Diablo® III

30% damage reduction. Blizzard. Do you even play this game?

Also, try fighting a WD with 100k life, 700 resist, and 260k dps using your weapon throw from a barb profile that is not visible.


This, because those are the WD's im fighting who just got 30% more powerful. To give you an idea, here's one;

http://eu.battle.net/d3/en/profile/blud-2481/hero/1054341

It's retarded that blizzard protects the glass cannons and making chars like the above disproportionally more powerful.

btw that guy stopped playing pvp more or less because HIS CLASS/CHAR SIMPLY CANNOT BE CHALLENGED BY ANYONE. He killed all the streamers and 'zomfg that guy is impossible to beat!!!!!' people out there and is bored stiff. Guess now he will be more bored :)


I love it.. That is a glass cannon!!!!! the guy has EHP of 1,222,211,.. what are you kidding me.. and he out DPS you by 30k.....

Just so you know a WD with 600k EHP are very well geared and easily solo farms mp 7 and 8 and can do mp 10 runs. WD's with over 1 million EHP are monsters and likely solo MP 10 easly.
Edited by Jane#1803 on 1/31/2013 11:52 PM PST
i dont get all the whining about WDs being (slightly) OP in PVP.
you guys are just not used to NOT being OP in something compared to WDs.

want easy mode @ solo mp10 ubers? hello barb. (try gearing a WD for that - good luck)
want fast para level? go barb, go DH. (WD is medium on that)
want godmode in group mp10? go WIZ.
want freakin dps in group? bring a monk.
want easy pvp? go WD.

don't see a problem.

and then again, I fought monks that own me big time.
I fought DH that I had a very hard time against.
I've seen imba WIZ in ffa duelling.
I've seen unkillable barbs.

really, i don't see a problem at all.
I wonder if Blizzard play the game themselves.

I am just going to focus on WD class here as all other classes that I have played against, I don't feel as much frustration as compared to a WD.

The latest update in PTR is making WD super imba. Tested PVP with a top geared WD. Just on damage reduction. Top geared DH + Barb vs top geared WD.

There is 0 chance any other classes can kill a top geared WD. Only a top geared WD can fight a top geared WD now. Not even a top geared DH can do that with ease anymore.

I am challenging Blizzard team to fight a WD in PTR. Get all the top geared classes to pass your developers the top gears in the world for each class. Go fight a top geared WD.

Tell us how it feels to fight a WD when you get hexed if you get too close. When hex expired, you get horrified and haunted away. Yes. Haunt is no longer doing as much damage now but the issue is WD no longer takes much damage too. When they are near death, they have a passive to save them from death. They just come back right at you. They can also spirit walk away. Tell us how that feels after the fight and go back to your drawing board.

If this is how PvP is going to be like in Diablo3, it is no wonder Team Deathmatch is postponed. With the current state, everybody should just roll a WD for PvP.

Yes, you can say that PvP is not the core of the game, but do bear in mind it is the thing that make people continuously put time in.

Look at all the popular first person shooters. Why are there still so many players playing it? It is the competitive edge that the game brings that keep the players going.

This is what I am foreseeing. Future PvP games, players likely to vote WD out of the game if 1 enters.

For the first time, I am seeing so many top geared friends (non WD classes) feeling dismayed.

Edit: For those who don't read through the full threads, I am not asking for a nerf but instead, a solution like "dust of appearance" from DotA might just put balance back into the game.


Better nerf smite paladin
My main is a WD, the fact that WD can hide behind PETS give him a little +, if he max out the dmg on HAUNT + his STONE OF JORDAN, can be gay, but with alot of resist and highi life, haunt is no longuer affective.

Still they have something worse, maybe some of you see a FULL geared WD / Massive life, can gain mass life regen and alot of % life gain with skill. If this guy use ZOMBIE DOG + SACRIFICE to gain helt globes + life, he will be able to regenarate is 200K of life really quick, also as spamming DOGS when he got max cooldown reduction on it.

I dont use gay HEX rune, i'm maybe the only one who using ANGRY CHICKEN, i really hope this rune will be BUFFED while other will be NERFED for PvP

Alot of people if crying for HAUNT, its barely the only skill that good for people who run away... the fact that it does less dammage, i dont really agreed on that. It just should end when the WD die, thats all.
I really don't see the reason to heavily buff ranged chars in PvP.

