Diablo® III

The BEST possible DH (DPS with some EHP)

In light of my theory crafting for the absolute perfect Manticore, I decided to take it one step

further and make a crazy impossibly awesome perfect DH! So here it goes!

Head: Mempo of Twilight
457 Armor
  • +200 Dexterity
  • +80 Resistance to All Elements
  • Attack Speed Increased by 9%
  • +12% Life
  • Critical Hit Chance Increased by 6.0%
  • (socket) Marquise Amethyst (+19% Life)

  • Shoulders: Vile Ward
    671 Armor
  • +300 Dexterity
  • +100 Vitality
  • +80 Resistance to All Elements
  • +12% Life
  • +265 Armor
  • Regenerates 342 Life per Second

  • Amulet: Rare Amulet
  • +27-54 Damage
  • +350 Dexterity
  • +150 Vitality
  • Attack Speed Increased by 9%
  • Critical Hit Damage Increased by 100%
  • Critical Hit Chance Increased by 10.0%

  • Gloves: Rare Archon Gauntlets
    355 Armor
  • +300 Dexterity
  • +100 Vitality
  • +80 Resistance to All Elements
  • Attack Speed Increased by 9%
  • Critical Hit Damage Increased by 50%
  • Critical Hit Chance Increased by 10.0%

  • Chest: Natalya's Embrace
    414 Armor
  • +200 Dexterity
  • +100 Vitality
  • +80 Resistance to All Elements
  • +12% Life
  • Skill of choice +bonus
  • (socket) Marquise Emerald (+62 Dexterity)
  • (socket) Marquise Emerald (+62 Dexterity)
  • (socket) Marquise Emerald (+62 Dexterity)

  • Bracers: Lacuni Prowlers
    253 Armor
  • +100 Dexterity
  • +100 Vitality
  • +80 Resistance to All Elements
  • Attack Speed Increased by 9%
  • +12% Movement Speed
  • Melee attackers take 1454 damage per hit.
  • Critical Hit Chance Increased by 6.0%

  • Ring 1: Natalya's Reflection
  • +27-54 Damage
  • +89 Dexterity
  • Attack Speed Increased by 9%
  • Critical Hit Damage Increased by 50%
  • Critical Hit Chance Increased by 6.0%
  • Regenerates 234 Life per Second

  • Ring 2: Rare Ring
  • +27-54 Damage
  • +200 Dexterity
  • +100 Vitality
  • Attack Speed Increased by 9%
  • Critical Hit Damage Increased by 50%
  • Critical Hit Chance Increased by 6.0%

  • Waist: The Witching Hour
    305 Armor
  • +200 Dexterity
  • +100 Intelligence
  • +100 Vitality
  • +80 Resistance to All Elements
  • Attack Speed Increased by 9%
  • Critical Hit Damage Increased by 50%

  • Pants: Inna's Temperance
    457 Armor
  • +200 Dexterity
  • +100 Vitality
  • Attack Speed Increased by 9%
  • +12% Movement Speed
  • Critical Hit Chance Increased by 1.0%
  • (socket) Marquise Emerald (+62 Dexterity)
  • (socket) Marquise Emerald (+62 Dexterity)

  • Feet: Natalya's Bloody Footprints
    620 Armor
  • +300 Dexterity
  • +100 Vitality
  • +80 Resistance to All Elements
  • +265 Armor
  • +12% Movement Speed
  • Reduces damage from melee attacks by 6%.

  • Main Hand: Manticore
    2160.6 Damage Per Second
    1355 - 2186 Damage
    1.22 Attacks Per Second
  • +286-667 Poison Damage
  • +50% Damage
  • +200 Dexterity
  • Increases Attack Speed by 11%
  • Critical Hit Damage Increased by 100%
  • (Socket) Marquise Ruby (Minimum Damage +150, Maximum Damage +150)
  • (Socket) Marquise Ruby (Minimum Damage +150, Maximum Damage +150)

  • Off Hand: Dead Man's Legacy
  • +350 Dexterity
  • +350 Vitality
  • Attack Speed Increased by 20%
  • Increases Hatred Regeneration by 1.33 per Second
  • Critical Hit Chance Increased by 10.0%
  • Skill of choice +bonus

  • And there you have it. My personal selection of the best possible items! Now you may ask, just

    how CRAZY is this when you add it all together on a paragon level 100 Demon Hunter!? Well, let's

    see using www.d3rawr.com:

    DPS Unbuffed: 593,151 (2x Marquise Emeralds in Manticore)
    DPS Unbuffed: 623,525 (1x Marquise Emerald, 1x Marquise Ruby in Manticore)
    DPS Unbuffed: 641,108 (2x Marquise Ruby in Manticore)
    EHP Unbuffed: 568,109 (raw); 1,391,059 (w/ dodge)

    Life: 85980
    Armor: 3699
    Strength: 167
    Dexterity: 3916
    Intelligence: 267
    Vitality: 1577
    Attacks Per Second: 2.10
    % Attack Speed Bonus: 92%
    Critical Hit Chance: 67%
    Critical Hit Damage: 450%
    All Resistance: 587


    Now lets put some SAUCE on this DH with buffs:
    Caltrops - Bait the Trap
    Passive - Steady Aim
    Passive - Archery
    Passive - Perfectionist
    Enchantress - Powered Armor
    Enchantress - Focused Mind
    Shrine - Frenzy

    DPS Buffed (with 2x Marquise Ruby in Manticore): 1,090,556
    EHP Buffed: 698,205 (raw); 1,709,610 (w/ dodge)


    This is what happens if Revrac and Myon go Super Saiyan 4 and did the fusion dance.

