At least you didn't blow 60$ to get there.
D2's graphics are 2D, it's rather hard to get that detail in 3D with low budget. D3 on the otherhand, no comment. The fact that light radius was removed from d3 made it less of that dark-theme regardless of how many say it was annoying or stupid.
i agree 100% with your last statement the lighting gave the npc a surprise attack on whats gonna be out there and the dark evil alone feeling you got playing. if you enjoy the game awesome! i just liked diablo 3 more like i said due to the fact its just gonna feel the same with the endless grindfest of the end game. imo diablo 3 had a ladder system it would boost prob some of the games community to complete to be top, but to me the characters in diablo 3 feel better and look better then path of exile even though its a indie game and didn't get as much as money diablo did, but if you watch the first look in diablo 3 and saw that and if that was actually released this game would totally be different on how people look at it. in that video the barb got his head bit off and i was like DUDE dah hell just happened!
that was a scripted event, and trashed idea in terms of siege breaker spawning more mobs on death and chewing that barb head off. no idea why, in fact what poe has with their skill gems levelling and such is waht d3 was going to do with their runes being droppable and upgradeable in that sense, scrapped and poe took it, copying it now would just make diablo3 look like a sore loser. not to mention PoE's complexity in terms of support gems seem amazingly greater than diablo 3 in every aspect.
Diablo3 is supremely simple, it caters to casuals literally, to disagree you'd have to do some inspection yourself. It doesn't take a genius or a monkey of more than 10 hours to figure out D3 is all about main stat + vit and a certain set of attributes that you seek on every gear. D3 was also designed with END GAME in mind, so that means the first 3 difficulties are literally tutorials, inferno is where it begins. playing through the game 3x through to get to the ACTUAL game out of tutorial is pretty bad, it's why lifesteal is such a low 2% or 2.5 or 3% because that's the "endgame" result in mind where your'e hitting well over 200k dps or something. not to mention all the hidden modifiers in inferno as well and doesn't reflect the actual value where lifesteal is like 1/4 of it's actual displayed value is pretty piss poor execution on a game where you want people to RPG. Sure it's displayed on the manual or website but who reads that really? I can guarantee most just pop the disc in install and play as fast as possible.
Diablo 3 had WoW to fund it everything it could have. d3 may look and feel better but what wouldn't if you didnt have an IV tube of gold flowing into your engine 24/7 from subscribers and the most successful p2p game on the market (yes i don't play WoW but i'll agree it's the most successful p2p) not to mention the same team takes over diablo 3 as well and flops it, leaves a raging community full of disappointment and the game director leaves, i feel pretty bad for whoever's taking his place, to revamp anything in d3 right now would piss off anyone who's used the RMAH or is trying to make something off of it. account for all the bots online farming drops, you basically get dirt at every chance.
it's a lose-lose situation. it already made all my friends leave d3 abruptly after the first few nerf patches coming in. not to mention that your drops are affected by the AH as well and has been confirmed by CMs and officials. So taht means your 4 player game is vastly affected by the 10 million other users that bought the game who might be online. might even be the reason why drops are so poor in d3.
i played d3 closed beta, no idea what the heck they're thinking at release because i played 2 different games and was sorely insulted & disappointed from the release product vs. what i played during d3 beta.
diablo3 is an okkkayy game, if it wasn't named Diablo. That is all. By association name of Diablo it really is lacking.