WD and slightly less DH were extremely strong even before the patch (if geared for PvP and not wearing 20k HP farm gear).
There was a reason why melee classes had inherent damage reduction to begin with:
They eat a bunch of projectiles before they can even reach attack range.

Wizard could have needed a buff though, as it was generally not very strong before.

I also find it mindboggling, that people compare PvM and PvP and think that faceroll classes in PvP are fine as "revenge" for "bad" (every class can farm just fine) PvM.
In PvM you kill NPCs, there is no competetive element. You don't spoil the fun of the monsters if you smash them with perceived OP abilities.
In PvP faceroll chars spoil the fun of everyone that doesn't play them.

I'm also asking myself why anyone should play melee classes in PvP as ranged chars can now easily reach same EHP while attacking from afar and mounting higher DPS values.
The ability to eat more hits was the only thing going for melee before the patch.
i dont get all the whining about WDs being (slightly) OP in PVP.
you guys are just not used to NOT being OP in something compared to WDs.

want easy mode @ solo mp10 ubers? hello barb. (try gearing a WD for that - good luck)

You can check with TheZuniBarb. His WD is capable of soloing MP10.

I will definitely gear my WD to be able to solo MP10. That is something challenging to achieve and I know it is very much achievable.


want fast para level? go barb, go DH. (WD is medium on that)

I mentioned earlier that I can start a WD.

Matter of fact, I just brought my WD to level 60 a few hours back. She is currently at paragon level 4. I don't find her having problem in leveling.


want godmode in group mp10? go WIZ.

Nowadays, uber in mp10 don't really need a wiz.


want freakin dps in group? bring a monk.

want easy pvp? go WD.

don't see a problem.

The problem is if PvP is not balanced, more people will quit and that is not a good thing. But it's okay for me. My WD is on her journey to 100.

and then again, I fought monks that own me big time.
I fought DH that I had a very hard time against.
I've seen imba WIZ in ffa duelling.
I've seen unkillable barbs.

really, i don't see a problem at all.

In time to come, it will be no problem for me too. Takes a while but I will get there. :)

Just to repeat myself, I never asked for a nerf. I only want vendors to sell "Dust of Appearance" and everybody can use them in PvP.

It is just like DotA. How do you fight heroes that can go invisible? You use sentry wards or dust of appearance. Does that change any skill? No. It just reveal the invisible units.

In fact in DotA, they even have a sword that allows every hero to go invisible.
i dont get all the whining about WDs being (slightly) OP in PVP.
you guys are just not used to NOT being OP in something compared to WDs.

want easy mode @ solo mp10 ubers? hello barb. (try gearing a WD for that - good luck)

You can check with TheZuniBarb. His WD is capable of soloing MP10.

I will definitely gear my WD to be able to solo MP10. That is something challenging to achieve and I know it is very much achievable.


want fast para level? go barb, go DH. (WD is medium on that)

I mentioned earlier that I can start a WD.

Matter of fact, I just brought my WD to level 60 a few hours back. She is currently at paragon level 4. I don't find her having problem in leveling.


want godmode in group mp10? go WIZ.

Nowadays, uber in mp10 don't really need a wiz.


want freakin dps in group? bring a monk.

want easy pvp? go WD.

don't see a problem.

The problem is if PvP is not balanced, more people will quit and that is not a good thing. But it's okay for me. My WD is on her journey to 100.

and then again, I fought monks that own me big time.
I fought DH that I had a very hard time against.
I've seen imba WIZ in ffa duelling.
I've seen unkillable barbs.

really, i don't see a problem at all.

In time to come, it will be no problem for me too. Takes a while but I will get there. :)

Just to repeat myself, I never asked for a nerf. I only want vendors to sell "Dust of Appearance" and everybody can use them in PvP.

It is just like DotA. How do you fight heroes that can go invisible? You use sentry wards or dust of appearance. Does that change any skill? No. It just reveal the invisible units.

In fact in DotA, they even have a sword that allows every hero to go invisible.


