Look up any of the 1 billion cost items on the AH... now look up the exact same item prop for prop, except just remove the crit.
Let me try to explain, even if you don't read my post and/or have me blocked, at least other people can understand.
Items have a maximum of 6 affixes. They are made up of prefixes and suffixes. and/or including mods. You cannot have a prefix without an accompanying suffix and so on, so forth. Prefixes and Suffixes can be seen here:
Notice that there's very few of suffixes but there is a big list of prefixes. Attack speed on armor is only found on suffixes and Crit Dmg prefix only applies to weapons (therefore on armor its a suffix).
Next thing. Crit chance works together with either Crit Damage or Attack Speed. More attack speed means more crits, so you increase CC to multiply the damage. You don't require as much CC if you have enough speed (similar to what I said earlier about WoW rogues). If you don't have a lot of attack speed (as is the case with 2H builds), you need more crit chance and crit damage to multiply the damage and make those few hits count. So you see, all of this works together.
Back to items. If you remove crit chance from the equation, you are left with the attack speed and crit damage suffixes. BY ITSELF, those statistics don't mean much because they don't add any significant amount to damage. Crit damage doesn't even work without Crit. Attack speed is meaningless unless there is a way to multiply the damage, which CC files the role. Even CC is less effective without the other stats, and only made usable because you start off with 50CD. So yeah, if you search for individual offensive affixes, of course they're going to be worthless. One doesn't worth without the other. Instead, search for the stats that go together, and you'll see the value jump up.
Next, concerning item prices. A main stat/vit/ar roll (even though extraordinary) is less valuable than a normal 100/100 main/vit/ar/trifecta or bifecta because they are less perfect, which also means they are easier to find. A billion gold glove or ring is priced that way because the system rolled the affixes perfectly and had high enough values to be usable. It makes use of all 6 affixes and nothing is wasted.
This kind of item is not simply something you find. You are literally hitting the jackpot if you ever find something like this. I pretty much did hit the jackpot on the PTR but didn't get that fabled top prize
Even though the item is only missing one affix, it's valuable because of high main stat, high all resist and synergistic damage affixes. It utilized 5 of 6 useful affix slots. If this item was a true drop, it would be worth hundreds of millions easily. An extremely rare roll.
Look at the item prices as more of a perfection rating, rather than blaming crit for the increase in item price. Ask Blizzard to add more ways players can stack effects, like more suffixes for example and make those competitive to the trifecta by having those effects be synergistic with an existing damage affix like IAS or CC.
Nerfing crit is not the answer. There's no hidden selfish motivation. It's simply the wrong direction and I hope that any systems designer is competent enough to see why it's bad for the game.
So it's good to know that the developer team IS indeed on my side
No, they're not. You're delusional. It's still not widely known yet, but skills in D3 tend to either favor attack speed or crit chance. You still need both to maximize damage in that particular spec (for example, in Sentry build you also stack CC for personal damage output, and add CD wherever you can).
So they want you to take a look at what skills there are out there, and determine if you want to run an IAS or CC build. And if you choose IAS, then they have a new option for you to increase damage significantly.