We’ve been listening to your feedback, and we agree it’s weird for different rubies to function differently, especially if it’s hard to tell the difference. Based on this, we’ve decided that going forward, all rubies will use the new calculation, and we’ll be buffing all rubies to account for the difference in calculation. We’re still in the process of evaluating what we want the final numbers to be for patch 1.0.7 once it goes live, but our design philosophy remains that some but not all builds should prefer using rubies in the weapon slot.
The whole point of a PTR is to test things out, and we appreciate all the feedback so many of you have taken the time to write up. At the start of the PTR, Marquise Rubies were definitely looking stronger than we wanted initially, and as a result of the new calculation, we’ll likely have to further refine them so that we can get them to where we’d like Marquise Rubies to be.
The "new calculation" is actually equivalent to the current +X to minimum damage mod.
So if you want a ruby that is currently +120 to minimum damage/+120 to maximum damage (using the new calculation) it is equivalent to just saying "+120 to minimum damage" wording.
Yes, +X to minimum damage adds both to minimum and maximum. It has to work like this because else it would be possible for total minimum to be greater than maximum and that would be quite lame.