Diablo® III

[Q&A Thread] - List of Monk Posts

- Diablo III (Monk)
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Add my post reguarding TR monks and network disconnects. I would like to get some info reguarding any technical fixes incoming w/ patch 1.07.

http://us.battle.net/d3/en/forum/topic/7710222398?page=13


You might want to look into re-phrasing that in a way that connects it with 1.0.7.

For example:
Hello Devs!

I have a technical question. In 1.0.7 you addressed some technical problems such as <insert examples> However, since early beta, many classes have been plagued with "network disconnects". Two of the most plagued DC classes are TR monks and WW barbs. Is the team aware that these disconnects are still frequently occurring and is there any information as to whether these are on the block to be fixing before 1.0.7 goes live?
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grats on getting post 501 guys and gl u guys are pretty much in the same boat as us wizards
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same here all liked
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- Diablo III (Monk)
Posts: 7,174
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All from Sarthin's thread. Some are redundant.
http://us.battle.net/d3/en/forum/topic/7710222398?page=1#5
http://us.battle.net/d3/en/forum/topic/7710222398?page=1#8
http://us.battle.net/d3/en/forum/topic/7710222398?page=2#31
http://us.battle.net/d3/en/forum/topic/7710222398?page=3#51
http://us.battle.net/d3/en/forum/topic/7710222398?page=3#55
http://us.battle.net/d3/en/forum/topic/7710222398?page=4#80
http://us.battle.net/d3/en/forum/topic/7710222398?page=6#110
http://us.battle.net/d3/en/forum/topic/7710222398?page=6#119
http://us.battle.net/d3/en/forum/topic/7710222398?page=8#143
http://us.battle.net/d3/en/forum/topic/7710222398?page=10#191
http://us.battle.net/d3/en/forum/topic/7710222398?page=13#252
http://us.battle.net/d3/en/forum/topic/7710222398?page=18#350
http://us.battle.net/d3/en/forum/topic/7710222398?page=19#379
http://us.battle.net/d3/en/forum/topic/7710222398?page=20#381
http://us.battle.net/d3/en/forum/topic/7710222398?page=20#383
http://us.battle.net/d3/en/forum/topic/7710222398?page=21#401
http://us.battle.net/d3/en/forum/topic/7710222398?page=21#406
http://us.battle.net/d3/en/forum/topic/7710222398?page=21#412
http://us.battle.net/d3/en/forum/topic/7710222398?page=23#450

All liked.


Quoted to fix formatting :P
Edited by Druin#1518 on 1/29/2013 3:53 PM PST
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i think u need to do something different as you are nerfing the monk class,and its wrong considering all the hours played and in slot gear i have to see all my time wasted
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taking away flash take our ability to stun or blind enemies not just our dps boost as well,i mean geez u have nerfrd my toon to the point im thinking of quitting the damn game
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Support this thread and like every monk question!
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Add my post reguarding TR monks and network disconnects. I would like to get some info reguarding any technical fixes incoming w/ patch 1.07.

http://us.battle.net/d3/en/forum/topic/7710222398?page=13


You might want to look into re-phrasing that in a way that connects it with 1.0.7.

For example:
Hello Devs!

I have a technical question. In 1.0.7 you addressed some technical problems such as <insert examples> However, since early beta, many classes have been plagued with "network disconnects". Two of the most plagued DC classes are TR monks and WW barbs. Is the team aware that these disconnects are still frequently occurring and is there any information as to whether these are on the block to be fixing before 1.0.7 goes live?


http://us.battle.net/d3/en/forum/topic/7710222398?page=13#246

updated to be more 1.07 friendly
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- Diablo III (Monk)
Posts: 7,174
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http://us.battle.net/d3/en/forum/topic/7710222398?page=13#246

updated to be more 1.07 friendly


Looks great! Removed the <needs rewording> tag! :D
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http://us.battle.net/d3/en/forum/topic/7710222398?page=13#246

updated to be more 1.07 friendly


Looks great! Removed the <needs rewording> tag! :D


thanks broski
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Thumbs upped all. :D
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All liked.

@Druin: thanks for the nice work collecting all posts.

@CountFury: welcome back!
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Liked all the posts listed in the OP.

That being said, the way Tarzan's last post (#501) is currently written is making me cringe. Please rewrite this so it flows better and isn't a giant run-on sentence :D (shot you a msg in-game too).
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excellent, all those questions look great.
this will be good.
Edited by CountFury#1192 on 1/31/2013 8:03 AM PST
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While you all had VERY good posts which I almost completely agree with, I'd have to say Tarzan really nailed what I myself was thinking and made the best delivery in terms of balancing quality and quantity.

I wish I would've been around today to post as well, but that unfortunately wasn't the case.

Anyways, I'd like to expand a little (for discussion's sake) with what Tarzan said in the very last post regarding coefficients, and also mentioning WotHF:

01/29/2013 01:23 PMPosted by Tarzan
On that note, our final concern as a monk community, is how we would counter-balance the removal of the Sweeping Wind snapshot mechanic in 1.0.7. Perhaps the proc rate of Way of the Hundred Fists could be adjusted so that it is on par with the other spirit generators when it comes to SW Cyclone-generation.

01/29/2013 01:23 PMPosted by Tarzan
Will you plan to increase the proc coefficient of Way of the Hundred Fists, and/or fix the mitigated damage of Mantra of Retribution?

Now I completely agree buffing WotHF coefficients would be a GREAT way of providing viability outside of Thunderclap. But I'm not sure its clearly the only inferior option. I think actually if we looked at the math, we'd see that Thunderclap is so far superior to EVERYTHING else. At least in terms of procs per second, or Cyclone generation. Theres been a few recent posts which come to mind on the subject too:

http://us.battle.net/d3/en/forum/topic/6607333164?page=10#183

Here Druin talks about how despite it's lackluster Cyclone generation, WotHF is obviously working as intended. Despite how it has a pretty substantial disadvantage in terms of probability because of having more instances at failing.

http://us.battle.net/d3/en/forum/topic/7591981727#4

This was actually a post I made about two weeks ago showing the difference between TC and the rune I believe if properly buffed could replace it as the BEST Cyclone generator given a 2 APS example. I'm not quite sure how low the #'s for the other generators + runes are, but I'm pretty sure before doing any math, that Quickening + Strike from Beyond + Rising Tide + Spirited Salvo are the only competitors. The problems with them is that you give up so many proc chances, and mobility + dps compared to TC that they're not really worth it (currently) either.

I do agree with many who have said that I would rather see a buff to other generators and runes, compared to just nerfing TC too.

I just think the problem is even more serious than posts like Tarzans (only mentioning WotHF) even let on. After all, they preached diversity and viability to use pre-launch, about how there would be MILLIONS of viable builds...right? And what do we have, 4/5 classes with less than three cookie cutter builds and only ONE with more than that? And that class only at best has 3 or 4...

So many people have already quit playing D3 because of itemization or lack of stuff to do once you hit 60. And those aren't even the biggest problems with the game... the lack of diversity is. They promised us choices, and we don't really have that.
Edited by gotaplanstan#1369 on 1/29/2013 10:07 PM PST
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Thanks for linking my post (I'm actually a true Taylor Swift fan, I've meet her, she's really nice), I gave a like to all the links here.
Hopefully we'll get some good answers since there were some many great questions.
The final one really hit the mark.
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WHY can't I do mp ten?
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