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This weapon damage fix is designed to fix the 'black' damage problem and create item and therefore build diversity while eliminating the basic and dull item competition and replacing it with a more intriguing way of picking the 'right' gear.
This is a concept as a whole and all points must be applied, there are no options, even as it may seem so sometimes.
+ min-max physical damage turns a weapon to a 'black' weapon with flat physical damage (weapon total)
+ min-max fire damage turns a weapon to a 'fire' weapon with flat fire damage (weapon total)
+ min-max cold damage turns a weapon to a 'cold' weapon with flat cold damage (weapon total)
+ min-max lightning damage turns a weapon to a 'lightning' weapon with flat lightning damage (weapon total) ... and so forth
Demon Hunter skills profit only (*) from physical, fire and poison damage weapons
Monk skills profit only (*) from physical, lightning and holy damage weapons
Witch Doctor skills profit only (*) from fire and poison damage weapons
Wizard skills profit only (*) from fire, cold, lightning and arcane damage weapons
(*) if a skill changes the damage type, weapons of the same damage type are also unlocked, even if they do not usually apply to that character class
Strength enhances all 'white', 'black', 'fire' and 'holy' damage types by 1% per point
Dexterity enhances all 'white', 'black', 'lightning' and 'holy' damage types by 1% per point
Intelligence enhances all 'white', 'fire', 'cold', 'lightning', 'poison' and 'arcane' damage types by 1%
1.0 attacks per second
+ 25% fire skill damage
Base damage: 8797.5-9591
Base Attack: 17955-19182
WW Volcanic Eruption: 20674.1-22538.9
+320 minimal damage
+320 maximal damage
1.0 attacks per second
+ 25% physical skill damage
(**) As an addition, this weapon will always deal 320*[1+(strength+dexterity)/100] extra damage with each attack (since the additional damage is not skill related, the physical +% skill damage will not apply)
+220-600 lightning damage
1.0 attacks per second
As an addition, this weapon will deal 220-600 *[1+(dexterity+intelligence)/100] extra damage with each attack
A Wizard with 1800 Intelligence and 600 dexterity will deal with the basic attack 23750-43900 damage and additional making a basic attack melee build valid (17812.5-32925 with a basic ranged built)
(***) A Barbarian with 2200 Intelligence and 800 Dexterity (Uhhh, stacking Intelligence on a Barbarian, built diversity anyone) deals with this weapon 6820-18600 lightning damage extra, no matter which attack is used
All classes no longer share the same type looking only for highest DPS, but must choose between type, extra skill damage and skill appliances. A lot of diversity for new class and skill related item choices are created next to a way to create very powerful 'cold' or 'holy' or other specialized builds relying on one damage type and collecting +% skill damage gear making the hunt for items much more interesting. This way also a lot of weaker 'looking' items will be valid as well as a lot of unused skills and 'basic attack' builds.
As an addition players that stack a specific +% skill damage gear will be more faithful to actually stick to their skill choices, since changing them might interfere with their gear choices. The other way around, players that prefer a certain, often sometimes 'weaker' skill set will be able to push these to compete with more powerful 'easier' or 'stronger' skill choices.
To implement this fix, a bigger patch is necessary and once applied only new weapons will drop, with the old ones still available. After a certain amount of time (probably a month) to enable all players to replace their old weapons a second patch will patch all old items to the new standard, only +% damage will be removed, which will be compensated by the additional stat influence. In game, only the weapon type will change though a weapon might become less valuable for the player that owns it, will still be valuable for other players and other builds. Nobody should actually loose wealth through this.
I hope this will find common approval and will be read by someone, that can actually do something about this. Thx
Edited by Ferisam#2351 on 1/31/2013 5:33 AM PST
Strange thing, almost all the constructive posts in the US forums seem to disappear into the depth of the TLDR abyss ...
not so in the EU
Edited by Ferisam#2351 on 2/4/2013 7:13 AM PST
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