Diablo® III

The Witch Doctor

I want to say thats my main from the start, I've seen this guy trew is evolution by all patches. I always tough that a full spirit build was going to be good, because its require better skill for some runes, but less dammage for result... something is weird in this concept.

http://us.battle.net/d3/en/calculator/witch-doctor#gdPXiU!aWf!YbaYbY

Thats a build interresting for the WD that I like, barely all the spirit skill used in this build... still mana is lacking for RUSH OF ESSENCE, maybe buff that for duel could let other cheap WD to proove real skill in combat.

Army of Fetish have an interesting runes thats give 250% dmg to each fetish you summon, but when I barely kill someone, i summon this massive blow in critical strike !!! It did less dammage than spirit barrage... did it suppose to be 1250% !!!

Even if I use Horrify (gain a little bit of mana, repulse ennemy) to gain 100% armor boost, the hit i receive barely the same amount... thats strange. Also that 8 seconde is not that long, should be activated after the fear is done.

Another fact about armor. SHIELD !!! why when I take a shield i receive barely same dammage that if I wear a mojo, on physical dammage of course.. in PVE shield put a better difference for the survival mode, in PvP maybe more skill should be blocked by shield, and absorb more dammage, like it suppose too.

I wanna talk about HEX, i use the only skill that i juge FAIR, give you some little speed and the burst is cool, but the dammage is really not good. If I can turn someone into a pig and have somes free HITS (maybe critical) thats way over the edge from ANGRY CHICKEN, but i really like this RUNE, maybe give more dammage or issue to this rune could be great.

SPIRIT WALK - SEVERANCE, way to hard to cut someone with a RANGED character, I can touch them 1 time, barely give them dammage. If its a melee, he just kill the clone, so I need to use it to dodge and run away, not really usefull rune. Maybe if the first cut can do more dammage than the second and become a chain effect dammage... not a area blast... we could pull some dammage before a small avoid.

SOUL HARVEST should have better range, not that much, but a little more.

The only thing I dont use in this build is a primary skill, they dont have spirit primary skill, so I use spirit barrage for my first, still hard to regain mana even with all other spirit skill.

I had very hard time with this setup, even vs other WD. I try to put on the best shield with spirit barrage % dammage, switch back to mojo. Try to survive with other skill than pets is hard, but take me more than it should be I think.

When i try this build
http://us.battle.net/d3/en/calculator/witch-doctor#beTYiU!aWe!aYcbZc

I was invincible, barely. HIde behind my pets and wall, cast jumping spider and haunt on ground (not even need to DOT someone, it goes to surrounding ennemy by itself). Avoid death with spirrit vessel, gain enough life when i got 150K life) also as spirit walk 7%. able to hide again and cast my spider. If someone is too close i turn them with HEX into PIGS, go somewhere else to cast my CHEAP SKILL..... and there I win almost all the time.

I can even win with this build vs barely all trew class with CHEAPER GEAR.... If i use proper WD gear and turn me into squelleton, also as my gargantua, its very hard to target me all trew pets, whos the real guy.

So why its so easy to win when you use such easy skill, you even call that CHEAP... those kind of set up should be nerf.

I invite everyone to talk about this, just reply !!

Thanks to blizzard by letting us duel in PTR, I was waiting a long time for this, and I enjoy it really much !!
UP
I'm not really UP on the Witch Doctor and I'm only sure of one thing about them. I'm sure I will not play with a WD in higher MP Levels because they suck up all the Health Globes. This is a Major Design Flaw in Group Play. I'm not sure but I think WD's use Health Globes for Spirit Regen or some form of regen. This should be changed, give WD's a natural regen or increase the natural regen rate if it is already present and remove Health Globes from the equation.
Also, ZOMBIE DOG, when you max out the cooldown... you can cast them as soon as you sacrifice them, gain life permenantly, never die and cause terror in the land.

If you take BONUS elites, like stone of jordan, its even worst.

My question is why do we count on elite... and now that the pets of the WD is so buffed, when you tweek this kind of combo, its became overpowered now !!
Also, ZOMBIE DOG, when you max out the cooldown... you can cast them as soon as you sacrifice them, gain life permenantly, never die and cause terror in the land.

If you take BONUS elites, like stone of jordan, its even worst.

My question is why do we count on elite... and now that the pets of the WD is so buffed, when you tweek this kind of combo, its became overpowered now !!


You have to stand still to cast C4 or 0 cool down dogs. That makes you a pretty easy target and if you're character can't take out a stationary target with less than 500k eHP you have problems.
01/27/2013 02:45 PMPosted by DJM
UP


I'm using this Spirt build, it is capable of taking down Diablo and other Act 4 elites.

http://us.battle.net/d3/en/calculator/witch-doctor#egUXYT!afe!cZcYbZ
A friend has the ZD 0 cooldown build. It's cool but I noticed he dies a lot now. I was thinking about it but game play seems a lot slower if you run it from a distance compared to other builds and you have to also take lower level gear to get there. Big DPS drop that is made up to some degree with dog sacrifice. Certain things seem better and other things not so much.

Pets suck in PvP. I use life link ones to help me take a few more hits but they die fast regardless. Depends on who's in the arena. I might change my build around to adjust to DH/Wizards for range and different for Monk/Barb. Seems to work best so far is: Haunt / spider leaping for pri / sec. Life link dogs, hex jinx, acid cloud corpse bomb (on hexed target with haunt), spirit walk - healing journey. Firece loyalty, jungle fortitude and spirit vessel.

In PvE I have a lot of life regen so I use fierce loyalty so they are tanks even in MP10. You need the mana regen to cast skills and proc life. You loose pets and bottom out on mana and your dead. I'm focused on higher mana regen and life regen with decent armor, AR and DPS which works well.

Health globes + frog (20 yard pickup) + gruesome feast is what is needed for regen. Gruesome feast adds 5x stack of INT (DPS and AR boost) over 5 seconds, mana and life regen. Grave injustice passive adds life, mana and reduce cooldown per kill but not great on higher MP.

Depends on MP. I swap skills and passives around a lot. My mp0 farming build compared to MP10 and in between I have a different preferences. My typical MP10 build is:

Pri: Well of souls
Sec: Widow spiders
1: garg - big stinker
2: leeching beasts
3: zombie bears
4: spirit walk - honoured guest (escape / or recover mana bottom out)
Fierce Loyalty (3K life regen)
Blood ritual
Spiritual Attunement

Acid cloud, locusts and frogs seem to be better for healing but certain groups of monsters can make you kite a lot more. WoS / Spiders are good for range / damage (elites mostly) and Bears (mobs or need for high damage). Garg big stinker gas cloud and leeching beasts proc LoH and LS. AR, Armor and Life regen all add up and keep you standing.

Gargantuan gas cloud does proc LS / LoH if you think it doesn't. I've tested the crap out of it. I get around 800-4000 depending on how much LS / LoH I have and how surrounded my garg gets. Add my life regen and have seen upwards of 7K-12K life return per tick.
http://us.battle.net/d3/en/forum/topic/7415136990
Edited by Shockwave#1233 on 1/29/2013 11:27 AM PST
Shockwave,
You said yourself Garg doesn't return any LoH.
I see some people using ZOMBIE DOG + SACRIFICE, with more than 150K of life and 300K DPS + Stone of JORDAN and some dammage reduce form elites...

Its ridiculous, they spam DOG, Haunt, PIG HEX and Spider
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