In this thread I wish to discuss about the +Armor affix among our gears.
Personally I think that +Armor affix is underrated among the DEX community, this including DH and Monk. I don't see much DHs emphasizing on armor as they kite around and it makes sense to have little armor, but among the Monk community I also won't see many of them (beside the palamonk S&B build), most of us are still relying on the STI to buff up the armor rating.
Now lets talk about the mechanics of getting +Armor, +Armor affix can roll a max +397 on major pieces and +265 on others. I think the effort are similar to double stack OwE, by utilize ONE RNG roll on every possible pieces we can achieve the 5k armor mark.
When I decided to gear out from OwE dependency previously, I was also getting rid of the STI in mind. The reasons to push me over this is that the AR affix can roll +80AR on pieces with a max stacking of +880AR and there are a lot of legendary/set that had the native +AR rolled. So instead of going for double resist, I swap out the single resist slot for +Armor.
Next lets talk about mitigation and ehp. I've seen ppl who pumped up high Dex and use STI for the armor bonus and sacrifice a passive (along with OwE, 2/3 passive is filled), or high VIT that results in >50k hp but with a low armor. While everybody is suggesting 600AR+5k Armor to balance up the defensive with both OwE & STI, stapled these 2 passive means we had very little way to choose the remaining passive.
During 4 monk Ubers sessions, I've seen other fellow monks who had health pool problem when facing Ghom. Their HP are hovering in between 30-70% (with the exception of serenity period it filled back to 100%) even with MoE:HT & MoH:ToN casted. While we can rely on the LoH/LPSS/LS for the health regen part.
What do you guys think?