First of all lets discuss MF
Magic Find is supposted to be the core stat of this game, this should be the "King of all Affixes", where its value is always on the top. Looking back in D2, MF was the most precious affix where some players use blue/magical items that allow them to have higher MF even it has a drawback on them.
Some right and wrong turns where MF is now.
Lets begin with the right ones.
1. MF ups the chances of finding better items, means you could get more blues/rares/legend if you have this.
2. MF ups the quality of a rare item by allowing it to roll more affixes on it.
Well about the two it is what it should be and I have nothing to say against it.
Now the wrong ones.
1. MF is capped
- This is total BS, in D2 it was never been capped, some players even have their inventory full of charms where if they found a unique item they just pick it up leaving it in their cursor and exit the game.
2. MF is easily acquired through Paragon.
- Another BS, a complete joke, item with MF affix have lost their values because of this wrong turn, in their solution for gear swapping made the most important affix became useless.
3. MF is broken, this may be related to RNG.
- In the past months, there are many threads were players saying that there is almost no difference on almost no MF chars and max MF chars, were they could jsut get the same rare/legends or even worst that those with almost no MF at all has more drops of rares/legends. Clearly something is wrong here.
Next is RNG.
1. A little bit related to MF
- Some players and even me had experience the mercy of RNG, where you could not get any legendary items even playing 4-8 hrs/day and it if you're really in bad luck it could take as long as a week before you get your next legendary.
2. Quest items
- Before 1.05 came, the staff of herding materials became pain the !@#, while some of my friends hunting chilltara on the ice caves almost took them a week, not just finding the cave, sometimes the monster is not there and also even if it is there there is no guarantee that it will drop the quest item.
Now the problem is about the keys and organs on creating the Hell Fire ring, some players played MP2 which in the case the keys or organs should drop 20% at all times, but what we see in the forums is just hilarious, some players already tried 20 runs, some are 30, and i even saw one about 50 runs complaining that there in no key/organ drops, it should be at least 1 out of 5 runs where we could get keys and organs. This is just MP2 there is MP3, MP4, MP5 and MP7 where it already be a huge success of drop but still "Got hit by RNG", I saw a post about a player running MP5 and he already made 20+ runs and still no keys, just imagine flipping a coin twenty times with all tails as a result, don't know if it is bad or good but with that streak maybe I could get laid on the 1st girl I saw that is a complete stranger.
Clearly again something is wrong with your RNG system, I even had a theory about RNG.
For example a player farming MP6 should get the key with the 60% chance.
A Key Guardian just died now the system will roll RNG.
1 Slot - RNG
2 Slot - RNG
3 Slot - RNG
4 Slot - RNG
5 Slot - Drop Chance
Where in the 5th slot there is
5.1 Slot - Failed
5.2 Slot - Failed
5.3 Slot - Success
5.4 Slot - Success
5.5 Slot - Success
It looks like before going to the actual drop rate you need to battle RNG first.
Next is Loot or Drop Rate, lets us check again the current drop tables.
Inferno – Act I
- iLvl 61: 23.9%
- iLvl 62: 12.6%
- iLvl 63: 4.8%
Inferno – Act II
- iLvl 61: 23.3%
- iLvl 62: 18.6%
- iLvl 63: 9.3%
Inferno – Act III and Act IV
- iLvl 61: 27.1%
- iLvl 62: 21.7%
- iLvl 63: 16.3%
See the figure above? That is what is wrong with this game, combine it with the AH. Look at the Inferno Act III/IV drop rates, look at those iLvl63 item, 16.3% yes 16.3%, dont you know how big it is? This iLvl 63 items are the top tiers items, this is the reason why the AH is flooded with iLvl 63 legendary items where a month just passed in 1.05 it is already difficult to sell legendaries with a good value since it is already flooded.
