01/29/2013 12:40 AMPosted by

Loroese RoF uses the same tic mechanics of WW with a coefficient of 0.333 per tic

So here's what I'm thinking. The things we know...

1) The LoH is not giving us ANY wierd results whatsoever. Its providing the exact amount it should across all spells and across all attack speeds.

2) 1.000 proc spells (none of which are channel or DoT) provide exactly the right amount of APoC return, CM procs, and SA procs. These, unlikely LoH are 'on crit' and not 'on hit'.

3) As per Loroese's earlier testing, as you increase in IAS, the relative number of 'bonus' SA procs lessens.

With these pieces of information, to me it seems reasonable to say the issue is NOT a proc coefficient issue. These are checking out to be accurate in duplicate through the two above tests.

Hypothesis : DoT/Channeled spells are registering too many critical hits due to the nature of 'tick rate' breakpoints clumping them together.

I say this cause it seems certain to me now that this must be an issue of the way critical hits are being registered by DoT and Channeled spells. They don't show yellow, but they do crit.

One possible explanation I can think of for there being too many crits happening would be that for every white number displayed there are 2-4 'ticks' occuring. What if one of these 'crit' they are all consider 'crits' toward the 'on crit' procs? When doing these tests did you guys notice how CM seconds seem to 'clump' together?

Meaning at high attack speeds again a single target its rarely a stream of reliable procs, but instead has alot of droughts and monsoons. I'm thinking perhaps this is because when we're running 2.73 aps its not 6 independent ticks per second, its actually two groups of 3 hits.

For 'on hit' functions this results in 6 hits/s, but for 'on crit' its either 0, 3, or 6 crits/s only. If any of the 3 'hits' in each group crit, all three are consider 'crits' toward CM/APoC and SA.

So if I'm 50cc and 2.73 aps. Instead of 6 * 0.50 = 3 crits per second, its actually more like 3 * 0.875 * 2 = 5.25 crits per second. That would result in 75% more crits than expected. As you gained more IAS or CC however, this 'bonus' amount of crit procs would reduce.

I'm going to have to get the timer out and test this, its not going to be easy, but I think this may be whats happening. Each of the white numbers showing is an even number of 'ticks' that are being grouped together somehow. Thats why we don't see white numbers at exactly 2 times per second and also why we have these crazy breakpoints.

At 2.728-2.999 aps, we get exactly two white numbers per second comprised of exactly 3 ticks each. Then past 3.001 aps we get exactly 5 white numbers every 3 seconds comprised of exactly 4 ticks each. So the white numbers are slightly longer apart, but remains a constant number of ticks each.

This is only a theory. I'll see what gear I can get together to start testing hard on the PTR.

The best testing method I can think of is to use the two channeled spells and APoC. I'll pick runes and gear set ups where the 'expected' AP recover from my base AP/s and APoC return (from the LoH coefficient * CC ) = perfect balance between recovery and consumption.

I can then test to see if it translates to a stable AP pool. If it goes up instead then I'll be recovering much APoC than I should be (and therefore support the link that this is an issue of too many crits, not too many procs).