
In D2 and D3 each unique item has its own "normal item" counterpart. In d2 this was obvious due to the name "Hydra Bow" but in d3 it gives you the ilvl, so from there you can figure out the base item type.
his point about the legend drops was that when it hits the ground you don't know what ilvl it is. if it just says mace it can be anything from 1h to 2h and from i60-63 so you don't what item it is. the excitement part was when you saw the unique drop in d2 you knew what quality it was when it hit and you got excited to see what stats it rolled or if you dropped a rare of the legend type you wanted you were like OH so close. the drop names aren't the same so its all just frustrating. at least thats what he was trying to say.
01/20/2013 07:26 PMPosted by KineticWhen D2 came out they took this idea and expanded it with titles. I admit to being bummed that the avatar border/dot thing had been replaced, but that's kind of the point here. It was replaced, not removed. Instead of my happy little Star-Trek lapel rank we were given titles. And titles were pretty freakin cool too. Who didn't get a swelling sense of pride when you were rewarded with this screen?
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