If you would like to help find duplicate questions please list the post numbers of the very similar questions that you have found.
Status: All the highly rated questions have been listed! Help me find duplicates if you want, please.
See post #5 in this thread for a list of questions that have been answered or resolved by the 1/30 PTR patch notes.
Here are the duplicates that I found so far:
#5 #29 #31 #55 #134 #406 Monk changes to damage and not mechanics.
#6 #306 Endless dungeon requests.
#11 #211 Want a ladder system.
#13 #152 #216 #477 Changes to 2 handed weapons.
#19 #94 #139 #145 #264 #321 #326 #342 #464 Teleporting between acts.
#21 #330 #382 Lobby stuff.
#22 #23 #99 Loot roll related.
#26 #36 #76 #109 #122 #163 #279 Old Ruby tiers were not changed.
#38 #243 Archon and Life after Kill in multiplayer games.
#41 #140 #258 #474 Reduction of crafting fees.
#54 #363 Tal Rasha set bonus needs improvement.
#82 #144 #153 #314 #437 Changes to the Topaz gem in the weapon slot.
#91 Any plans on adjusting the Hellfire Ring in light of the new XP bonuses?
#98 #230 #436 Ability to compare gear on AH to what we are wearing.
#106 #142 #290 #302 #392 #412 Deeper Wizard and Monk changes.
#134 #191 #345 #501 Monk spirit generation.
#136 #158 Build/skill manager for switching between PVP and PVE.
#155 #187 Crafting high level gems takes too long.
#172 #178 #186 Improve crafting/recipes.
#180 #208 #393 More new legendaries.
#194 #230 #308 #455 The mass ID all feature.
#212 #435 Allow us to see more than 5 buff icons at once.
#231 #338 Diamond gem that gives all resist.
#350 #381 #412 #462 Life steal on monks or other classes.
#2 Do you have plans to improve the dueling system to be more sociable & add it in 1.0.7. PTR?
#4 Are you planning to add "choose a side" (blue/red sides) & a simple Scoreboard to the game in this patch?
#5 Why did you choose to just tweak monk skill damage instead of doing an overhaul on monk mechanics?
#5 Do you have any plans to change the set bonuses for Inna's 4 piece set AND the bonus the 3 piece set gives?
#6 Can we get an endless grind/dungeon or an adjustment to monster density?
#7 Are you going to offer different gameplay modes, or at least more content, in the future for Diablo 3?
#8 What changes do you have in mind regarding the re-adjustment of the Monk class in 1.0.7 and beyond?
#9 Why aren't there more changes made to the skills and runes that nobody wants to use?
#11 Will there be a pvp ladder system?
#12 Why is the wizard's buff in this patch so underwhelming? I thought this is the big patch for the wizard?
#13 Any plans for improving 2h weps in general & for wizards specifically to make them competitive with 1h weps?
#14 Why do the new crafting recipes require so much gold & crafting materials & so little infernal essences?
#16 Are there plans to do anything about item duping, items dupes, the people duping items and/or botting?
#17 Please explain why the the team did a full reversal on BoA & what players can expect for the future of BoA in D3.
#18 Could you please explain your reasoning behind making the new crafted rares account bound?
#19 Any plans to create a way to go between acts WITHOUT having to linearly go through each act?
#21 Can we get a chat/lobby with the ability to create a private channel with admin rights?
#21 Can we create our own public games with the names we want?
#22 When can we expect an overhaul in the loot?
#23 Don't you want to include higher minimal roll for stats all across the D3 items in 1.07 update? If not, why?
#24 Are there any plans to make the dueling in D3 more like the dueling in D2?
#25 The Oculus source with reduced teleport cooldown doesn't affect archon. Is this a bug or by design?
#26 Will rubies less than marquise receive buffs? And if not, why won't they?
#27 Are there plans to allow for a WoW-like system of transmogrification so can alter items to look like other items?
#28 Please explain your rationale behind gems? Why add a new tier as opposed to changing/buffing the existing tiers?
#29 Is monk dps good or do u plan to further buff spirit spenders or SW+Cyclone base dam to compensate for this loss?
#30 Can Class and follwers only gear have the stats that are designated for them?
#31 Why did you increase the dmg of spirit spenders, instead of balancing spirit regeneration and monk passive skills?
#33 Does the dev team feel there should be more incentive for PvP?
#34 Do you plan on increasing Monster Density in Act1-2 & 4 because Act3 is the only 1 that is most efficient to farm?
#35 Any plan for a patch in a near future that will focus on fixing all the current Known Issues (and then some...)?
#36 Why were existing rubies not buffed to give more of a linear progression with the Marquise tier ruby?
#36 Are there plans to adjust the weapon bonuses for the 1st 14 tiers of ruby to be more competitive with the emeralds?
#37 Do you have plans to allow us to choose our enemies in the Scorched Chapel (similar to Diablo II's hostile selection)?
#38 Is there any news about making on-kill mechanics like Archon more group friendly?
#39 What will you do take to make the game more rewarding to the players who farm instead flipping items on the AH?