    Edit: I forgot to list Dead Man's Legacy, but the damage and stats are correct.
    Edited by Iria#1342 on 1/30/2013 6:00 PM PST
    Reply Quote
    me thinks you spend too much time on websites calculating this..... LOLOLOL

    Awesome numbers and appreciate the time you took on this. I know it takes awhile to find the stats and get 'em all loaded up.
    Reply Quote
    Yeah, the hardest part is picking 6 rolls and constructing the best DPS with some EHP. Some of the max rolls listed don't mention that it takes 2 rolls to obtain it! For example, 350 Dex on an amulet requires 2 rolls.
    Reply Quote
    Why so low on some of these numbers? I believe an ammy can have up to 350 Vit. Mine has 232 Dex and 267 Vit. And gauntlets can have up to 200 Vit. What's the max for each roll?
    Reply Quote
    Well to get 232 Dex AND 267 Vit takes 3 rolls: Dex, Vit, and a Dex/Vit roll. To get the min/max, atk speed, crit chance, crit damage, I had only 2 rolls left, so that +350/350 wasn't possible. I may be mistaken and it could be +350/150 instead of +350/100.

    Edit: the gauntlets are the same story. To get +300/200 requires 3 rolls: +200 dex, +100 vit, +100 dex/vit.
    Edited by Iria#1342 on 1/30/2013 6:15 PM PST
    Reply Quote
    First of all, don't take this as a nitpick! I think you did a great job. I thought I'd add my thoughts:


    Amulet: Rare Amulet
  • +27-54 Damage
  • +350 Dexterity
  • +150 Vitality
  • Attack Speed Increased by 9%
  • Critical Hit Damage Increased by 100%
  • Critical Hit Chance Increased by 10.0%



  • Does that take into account playermade? If not I think the dex cap should be 30 higher? Not sure.


    Gloves: Rare Archon Gauntlets
    355 Armor
  • +300 Dexterity
  • +100 Vitality
  • +80 Resistance to All Elements
  • Attack Speed Increased by 9%
  • Critical Hit Damage Increased by 50%
  • Critical Hit Chance Increased by 10.0%



  • Since you are using 1.0.7 stuff, the max dex on gloves if they are account-bound is 330 I believe.


    Chest: Natalya's Embrace
    414 Armor
  • +200 Dexterity
  • +100 Vitality
  • +80 Resistance to All Elements
  • +12% Life
  • Skill of choice +bonus
  • (socket) Marquise Emerald (+62 Dexterity)
  • (socket) Marquise Emerald (+62 Dexterity)
  • (socket) Marquise Emerald (+62 Dexterity)



  • On this one I'm sure, at least for normal values, that 200 vit > 80 all res. So unless something skews at the very top, you'd rather have 200 dex, 300 vit, rather than 200 dex, 100 vit, 80 allres.

    Those are the ones I noticed at least.
    Reply Quote
    Um wow. In light of the new crafting changes, I wonder if player made bracers can outdo lacunis. They should max out at:

    +230 dex
    +100 vit and +100 dex
    + 80 all res
    +6% crit damage

    and have a whopping (not sarcastic) two affixes left over.

    So you could pick up like:
    +265 armor
    +60 physical resist

    or pick up radius, or knockback, or whatever else you want.
    Reply Quote
    On this one I'm sure, at least for normal values, that 200 vit > 80 all res. So unless something skews at the very top, you'd rather have 200 dex, 300 vit, rather than 200 dex, 100 vit, 80 allres.

    Those are the ones I noticed at least.


    For the amulet and gloves, I wasn't aware of the +30 bonus for self crafted but for the Natalya's Embrace perhaps you are right and 200 Vit is better than 80 All resist, I didn't think of that. Aside from that last one, I think the rest might be the absolute maximums.
    Reply Quote
    Pretty sure the max +damage on jeweelry from a single affix is 33-66 (or aound that). Looking at a natalya's mark with 33-63 dmg+crit chance+phys resist in the ah right now for example, no chance that it has more than one +damage affix.
    Edited by Josef#1907 on 1/30/2013 8:15 PM PST
    Reply Quote
    Ah, thanks, I was using a website that had maximum rolls but I think it might be out dated!
    Reply Quote
    Here is the relevant bit:

    http://us.battle.net/d3/en/blog/8414570/Public_Test_Realm_--_Patch_107_Notes_Updated_130-1_30_2013


    The values for several of the fixed core stats have been increased:

    Archon Spaulders:
    Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
    Strength could already roll in this range, and so remains unchanged

    Archon Gauntlets:
    Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
    Dexterity and Intellect could already roll in this range, and so remained unchanged

    Archon Armor:
    Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)

    Razorspikes:
    Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)


    It doesn't specify the range on the amulet though so I'm not 100% sure what the top value there is.
    Edited by skp#1805 on 1/30/2013 8:44 PM PST
    Reply Quote

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