Lets go back in D2 let us remember those top tier items, Windforce, Grandfathers, Schaeffers Hammer and many more, even my self did not found one of those items, the closer one I remember was a Bul Kathos Colossus Blade. Top tier items in D2 are so rare that even white items of their type is hard to find, how many times you see a Hydra Bow (Discard the quality) in your 4-8 hrs farming everyday? 1 or 2 times maybe or if your lucky you could see 3-5 times on your total farming runs per day. What I'm really saying is that D2's top tier items are more or less 1% drop rate, that is the reason why if you found one of those items it gives a very good feeling, and its affix combination if very far from what we have now.
See what you did there with thouse figures, combine it with an AH and now you get an almost dead economy where the only one worth selling are the godly ones.
Finally the last and the beast of failure, Itemization
Lets say you found a rare Rune Sword, and you IDed it you got the following stat
+20 Min Damage <----
+300 Min Damage
+350 Max Damage
+1.4% Stun on Hit <----
Level Requirment -10 <----
Ignores Durability Loss <----
See those affixes with arrows, I call them the "Troll Affixes", who the hell wants those affixes, I rather get a blue weapon with good DPS rather than a rare/legend with those affixes. Who the hell wants Ignores Duraibility Loss? or Level Requirment? maybe those low level chars but once they reached level 60 what would be the use of that affix? or that 1.4% Stun on Hit which im sure you will die in PVP long ago before it procs.
Affixes that I think should be remove in the game.
Ignores Durability Loss - Remove
Minus Level Requirment - Remove
Status Chance on Hit - Remove or Improve make it a minimum of 5% and max at 10% on weapons/armor/ammy., so it will be used on PVP.
Life on Kill - Remove or Improve
MF - Sad to say its useless, might as well remove it so I can get better roll affix
Pick Up Radius - Should be removed or moved to excluse WD items.
Thorns - not really sure on how usefull this is on PVP, but as for now better remove it or improve.
Mix/Max (Single Affix) - Remove
I'm sure there are still some affix that I did not mention where better it is removed in the game.
Next to Itemization is the Class Specific Items
Once again you found a Rare Heaven Hand and a Stalker Cape, and then IDed it
+300 Min Damage
+350 Max Damage
Increase Spirit Regen By 1 <---
Reduce the cost of Cluster Arrow By 1 Hatred <----
First of all lets discuss the Heaven Hand, WTF is that affix doing there, might as roll it with another affix like LoH/LS/CHD and im sure that is a worth weapon, who even wants Spirit Regen today, its a big LOL. Next is Stalker Cape, the F is that affix, could I spam cluster arrow many times if I got a reducion of 1 Hatred on it. another big LOL.
This is what you fail at blizz, instead of giving as stupid affixes to roll with, there should be many good affixes the item must roll, what happened now is that there is just 5-6 affix worth it on an item and the rest are all trash. What it should be is that all affix are good so that the combination of affix has more variety than what people chooses now, Main Stat+Vit/Life+ CHC/CHD/APSD + Res All + Socket, that is mostly what is the affix now, others are trash like I said.
Also what I think should be made is that Class Specific Items will roll 1 extra affix for their class bonus, giving 6 max affix on weapon/armor + 1 class affix, and 7 max affix on offhands + 1 class affix so that, class specific items are must used more than the general sword/axe/mace where Wiz and WD uses, must be a joke in reality.
And last we discuss about Elemntal Damage/Single Res/All Res
Simply remove this from the game, specially the elemental damage on weapons, it is currently useless since players just stack All Res on their chars.
On the other hand Single Res/All Res should be remove in blues and rares, and should only be found on Legendary Items, what the current system offer is just Single/All Res is considered "Armor 2" where people stack them for another damage reduction. What should happened is that people feel that this is not mandatory for damage reduction where it should be just an additional bonus where players dont matter if they got high res on a specific element or on all element and would just use those legendaries with exclusive Single/All Res.
I know there are many threads like this, but when will blizz finally fix these problems, probably when people finally get over with D3 or something new ARPG appears and it might just get too late.