Diablo® III

what's your cm/ww-sns LOH?

Posts: 5,435
curious to know what players have on their LOH and i'm planning to go up on that part since i'm only 1.2k loh and using blood magic.

chip in your thoughts.
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>only 1.2k LoH. That's plenty.

Well, it depends on your AR/armor really. With 800/5k you just need 900 LoH, I don't get why people go crazy about LoH tbh. Unless you have Boozor DPS >900 is totally unnecessary. I think that huge LoH only benefit people with really low mitigation or really huge DPS, like a patch.
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I'm at ~700 and the cm/ww dps simulator has that work out to 6.2k life/sec per target hit. The only thing that I have trouble with is the Act2 keywarden's stacked melee attack.
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i know pichas archon dps is high, i have no idea what it is in sns tho
rule of thumb is 800 loh per 100k dps
hope that helps
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Kiza has even more DPS (around 275k dps)

He runs with ~750 LOH + unstable anomoly, says it works like a charm.

Its whatever works.

Right now, Blur + 1000 LOH works for me at MP8/9. For MP10. I use safe passage.

@ MP7 I use my unity and 850 LOH + Blur.

I ran as high as 1500 LOH @ 210kdps. No blur, bit over kill IMO.

Since then i've shaved off LOH for more DPS + Blur and extra 5k HP doesn't hurt either.
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I run typically 700-1000LoH for SNS, usually 700, at 100-110kdps. For meteor builds like Shaggalicous, I like a bit more (1200LoH).
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Posts: 5,435
i know pichas archon dps is high, i have no idea what it is in sns tho
rule of thumb is 800 loh per 100k dps
hope that helps


for sns, im at 207k dps buffed and that's with blood magic/glasscannon
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Posts: 5,435
01/27/2013 12:51 AMPosted by novice
Well, it depends on your AR/armor really. With 800/5k you just need 900 LoH, I don't get why people go crazy about LoH tbh. Unless you have Boozor DPS >900 is totally unnecessary. I think that huge LoH only benefit people with really low mitigation or really huge DPS, like a patch.


ic ic i thought cm/ww-sns = high loh

thanks novice
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I don't think the 800 LoH per 100k DPS rule is correct now, maybe if you have 700 AR 4k Armor then you need it for RD. It's like 800 LoH for 150k DPS, unless you want to tank Fire Chain RD...

I sorta stimulated high DPS setup by using Glass Cannon and TW, and together with DF, I did fine with ~800 LoH, DPS at that time was like 220k. AR 800 4.5k Armor after GC. Well you need to micro, but paying a few hundreds mil for more LoH is more painful than a bit micro imo, same for mitigation...
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I have 1080 LOH at 242k unbuffed dps. Even with 252k buffed with scoundrel, RD on mp 10 is manageable. RD + another affix, on the other hand, requires safe passage to survive.

I am currently runninng:

4.8k Armour
800 AR
2.82 APS
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Posts: 5,435
i hate rd/elect beyond anything; make mobs demonic tremors and i'll be all over the forums raging :(
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I have around 900 loh @ 100k dmg. My ar is in the mid 600 range and mid 5k armor with force armor. For me, I find 900 loh good enough for most cases however I do recognize the need for more as I play monster powers above 6. Perhaps more ar and armor is needed than loh. Either case, still a working progress :)
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Umm yeah either high mitigation, or high LoH, or mid-mitigation, mid-Loh, and SUPER high HP and DPS (like 70k HP 350k DPS).

I saw Wiz in all those 3 categories succeed.
Edited by novice#1750 on 1/27/2013 5:01 AM PST
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Posts: 5,435
01/27/2013 05:00 AMPosted by novice
(like 70k HP 350k DPS).


damn that's something to aim for as cm/ww-sns
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735 ar 5080 armor 58k HP and either 440 loh at 3.01 or 870 2.74 bp. I have a good amount of regen which seems to balance things out ok. More loh would be great and make it easier on reflect + electrify packs, but that's about the worst case and with sns dps output is nice and even and reflect is easy to manage.

When running shaglilicious, it's a different story and I would probably need more than 1200 to be able to unleash hell without killing myself at the start of the fit. So now what I need to do is clear one or two and then it's smooth sailing and I can slam the meteors to finishnoff the last two.

It seems easier to stack ar armor and hp than loh.
Edited by QIpcquebec#1560 on 1/27/2013 5:29 AM PST
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1500 LOH for me because it's more cost effective than getting armor or resist.
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i have like 1k, bit under. It's fine, tho i like to swap into my AR taskers for reflect. bit less damage output, but the health stays totally full and doesnt budge unless lag. with the higher dmg glove, health bar dips up and down like a haert attack vs. RD

and yeah act2 keywarden is super strong at melee range. gotta avoid getting hit with that via freese or avoiding

o and its worth mentioning you replenish waay quicker on 3+ aps, guy like boozer doesnt need as much as he would lower APS with similar dps

i think i could manage 700 loh if i had same stats just 3+ instead of 2.73+
Edited by Alesso#1854 on 1/27/2013 6:05 AM PST
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DPS: 154
AR: 700
Armor: 5100
APS: 3.06
HP: 34K

LOH: 845

I get all mine from my ammy. Gets a little touchy with a nasty elite combo (RD + elite + molten) but I don't want to add LOH on either ring if it means gimping DPS or remediation.
Edited by Ossian#1946 on 1/27/2013 8:10 AM PST
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160k dps
45k vita
800 ar
4100 arm
900 loh
378k ehp
This works just fine for rd, elec....If they throw those plus molten, fire chain, or desc at me it's a little tougher, but i just use tele (worm) to reposition!!
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4.7k armor
54.5 cc
44.2k HP
682 ar
680 loh
100k DPs
3.01 bp

I have to step back a bit when facing electrified rd yellow boss when run full sns.
Edited by Dmaster#1735 on 1/27/2013 7:15 AM PST
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