My god you seriously need to take a break from D3 if you're going to QQ this much about one class. Even if WD are the Top OP class in pvp so what just deal with it, I mean look at how OP barbs are in pve, personally it pisses me off that a barb with cheap !@# gear can ww their way through mp10 with no effort what so ever, but u know what life's not fair, thats life just deal with it or move on to another game and quit your b i t c h'n.
02/01/2013 08:37 AMPosted by UglyBastard
I also find it mindboggling, that people compare PvM and PvP and think that faceroll classes in PvP are fine as "revenge" for "bad" (every class can farm just fine) PvM.


well the only fair other alternative would be to balance all classes in PvM AND PvP.
that is either impossible, or boring (aka all classes would have to be similar)

You don't spoil the fun of the monsters if you smash them with perceived OP abilities.
In PvP faceroll chars spoil the fun of everyone that doesn't play them.


guess how much fun it is to solo mp10 ubers as a WD, knowing how much easier it would be with a similar geared barb. following your logic, that is also fun-spoiling for everyone (in this example everyone playing a WD)
i personally dont feel that way btw. i am still having fun soloing ubers on mp10 with my WD. although i know my class sucks at it, compared to others.

02/01/2013 08:37 AMPosted by UglyBastard
I'm also asking myself why anyone should play melee classes in PvP as ranged chars can now easily reach same EHP while attacking from afar and mounting higher DPS values.


1.) WIZ or WD cannot remotely get the EHP of a barb/monk. not even close.
2.) following your logic, there should be no reason to play any other class besides melee in PvM?

02/01/2013 08:37 AMPosted by UglyBastard
The ability to eat more hits was the only thing going for melee before the patch.


i had more fun playing the WD. this game is not about balance over all classes in every single task, this game is about choosing what is the most fun.
if you want to be the best in every aspect, get a character for each aspect.
and after all, that is also kind of a balance, no?

apart from duelling, tell me one thing a WD could do better than others?
so far we were a fun class to play, with a lot of viable builds. and since the WD buff, we were not the worst in everything any more. but at the same time, not a single build of us is TOP in anything (compared to some speccs of other classes).

i rather have a big variety in the style of a class (resulting in some inbalance), than every class being more or less the same but 100% balanced.

and i repeat: WDs are strong, but far from unbeatable. by any class. maybe more ppl should play WDs, so they know how to conter one in PvP.

edit:
02/01/2013 09:01 AMPosted by Kira
You can check with TheZuniBarb. His WD is capable of soloing MP10.


oh, you can also check my WD, im also pretty capable of soloing mp10. ;-)
http://eu.battle.net/d3/de/profile/archvile-2310/hero/616141
Edited by Archvile#2310 on 2/1/2013 9:17 AM PST
Did you even read the 1.0.7 blog, this not the PvP they intend for D3 to move forward with and thus it will not be balanced. Can't beat a WD deal with it, they aren't balancing dueling.
Well you said you can do everything in the game (aka solo Uber MP10), so why complain about your PvM? Only thing that spoils you fun there is your jealousy because someone else can do it slightly faster. There is no direct competition.

On the other hand, if you get facerolled by game imbalance in a direct competition that should be supposed to have some meaning, it is extremey demotivational.
I will take a fictional example from the RTS world:
Is it OK in SC2 to make Zerg stronger than Terran/Protoss in the multiplayer/ladder because Terran has more campaign missions and that is unfair towards poor Zerg players, so they need compensation? Or will it ruin the game experience for everyone that wants to enjoy a competetive game on even footing?
You should understand the difference between singleplayer imbalance and competetive multiplayer imbalance.

Making a char best in PvP is not a fun experience, it will eventually lead to everyone who wants to compete reroll WD or people kicking WDs from their PvP games because they are tired of their shenanigans (which is actually happening right now on PTR).

Why exactly can't you reach comparable EHP heights? You have almost the same base reduce now and can spec Jungle Fortitude for another 15% which can count as a Warcry pendant.
Of course you don't have other defensive passives like Barb armor boosts, so you can't reach the highest peaks that some "10k DPS, EHP only nothing else" chars can, but why would you want to do that anyway? WD is way better at dealing DMG.
Those full EHP builds are not really viable compared to a balanced build anyway, only good for trolling public games because no one can kill you (but you can't kill anyone with a brain either).

