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Rather than a hard cap, why not add either a diminishing return, or a method of critical hit negation/reduction for mobs, and/or an affix to mitigate crit on different armors?
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Now that wouldn't be so farfetched and useless. That could be fun! |
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they will still have to overhaul the monster power system to accommodate for the change in damage reduction on players. There is still nothing the counterbalance the nerf of crit. |
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Instead of nerfing crit, why not raise other stats to compete with it? A lower crit a little, but raise the rest at the same time so they are all balanced.
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my feeling (posted this on another thread) as a suggestion for para 100 rewards
give 1% CC for every 5 levels.. or could be 2% every 10 levels. Then when you reach para 100 you have 20% CC and might not have to rely as much on CC on gear and can sacrifice CC on gear if you want (like MF/GF they give us). :) this could help down the road to reduce the requirement for every piece of available gear that has CC on it to be owned by each player and slowly bring down prices more. Would reduce the huge gold amounts for trifectas as well as the top-end para 100 players might not need much CC as they used to with automatically having 20% on their character.
Edited by BubbaGump#1297 on 1/21/2013 11:29 AM PST
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Sounds like someone feels entitled to best in slot gear, and if they can't have it, well, no one else should either. It's ironic that the person calling others selfish has such a self serving motivation. Since you stated that your barb could "roll MP10", then what is the real need for your desire to push this nerf agenda? Is there jealousy of those that have found a way to find this better gear? If not, then why continue to push something that will be detrimental to those who have taken the time and effort to build out a character with these affixes? The ever present crying for nerf after nerf is what makes this game so difficult to progress in. If you finally put together the gold for that next piece, buy it, and get nerfed in the very next patch, then you just wasted a month for nothing. This is the way the game was the first couple of months after release when they nerfed attack speed, and then magic/gold find (capped, and paragon leveling makes unneeded). The nerfing of proc rates is what's forcing players to need even higher end gear to make a build work. I don't think we need any more nerfs, but rather some stability in the game so that players can build the characters they want, and enjoy the game. |
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As a part of Jay Wilson hating business people were pointing out that his quote "There is no such thing as too much power" is misleading because characters are not powerful enough in D3. Yet, people want one of the few stats which actually significantly increase character power nerfed? Talk about people not knowing what they want. My simple idea in case people missed it: http://us.battle.net/d3/en/forum/topic/7710221228?page=9#179 |
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Hard cap or diminishing returns is far to superior to a nerf and is exactly how IAS should have been handled. That way no specific piece(s) loses value. You just trade off a portion of your gear that is still valuable to others who havent met the cap or diminishing sweet spot with their gear set yet and replace with other stats that have become more beneficial overall.
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crit chance max 45% crit damage max 100% thats all
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Hey Paz why don't you try and earn your way to becoming a decent diablo char before trying to implement ''solutions'' of your own. NERF CRIT DMG TO MAKE OTHER WEAPONS AND STATS MORE VALUABLE or simply bring down the price of current ones so that YOU CAN AFFORD them is not how the world works.. Unless you are a SOCIALIST ofcourse... How about you work harder at your game play and actually use your brain to get ahead instead of wasting time writing 3 page reports on how to made diablo into a socialist game where we should just give up all our work so that you can buy the same gear as me or others above. Get real bud!
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man u took the words from my mouth lol |
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Fixing BIS item rule: http://us.battle.net/d3/en/forum/topic/7415515028 |
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Yes - I can see how nerfing crit will improve everything wrong with the game. Nerfing crit will allow the skill tree to work, and will instantly balance all the classes together, and will solve the issue with reflect damage, and will fix the Shen conversation achievement, and will improve drop quality...should I continue?
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D2 had Deadly strike, crushing blow so yeah that was pretty much your crits in d2 |
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On a side note...this thread is hilarious.
We are sitting here talking about nerfing/buffing with a handful of people and nobody agrees. Can you imagine what the poor devs think when the CMs inform them of these conversations? Forum contributers think we should nerf crit... oh no wait....i mean crit damage... no wait...i mean increase procs... I mean both (a) and (c) are correct answers... no wait... LMFAO. |
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Thank god the OP isn't on the dev team. Jesus christ you'd make it worse than the current team. Just give in and the game will be balanced. I know you have 200k dps but can't you part with it so that everyone else can enjoy the game without needing to play for 500+ hours? |
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Don't nerf Crit, make other stats that can compete with it.
http://us.battle.net/d3/en/forum/topic/7709581386 The reason that everyone stacks Crit is that it is currently the only path to high DPS. This unfairly favors builds like Critical Mass that rely heavily on Crit, and unfairly penalizes things like Hydras that cannot crit. There need to be more stats in the game that can increase your DPS and do not stack with Crit. (otherwise people would just keep their crit gear and add the extra stats) Good examples of non-crit damage stats would include: - Bleed damage - Proc damage (hellfire fireballs, etc) - Bonus Damage vs. Incapacitated (feared, stunned, etc) - Some form of Crushing Blow (preferably toned down compared to D2)
Edited by Palliation#1950 on 1/21/2013 1:04 PM PST
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