Diablo® III

30% and 35% are u crazy???

So, u blizz really think 5% is do balance with range and melee??? Untill patch in pvp range so op, and now with -30% they mess our melee faces 30% more.
Don't worry, you've got a pretty powerful long-range attack now...

Wave of Light - monk lightshow rune deals 900% damage on all directions up to 30 yards, stronger than any Wizard skill, and you can shoot it 3 times in a row with 250 spirit passive.

Enjoy 1-shotting DHs and Wizards from far away as a monk now.

And barbs regenerate 2% life per second and just rend & sprint so they can't say anything :)
Say it to WD with haunt. Hey WD, my barb regenerate 2% life per second, so die now.

It is a disaster.
And wizard can just hide in the new bushes :)
01/30/2013 07:17 PMPosted by Aradel
So, u blizz really think 5% is do balance with range and melee??? Untill patch in pvp range so op, and now with -30% they mess our melee faces 30% more.


You realize that we Melee Classes already benefit from 30% reduction. Having 65% total base reduction while PvP'ing should feel good.

Even if the reduction was the same we would have 60%.

*shrug*

My real concern and hope was that spells/abilities that purge debuffs would affect Player Generated debuffs (<_< Like Haunt / Rend / Exploding Palm). This isn't from a balance standpoint, but more of a "This ability isn't working properly" standpoint.
HAHAHAHAHAHAHA BRING ON THE TEARS
Holy cow, 65 or 35 in the end??? U amers tell me.
01/30/2013 07:57 PMPosted by Aradel
Holy cow, 65 or 35 in the end??? U amers tell me.

35 ofc.
It says:

Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel

Rather than:

Barbarians and Monks now receive an additional 35% damage reduction while in the Scorched Chapel

-----

So it seems like a total of 35%. Which makes sense because right now barbs at the high end are practically impossible for classes like DH to beat.
01/30/2013 07:57 PMPosted by Aradel
Holy cow, 65 or 35 in the end??? U amers tell me.


65 [Melee base 30+ an additional 35%] and 30 [Ranged base 0+ an additional 30%]
Edited by Coolcoollo#1940 on 1/30/2013 8:12 PM PST
This will eventually make barbs unkillable by anything once they gear for defense
They are starting up making the percentages almost similar. With this they can see if there is better balance, if not they will increase the gap. I guess.

When the patch started, there was no reduction at all. Then players became elites, and now this. It is clear to me that blizz are not above completely reworking the duel balance yet, and nothing is yet written in stone...
01/30/2013 08:11 PMPosted by Coolcoollo
Holy cow, 65 or 35 in the end??? U amers tell me.


65 [Melee base 30+ an additional 35%] and 30 [Ranged base 0+ an additional 30%]

You read "additional" where in the patch notes?
Maybe it is 35% after the 30% that are already reduced, to a total of 54.5% reduction.
It says: "Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets"

Additional 5%, not 35%.
Or it means additional 5% in comparison to the 30% wizards, DH and WD are getting.
Maybe somebody go and test? Im on work now and cant.
01/30/2013 08:28 PMPosted by Aradel
Maybe somebody go and test? Im on work now and cant.

I did. If it was 65%, I would have been totally immortal now. But I wasn't.
01/30/2013 08:33 PMPosted by Quabbe
Maybe somebody go and test? Im on work now and cant.

I did. If it was 65%, I would have been totally immortal now. But I wasn't.
That sounds more like anecdote than a test :/
Melee gets their damage reduction increased by 5% from 30% to 35%

Ranged gets their damage reduction increased by 30% from 0% to 30%.
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