Why are you saying that "with my logic" everyone should play melee PvM? I don't see how you can draw that conclusion.
Melee has the upside of taking less damage with the downside of not being able to attack from afar. So it is still up to you which you prefer.

Regarding your argument about not equalizing everything:
This patch actually does that with removing the specialty of melee characters and giving it to all characters instead, making every char equal on the DR front while not solving the problem of attacking from afar compared to being forced to melee (and eating more hits while reaching attack range).

And please don't think I write this solely from a melee standpoint, I also have a WD geared intelligently (but not costly) for PvP and I use it from time to time to stomp a PvP game with laming antics.
I have literally dominated barbs (and other chars) which massively outgear me value wise (100mil compared to X billion) with hex laming, haunt spamming and usual !@#$ WD does in PvP.
Doing so I have reaped some (well deserved) tears from those who got lamed to death by budget WD, so I know what I am talking about.

Note that this was BEFORE the massive buff, so now it's gonna be even more ridiculous. ^_^

To be honest, I'm gearing up my WD now as well because I think Blizzard will screw it like usual and don't address the problem in any constructive way (lol@30%DR buff, wtf) so I'm good for the oncoming WD vs. WD wars.

btw. nice Witchdoc you have there. If you have tried PvP yet, you should know better than saying that the 30% buff for WD is needed. (Same goes for DH)
Edited by UglyBastard#2490 on 2/1/2013 9:50 AM PST
@BurningJC007:

You are not of the smart kind are you?
They are "balancing" PvP _RIGHT NOW_ (damage reduce) and did before (Storm Armor nerf) so your "argument" that they are not making balance changes for PvP is quite invalid, eh?

It's not that they don't make any moves but the wrong ones.
if something goes out of hand, they need to fix it. and they will do so.
if something is slightly out of balance, they will not fix it and there is no need to.

it is good that way (as i mentioned - keeps classes different; the more you balance, the more things get the same).

i dont see WDs completely out of balance (dont know what ppl you played against).
i dont say the buff for WDs was needed. but neither will it change much.
we are harder to kill, they are harder to kill.

3 things happen by reducing dmg taken for all:
(1) ppl can go with their dps gear again - no need to stack EHP gear or go full def specc.
we had that with the old inferno. and it wasnt fun.
(2) classes with already high mitigation (barbs/monks) benefit more from it. thats a mathematical fact. think about it (by takeing same limited incoming self-heals into account).
(3) considering lifereg (or any more or less peridocal heal), burst dmg becomes more valuable, dot's get nerfed (see 2)

this is a buff for monks (and as a WD i say they are the last ones that needed a buff in 1vs1 duels - beleive me) and barbs (finally they can go more dmg while still being able to rely on their high EHP pool).
with 30 % reduc , WD > all

GG blizzard !
with 30 % reduc , WD > all

GG blizzard !


u are prolly just too glass cannonish LOL
Agree with SnadeR. Cc is rly Powerfull , Need 65% or 80% like in D2
if cc is your (only?) problem, did you try gearing for it?
seen so many ppl whining about WDs cc abilities, but seen nobody ever gearing for it...

I doubt it gets nerfed before at least some try adding cc reduction. or skill to get out of it (if the class allows for it)
Closing the gap between mellee and ranged in pvp is a small step in the right direction. I hope this gets implemented in pve as well. For too long barbs have been way too overpowered compared to every other class with all evidence pointing at this glaring disparity.
main barb complaining about an OP class is ironic. roll w/the punches or go roll a WD if you think they are so OP.
02/02/2013 04:56 PMPosted by Borderline
main barb complaining about an OP class is ironic. roll w/the punches or go roll a WD if you think they are so OP.

Check my profile. I just level (to level 60) my WD 2 days back. She is now paragon level 14.
Edited by Kira#1414 on 2/2/2013 6:16 PM PST
Problem is that DR is now like this;

Monk: 35%
Barb: 35%
WD: 30% + 15% from Jungle for 45% total (Passive), not to mention 100% armor increase of Horrify
DH: 30% + 35% from Gloom for 65% total (Spamable skill)
Wizz: 30% + 20% from Blur for 50% total (Passive Melee DR)

When using Passive/Skill the ranged classes become very very tankie and on same gear level mob the floor with melee's
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