01/25/2013 11:11 AMI know im beating a dead horse here
Posted by Pirt
Yes, you are. Unfortunately the depth you are talking about existed in the very itemization that everyone hated.
Instead of learning how it worked, people just stacked pure DPS glass cannon everyday for eternity. Blizzard figured "Ok, maybe we didn't baby everyone through the game enough", so the game got warped and nerfed and skewed in favor of glass cannon DPS.
Diablo 1 and 2 were games that depended on your ability to your ability to survive first (zomg resists and vitality or die), trade second (vendors/players), deal just enough damage to kill things third (and get past immunities), and then after you've fully mastered all three...then efficiency / PvP / reroll.
Diablo 3 followed those trends EXACTLY. It's just the gaming community no longer have any imagination, problem solving ability or learning ability altogether. That's how Blizzard learned AFTER the game was released that the NEW flow should be...Efficiency first, Trade second, then PvP/Reroll.
TLDR - Diablo 3 didn't lose depth. The gaming community lost insight.