Something I (and probably many others) would really like to know:
Was Diablo 3 a conservative release for Blizzard, in that your team attempted to release a bare minimum, seemingly solid game to quell the masses, all the while knowing that it truly was an incomplete game? (I mean incomplete not as in "will require maintenance/updates/patches in the future" but as in "while this game is playable, it is not solid enough to last more than several months after release without patches")
Obviously, the majority of the Diablo team felt that D3 met the threshold for being "good enough" to release, but either one of two things seem to be true: 1) Blizzard's standards are really not as high as they insist, or 2) Blizzard (including the Diablo team) has poor judgment and does not put quality over reward/earnings.
If I need to give examples for why the game was incomplete at release:
1) Boss battles were not nearly as interesting as previews showed throughout D3's development.
2) Itemization, while diverse in possible rollable stats, is very lackluster.
3) Drop rates: While it looks good on paper to make legendaries scarce so that the market takes longer to be flooded, the market will eventually be flooded. This is suspicious; did Blizzard intend for D3 to be a firecracker game--a game to pull in revenue for a short period of time and then be left for dead?
4) Secret level: Talking about this will only make me mad, so I'll assume you already know my feelings and reasons about this part. (... ... ...WHERE ARE THE DESCENDANTS OF THE COWS FOR ME TO SLAY? --ahem)
5) Endgame bore: This game revolves around endgame, not the story (because after beating the game four times in each difficulty, who really cares anymore?). This is an endgame game, and it's endgame sucks (nothing to REALLY do besides farm crap).
6) Mob density: Really? The endless swarms of demons coming from hell, on command from not one but SEVERAL dark lords, are maybe a couple hundred enemies through one play-through. Blizzard stated they want players to feel powerful (gravity effects). Well, destroying one to three enemies at a time, with much blank space in-between, does not make me feel powerful.
I feel like I've already said too much with this post.