Monk (Continued): I love Serentiy/Tranquility in party play, it is exceptionally effective and will help a lot. It helps to have a rule with your friends so they know not to blow their cc-breaking skill too early. When I run with my friends they always know that "the first freeze is on me." This way they don't waste their Spirit Walk/Zerker at the same time as the monk using Tranq.
Zombie Dogs on leftclick? I see you're a lefty....
Either way, Dogs should be on the bar. You will rarely be casting dogs, maybe 5x a game at most. You will get more utility out of putting something else at your fingertips. Something you'll be using all the time... like Acid or Bears.
I never really liked BBVD. Its good against bosses I guess, but even then its a 20 second window of "yee haw" followed by "oh snap I really miss that buff, now what do I do?" If you're using BBVD as a lifesaving skill for your party, then your party has more problems than can be solved in 20 seconds. I can appreciate the use of Grave Injustice to lower the CD of BBVD, but like the Barb, your passives don't jive with your build. Acid is a ranged skill, while Grave Injustice is to be used with a up close and personal build (cough BEARS cough). I recommend swapping BBVD for Soul Harvest. I personally like the damage rune, but I don't play with Acid. Many Acid players I know who use Soul Harvest prefer the extended time rune so they don't' need to put themselves in the middle of the fray every 30 seconds, and they do it every 60 seconds instead.
There are people who swear by it, but I don't like Horrify. Especially with this party dynamic whose entire role is to put things into neat piles for you to instakill. I think Horrify is intended for recent SC converts who want to play their WD like a Wizard and are scared of everything. You are much better off doing more damage. Swap it out for Garg/Stinker or even Grasp/Rain of Corpses. Both would be more effective for your party.
****Arggghhh I want to go in so many directions with my recommendations to you, but the only reason for that is that you have gone is so many directions with your skill selection.****
Basically, choose one. Acid or Bears. Bears is better for your party because it deals more damage and it's not like you're playing in some pub game where you're unsure of their skills. They are going to put themselves at risk by using vaccum-style skills to bring everything together for your killing pleasure. The least you can do is oblige them, so go Bears.
kasjdflkjsadflkjasdfldsoufasdflasdjflsdajflsdjfoiasdjf but you shouldn't go bears because youre using Toads/RoT, which is a DoT and doesn't get much love from the LS you'll need with bears. Okay, you're going Acid. The rest of this post is written with the idea that you are going for Acid. If you want some Bears recommendations, lmk here and I'll update.
Swap Grave Injustice for.... well anything would be more effective than this really. Toads, Acid, Dogs, and even the Horrify (which I hope you've removed by now) all play against the idea of things dying while they're close to you.
Here's your new build:
Garg/Stinker (Can be swapped out with either Grasp/Rain or Soul Harvest if you want to run both)
Your choice of: Grasp/Rain of Corpses or Soul Harvest with whatever rune makes you jolly.
Passives: Jungle Fortitude, Spirit Vessel, and your choice of either Pierce the Veil or Bad Medicine.
BBVD's CD is downright insane, and you have no way to reduce that CD because you're not using Grave Injustice. You're not using Grave Injustice because things will not be dying near you at all, ever.
Garg/Stinker does AoE which proc's LoH, which will jive well with the fact that you're using Acid/Slow Burn, Toads, and dogs. All of which proc LoH at insanely high levels. You're stacking LoH, right? If not, you should be.
Grasp and Soul Harvest both take advantage of the fact that your 2 trusty buddies are doing their best to hold things in a small, confined place for you to slaughter mercilessly. It doesn't matter what they think their DPS is, the reality of this group dynamic is that you will be doing most of the killing. It's what WD's do.
The ever-present 15% damage reduction from Jungle Fortitude outweighs the BS 100% armor boost for 8 seconds from Horrify.
The choice of pierce or Bad medicine as a passive is up to your group. If they feel like they're taking too much damage, go with bad medicine.
Oh, and you're switching the rune on Acid Rain to Slow burn because with cyclone strike and ground stomp you wont need the + damage radius of Acid.
I hope this helps. I have to go.
Edited by Diomedes#1380 on 2/4/2013 6:15 PM PST