#40 Nothing in the game or user interface that shows that "black weapons" are of higher quality. Isn’t this misleading?
#41 Any plans to do something for crafting price, low affix levels, to improve account-bound crafting?
#42 Any word on a solution for the new duping method? Are the auction house time outs and lag a result of this?
#43 Why does the Marquise have such a huge 5 million cost to remove? Stiff penalty for comparing an AH item.
#44 Can the devs comment on commas, gear lock, saved builds, in-game macros, or any other QoL improvements?
#47 Will the 400% increase of blacksmith & jeweler recipes & plans also include a buff on legendary & set plans as well?
#48 Do you plan to change the disconnection mechanism in general to make Hardcore more attractive?
#50 Any plans for more new crafting recipes, or ability to add sockets or affixes, etc?
#51 Reflect Dam does the damage then Life Steal kicks in. Can this be changed so it just does the "net" damage/healing?
#52 Is there any plan to update the duration of Archon based on group kills vs individual kills?
#54 Are there any plans to fix/improve the Tal Rasha's set bonus?
#55 MonkWhy the dmg tweaks rather than skill mechanics or core functionality & are substantial chnges still on the table?
#56 Are there any plans at all to address itemization in 1.07?
#57 Plans to address FoThunder-Thunderclap, as this has hamstrung diversity in the most fundamental part of any build?
#58 Any hopes to buff Wizard secondary, unitlity or force abilities to be worth the resource cost?
#59 Are you planning to remove movement speed cap in Patch 1.0.7 or the future?
#60 Will Hex be fixed so that it displays damage numbers properly?
#61 Are u going to utilize the so called "snows" & adjust skills which are too powerful in PvP without affecting the PvE?
#66 How does affix production work for crafted items (the probability of one affix being rolled versus another, etc)?
#67 The new ruby is step in right direction. What other changes to gear do you plan?
#71 Dueling will be fun, but is there anymore quests, crafting equipment, increasing drop rates, etc on the way?
#72 Are we going to have shrines in the PvP arenas?
#73 Plans to let Neph Valor persist through disconnects/logoffs as long as you Resume Game at the same spot you left?
#74 Plans to improve any other rare used abilities such as Ice Armor or Wave of Force?
#74 What about improving the majority of the (Wizard?) runes as they aren't considered useful?
#75 Have you considered rolling out patches in small doses rather than major update patches every 2 months?
#76 Old ruby gem tiers were not changed. Was the plan to make only Marquise Rubies an alternative to Emeralds?
#77 For currencies we have items & gold. Any plans to introduce more currencies that aren’t bind on account?
#78 Will you allow us to make 2 vs 2 (party) duels?
#80 Are you really happy with how Spirit Spenders are right now, even with the 1.0.7 buffs?
#81 Are you guys planning on adding a Socket Quest in the 1.0.7 patch?
#82 Which of these proposed new topaz weapon properties makes the most sense to the developers?
#84 What is the point of adding a Marquise Topaz to a weapon? Where is the Thorns buff?
#86 Is it possible for the secondary WoSouls missiles ignore breakable objects? At least when there are enemies around?
#87 Plans to continue improving AH search for Legendary specific affixes in 1.0.7 or in a future patch?
#88 Some of us are not rich. Will the price of the Marquise gems be adjusted, or are they where you want them?
#91 Due to the MP XP bonus increases, will the Hellfire ring XP bonus be increased?
#93 Plans to implement an actual sink for gems, so that they don't end up in a hyper-devalued state like they are now?
#94 Will you allow us to teleport to any act using waypoints like in Diablo 2?
#95 Will you re-evaluate the Tal Rasha set bonus?
#96 Are you considering adding a system which would grant us finer control over affixes on crafted gear?
#98 Can you give us a way to see item comparison numbers in the AH so we don’t have to chat link items?
#99 Are there any plans to further improve gear rolls (so that for example, Barb items can’t roll Int)?
#101 What do you each dislike most/are itching to change about the game in it's current state?
#102 Will you be adding anything to the weapons that will make them more relevant other than dps?
#104 The preview blog said, "constantly changing class skills can do more harm than good". Please explain this rationale.
#105 Any plans to improve legendaries that are considered useless in this patch or in the future, for more diversity?
#106 Why weren’t monk & wizard passives adressed/redesigned, and instead we got skill buffs for both classes?
#109 Any plans to buff the other ruby tiers so that they scale in line with the tier? If not, what is the reasoning behind this?
#110 Can we get a detailed update about how snapshotting has been fixed, so we can know how to use Sweeping Wind?
#111 Any plans to have multiplayer games add to your Magic/Gold Find to add an incentive to play with others?
#112 Have you considered adding some new/more interesting mechanics to Arcane Orb?
#113 Plans for endless dungeon that scales up in difficulty the further you go?
#114 Are you planning some tweaks to make dual wielding Demon Hunters viable?
#117 Any plans to create additional spells, balance old spells, and overall make the Wizard a more enjoyable class?
#118 Are all elemental weps intended to be inferior to physical (black) damage weapons damage-wise and why?
#119 Don’t you think you coud make more changes than only double spirit spenders dmg?