But once I hit pLvl 100, then what? I make far more money from playing the AH than I do from playing the game. Nice drops are exciting, but if they aren't necessary to progress my character then what is the point. Furthermore, I can solo MP 10 Ubers ... what is the point of trying to improve my gear at this point? Oh right, duels. That sounds fun /not. I'll wait till they have actual PvP.
The more I reflect on my time playing D3, the more I worry that I've wasted a whole bunch of time that would have been better spent playing a different game where time invested actually mattered.
While I agree with most of your other points in the other posts, I think I might want to provide a different perspective on the post above. I might be in the minority here, but the fulfilment I am getting out of this game is not as much in paragon levelling or in the drops, but it's in experimenting with the different skills and the variety of builds that one can employ in building a monk. I'm finding a lot of joy simply testing my limits with a variety of different builds and gameplay around the different builds you can put together.
I think that the emphasis that most of us put on efficiency has taking the artistry out of the game and I find that quite sad. When looking for the single most efficient build for XP and looting purposes, there will only ever be one, maybe two max. When looking for the most powerful build to kill ubers and such, there will probably only be one or two max there too. And it's heavily gear dependent. If that's all there is to your game, then build variety will perpetually suck for you (and by you, it's not just you, Piffle, but you as in the general you). And probably why it may feel like such a grind. Personally, I did not pay $50 (or however much I paid for this game, I don't remember) to grind it out -- I have other areas of my life I can do that quite well and free, thank you very much.
Personally, I think we have only tapped into a part of the monk potential because of our obsessive focus on efficiency. As an example, our class is built on our dodge ability and perhaps even crowd control (I think Druin alluded this in a recent post on another thread), and I've been experimenting in combining that with dashing strike (what I call the ninja skill). With this playstyle, it really makes you feel like you are playing a ninja as you can find yourself evading majority of hits, and doing damage at the same time. We can also have stun-centric builds -- might be brilliant for party support. Or how about incorporating CS (basically, vortexing our ranged enemies). None of these builds are necessarily gear dependant. So while these builds may not be as efficient as TR build or powerful as cookie cutter, these builds can certainly be fun. After all, isn't that the whole point of playing a game -- to have fun?
I guess the bottom line to my whole rant in response to yours is that what we get out of games is often a function of what you put into it. The broader our definition of fun, the more variety we have in this game. As long as we are playing solely for the sake of efficiency, the game will become very boring very quickly. My 2 cents anyway.