Diablo® III

Nerfing Crit possibly fixes everything wrong with D3.

Rather than a hard cap, why not add either a diminishing return, or a method of critical hit negation/reduction for mobs, and/or an affix to mitigate crit on different armors?
01/21/2013 11:13 AMPosted by Whiteraven
Rather than a hard cap, why not add either a diminishing return, or a method of critical hit negation/reduction for mobs, and/or an affix to mitigate crit on different armors?


Now that wouldn't be so farfetched and useless. That could be fun!
01/21/2013 11:13 AMPosted by Whiteraven
Rather than a hard cap, why not add either a diminishing return, or a method of critical hit negation/reduction for mobs, and/or an affix to mitigate crit on different armors?
they will still have to overhaul the monster power system to accommodate for the change in damage reduction on players. There is still nothing the counterbalance the nerf of crit.
Instead of nerfing crit, why not raise other stats to compete with it? A lower crit a little, but raise the rest at the same time so they are all balanced.
my feeling (posted this on another thread) as a suggestion for para 100 rewards

give 1% CC for every 5 levels.. or could be 2% every 10 levels. Then when you reach para 100 you have 20% CC and might not have to rely as much on CC on gear and can sacrifice CC on gear if you want (like MF/GF they give us).

:)

this could help down the road to reduce the requirement for every piece of available gear that has CC on it to be owned by each player and slowly bring down prices more. Would reduce the huge gold amounts for trifectas as well as the top-end para 100 players might not need much CC as they used to with automatically having 20% on their character.
Edited by BubbaGump#1297 on 1/21/2013 11:29 AM PST

If you don't want crit nerfed, why would you be opposed to every item having it? I still think this is selfish motivation coming from everyone who opposes me. So, fine.. don't nerf crit, but give it to every item that drops in Inferno. Then the value will still drop, and you can keep your precious DPS and builds. The ONLY reason you'd oppose this latest suggestion is out of pure selfishness.


Sounds like someone feels entitled to best in slot gear, and if they can't have it, well, no one else should either. It's ironic that the person calling others selfish has such a self serving motivation.

Since you stated that your barb could "roll MP10", then what is the real need for your desire to push this nerf agenda? Is there jealousy of those that have found a way to find this better gear? If not, then why continue to push something that will be detrimental to those who have taken the time and effort to build out a character with these affixes?

The ever present crying for nerf after nerf is what makes this game so difficult to progress in. If you finally put together the gold for that next piece, buy it, and get nerfed in the very next patch, then you just wasted a month for nothing. This is the way the game was the first couple of months after release when they nerfed attack speed, and then magic/gold find (capped, and paragon leveling makes unneeded). The nerfing of proc rates is what's forcing players to need even higher end gear to make a build work. I don't think we need any more nerfs, but rather some stability in the game so that players can build the characters they want, and enjoy the game.
01/21/2013 11:21 AMPosted by speedforce
Rather than a hard cap, why not add either a diminishing return, or a method of critical hit negation/reduction for mobs, and/or an affix to mitigate crit on different armors?
they will still have to overhaul the monster power system to accommodate for the change in damage reduction on players. There is still nothing the counterbalance the nerf of crit.
As a part of Jay Wilson hating business people were pointing out that his quote "There is no such thing as too much power" is misleading because characters are not powerful enough in D3. Yet, people want one of the few stats which actually significantly increase character power nerfed? Talk about people not knowing what they want.

My simple idea in case people missed it:
http://us.battle.net/d3/en/forum/topic/7710221228?page=9#179
Hard cap or diminishing returns is far to superior to a nerf and is exactly how IAS should have been handled. That way no specific piece(s) loses value. You just trade off a portion of your gear that is still valuable to others who havent met the cap or diminishing sweet spot with their gear set yet and replace with other stats that have become more beneficial overall.
crit chance max 45% crit damage max 100% thats all
Hey Paz why don't you try and earn your way to becoming a decent diablo char before trying to implement ''solutions'' of your own. NERF CRIT DMG TO MAKE OTHER WEAPONS AND STATS MORE VALUABLE or simply bring down the price of current ones so that YOU CAN AFFORD them is not how the world works.. Unless you are a SOCIALIST ofcourse... How about you work harder at your game play and actually use your brain to get ahead instead of wasting time writing 3 page reports on how to made diablo into a socialist game where we should just give up all our work so that you can buy the same gear as me or others above. Get real bud!
01/21/2013 11:59 AMPosted by Lambo
Hey Paz why don't you try and earn your way to becoming a decent diablo char before trying to implement ''solutions'' of your own. NERF CRIT DMG TO MAKE OTHER WEAPONS AND STATS MORE VALUABLE or simply bring down the price of current ones so that YOU CAN AFFORD them is not how the world works.. Unless you are a SOCIALIST ofcourse... How about you work harder at your game play and actually use your brain to get ahead instead of wasting time writing 3 page reports on how to made diablo into a socialist game where we should just give up all our work so that you can buy the same gear as me or others above. Get real bud!
man u took the words from my mouth lol
01/20/2013 02:29 PMPosted by Iskra
Just nerfing the amount of crit on items wouldn't solve the real problem at all. Everyone would still be forced to get max crit in every slot available. What we need is more choices in gearing. Currently, there is none. Crit needs a cap and the proc coefficients need to be altered so crit synergy builds are not eliminated.


Fixing BIS item rule:

http://us.battle.net/d3/en/forum/topic/7415515028
Yes - I can see how nerfing crit will improve everything wrong with the game. Nerfing crit will allow the skill tree to work, and will instantly balance all the classes together, and will solve the issue with reflect damage, and will fix the Shen conversation achievement, and will improve drop quality...should I continue?
01/20/2013 02:43 PMPosted by Shadout
PS...Diablo 2 didn't have CC/CHD and look how successful it was


D2 had Deadly strike, crushing blow

so yeah that was pretty much your crits in d2
90 Orc Warrior
9030
all dat QQ.
On a side note...this thread is hilarious.

We are sitting here talking about nerfing/buffing with a handful of people and nobody agrees. Can you imagine what the poor devs think when the CMs inform them of these conversations?

Forum contributers think we should nerf crit...

oh no wait....i mean crit damage...

no wait...i mean increase procs...

I mean both (a) and (c) are correct answers...

no wait...

LMFAO.
Thank god the OP isn't on the dev team. Jesus christ you'd make it worse than the current team.
Seriously OP, just...no.


+1000

Stupid OP. Morons will be morons. Even with 50% CC on all the gear pieces, pretty close to max you can get without buffs from skills and passive, that is barely enough to make things work. About the the only class that can get away with less emphasis on CC is the WD.


Just give in and the game will be balanced. I know you have 200k dps but can't you part with it so that everyone else can enjoy the game without needing to play for 500+ hours?
Don't nerf Crit, make other stats that can compete with it.

http://us.battle.net/d3/en/forum/topic/7709581386

The reason that everyone stacks Crit is that it is currently the only path to high DPS. This unfairly favors builds like Critical Mass that rely heavily on Crit, and unfairly penalizes things like Hydras that cannot crit.

There need to be more stats in the game that can increase your DPS and do not stack with Crit. (otherwise people would just keep their crit gear and add the extra stats)

Good examples of non-crit damage stats would include:
- Bleed damage
- Proc damage (hellfire fireballs, etc)
- Bonus Damage vs. Incapacitated (feared, stunned, etc)
- Some form of Crushing Blow (preferably toned down compared to D2)
Edited by Palliation#1950 on 1/21/2013 1:04 PM PST
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