DII never had the player drop, and continued to grow to a point where new games developed and it left a legendary mark in the gaming industry. Now it's back, but it's not following it's old philosophies by proper balance, thus it is no longer has it's hold on the general public, even with the widening of gaming demographics. Yes, they have millions of players, they are doing well, but it could be so much better.
So you are saying that Blizz did the impossible with D2. That everyone that ever played were instantly hooked. That no one ever hated D2. If you really believe that then I have a bridge in Brooklyn to sell you. The President of Blizz Mike said himself that Blizz has never released a perfect game. So I will say that even the might D2 had loss some players how much is unknown. But some real D2 vets should be able to tell me whether they had a drop or none at all.
If the gear drop "ratio" (balance) was correct, then the market would thrive as items are constantly being resold as players are discovering new items to replace their old. The curve of the market once again would be less steep allowing more players to take advantage of the AH and climb up to the top, rather than with pure luck; a player that diligently plays with efficiency and good strategy (they are one in the same) should be rewarded with a slow climb to the top, meanwhile this game rewards absolutely random people, people that could play for 1 day and find the best item in the game. Obviously, that could happen to anyone, but the chance of you getting to the top without grinding your brain out is dramatically unrewarding for those that put real true effort into the play.
Wah, wah, wah, I need this game to drop the best gear in the game with the best rolls like rain out of the sky. Where instead of the godly gear costing in the hundreds of millions. It should only cost around 100k gold per piece and that is for perfect rolls. 10k for non perfect rolls. That way players can find their gear and if they want to buy it it is super easy to do. Sorry but that would cause more players to leave faster because they would not have anything to look for. They already have the best gear in the game with perfect rolls.
PvP in the next patch would not help hold players under such conditions.
The best gear in the game with near perfect or perfect rolls has to take a long while to get.
Agreed. Also about D2, D2 did well (in keeping its player base) because there was few competition on the market (in terms of games in general, there was no Dota, there was no WoW, there was not much else).
Most online RPGs nowadays lose their player base relatively fast after it's released.
As for D3 drops and stuff, not sure what you mean (to the topic starter).
Supply and demand. As long as there is no item sink or as long as Blizzard isn't constantly updating and obsoleting old gear, players will farm more supply than there will be demand for it.
To fix D3's item problem, Blizzard has to constantly do something (like introduce ilvl 64, 65, 66 items and slowly obsolete the old ones, add an Inferno X2 difficulty, then keep repeating this until the expansion comes out).
If they don't do something, then players (especially with the rate people farm, which is really fast) will farm up more supply than there is demand for anything.
As for items, the problem is the auction house and everyone basically sharing the same pool of items everyone finds. Technically if you don't use the auction house or trade, you'll consistently find decent gear and upgrades for your character (in that case, the supply and demand will be equalized because you aren't using the supply from the entire player base and instead using the supply from items you find and only items you find yourself).
Again, supply + demand. If they do anything to make it balanced, then in a game where loot keeps getting added to the game, supply will overwhelm demand.
Finally as for posts on the first page that stated that Blizzard can tune the item system so you can keep getting better drops more frequently (like instead of now, you actually pick up rares). The problem again is supply + demand.
Back a few months ago, 1.0.4, you constantly found new usable items and upgrades (most legendaries were worth a lot back then, despite stats). However since several months have past and Blizzard hasn't obsoleted old gear yet with newer better gear, then supply overwhelms demand because everyone has the supply already, and there's not much demand for gear because most of it is old stuff.