While you all had VERY good posts which I almost completely agree with, I'd have to say Tarzan really nailed what I myself was thinking and made the best delivery in terms of balancing quality and quantity.
I wish I would've been around today to post as well, but that unfortunately wasn't the case.
Anyways, I'd like to expand a little (for discussion's sake) with what Tarzan said in the very last post regarding coefficients, and also mentioning WotHF:
01/29/2013 01:23 PMOn that note, our final concern as a monk community, is how we would counter-balance the removal of the Sweeping Wind snapshot mechanic in 1.0.7. Perhaps the proc rate of Way of the Hundred Fists could be adjusted so that it is on par with the other spirit generators when it comes to SW Cyclone-generation.
Posted by Tarzan
01/29/2013 01:23 PMWill you plan to increase the proc coefficient of Way of the Hundred Fists, and/or fix the mitigated damage of Mantra of Retribution?
Posted by Tarzan
Now I completely agree buffing WotHF coefficients would be a GREAT way of providing viability outside of Thunderclap. But I'm not sure its clearly the only inferior option. I think actually if we looked at the math, we'd see that Thunderclap is so far superior to EVERYTHING else. At least in terms of procs per second, or Cyclone generation. Theres been a few recent posts which come to mind on the subject too:http://us.battle.net/d3/en/forum/topic/6607333164?page=10#183
Here Druin talks about how despite it's lackluster Cyclone generation, WotHF is obviously working as intended. Despite how it has a pretty substantial disadvantage in terms of probability because of having more instances at failing. http://us.battle.net/d3/en/forum/topic/7591981727#4
This was actually a post I made about two weeks ago showing the difference between TC and the rune I believe if properly buffed could replace it as the BEST Cyclone generator given a 2 APS example. I'm not quite sure how low the #'s for the other generators + runes are, but I'm pretty sure before doing any math, that Quickening + Strike from Beyond + Rising Tide + Spirited Salvo are the only competitors. The problems with them is that you give up so many proc chances, and mobility + dps compared to TC that they're not really worth it (currently) either.
I do agree with many who have said that I would rather see a buff to other generators and runes, compared to just nerfing TC too.
I just think the problem is even more serious than posts like Tarzans (only mentioning WotHF) even let on. After all, they preached diversity and viability to use pre-launch, about how there would be MILLIONS of viable builds...right? And what do we have, 4/5 classes with less than three cookie cutter builds and only ONE with more than that? And that class only at best has 3 or 4...
So many people have already quit playing D3 because of itemization or lack of stuff to do once you hit 60. And those aren't even the biggest problems with the game... the lack of diversity is. They promised us choices, and we don't really have that.